Player Matchup

Merlin
Merlin
AFKell93
Merlin
Level 42
God Stats
19W - 16L
1,535 SR
Queue Stats
27W - 40L
1,452 Elo+
Party 1
Heimdallr
Heimdallr
BlessEmThen14
Heimdallr
Level 128
God Stats
1W - 1L
1,963 SR
Queue Stats
80W - 93L
1,473 Elo+
Party 1
Sylvanus
Sylvanus
Demonic_X_Shark
Sylvanus
Level 49
God Stats
4W - 7L
1,466 SR
Queue Stats
75W - 90L
1,467 Elo+
Solo
Da Ji
Da Ji
lagarian
Da Ji
Level 69
God Stats
15W - 15L
1,469 SR
Queue Stats
44W - 56L
1,458 Elo+
Party 1
Vamana
Vamana
sWaGG_kiDD_TRiCE
Vamana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 68L
1,475 Elo+
Party 1
Team Averages
Level 87
1,587 SR
1,465 Elo+

VS

Team Averages
Level 83
1,469 SR
1,542 Elo+
Cernunnos
Cernunnos
Amplify98
Cernunnos
Level 143
God Stats
2W - 3L
1,283 SR
Queue Stats
94W - 89L
1,628 Elo+
Party 2
King Arthur
King Arthur
EpicSirCloudy
King Arthur
Level 84
God Stats
14W - 5L
1,653 SR
Queue Stats
391W - 369L
1,555 Elo+
Solo
Kumbhakarna
Kumbhakarna
GODzXEric
Kumbhakarna
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,500 Elo+
Party 2
Mercury
Mercury
Shugoking6680
Mercury
Level 77
God Stats
17W - 14L
1,411 SR
Queue Stats
386W - 331L
1,519 Elo+
Solo
Chang'e
Chang'e
Tasty Pringles
Chang'e
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
171W - 159L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AFKell93
Merlin
13
1 / 7 / 2
8,192
455
8,732
12,302
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
BlessEmThen14
Heimdallr
14
1 / 9 / 1
8,567
476
5,388
15,556
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
10
0 / 5 / 1
7,651
425
5,645
12,726
5,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
lagarian
Da Ji
13
3 / 8 / 1
8,103
450
7,911
16,504
6,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 9 / 5
8,121
451
10,140
18,890
12,151
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Amplify98
Cernunnos
18
11 / 0 / 15
12,343
686
19,657
12,441
5,894
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
EpicSirCloudy
King Arthur
18
10 / 5 / 7
11,924
662
13,900
24,523
21,106
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
GODzXEric
Kumbhakarna
15
6 / 1 / 22
11,235
624
7,613
13,964
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
17
2 / 1 / 9
11,046
614
6,082
13,415
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 2 / 11
11,018
612
13,350
10,874
4,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
102
6
Kills
38
38
Deaths
9
10
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Merlin
AFKell93
Merlin
1
7
2
0.29
W
Cernunnos
Amplify98
Cernunnos
11
0
15
18.5
L
Heimdallr
BlessEmThen14
Heimdallr
1
9
1
0.17
L
Sylvanus
0
5
1
0.1
W
King Arthur
EpicSirCloudy
King Arthur
10
5
7
2.7
W
Kumbhakarna
GODzXEric
Kumbhakarna
6
1
22
17
W
Mercury
2
1
9
6.5
W
9
2
11
7.25
L
Da Ji
lagarian
Da Ji
3
8
1
0.44
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,816
Damage
60,602
75,978
Taken
75,217
32,739
Mitigated
48,284
12,453
Healing
31,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AFKell93
Merlin
8,732
406
98
636
12,302
4,126
646
5,716
6,308
42,578
0
W
Cernunnos
Amplify98
Cernunnos
19,657
10,498
0
8,079
12,441
5,894
9,172
2,895
9,418
0
97,170
L
Heimdallr
BlessEmThen14
Heimdallr
5,388
1,703
0
3,137
15,556
4,610
0
3,395
12,079
0
51,599
L
Sylvanus
5,645
1,175
644
1,690
12,726
5,818
64
3,417
9,103
20,001
0
W
King Arthur
EpicSirCloudy
King Arthur
13,900
2,184
0
7,433
24,523
21,106
561
1,313
23,184
0
61,255
W
Kumbhakarna
GODzXEric
Kumbhakarna
7,613
1,008
0
2,510
13,964
11,963
727
4,820
8,934
26,178
0
W
Mercury
6,082
3,661
0
3,339
13,415
5,060
3,511
1,302
12,059
0
71,004
W
13,350
691
4,658
5,254
10,874
4,261
2,392
3,367
7,245
51,523
0
L
Da Ji
lagarian
Da Ji
7,911
2,502
0
1,924
16,504
6,034
0
5,257
10,999
0
48,156
L
10,140
5,732
0
4,324
18,890
12,151
0
2,234
16,526
0
43,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,634
Gold Earned
57,566
377
Minions Killed
534
0
Camps Cleared
0
1,411,905
Distance Traveled
1,872,273
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,192
455
101
6
0
283,620
2
W
Cernunnos
12,343
686
164
9
0
314,098
6
L
Heimdallr
8,567
476
88
5
0
285,136
3
L
Sylvanus
7,651
425
33
2
0
270,411
2
W
King Arthur
11,924
662
128
7
0
367,675
0
W
Kumbhakarna
11,235
624
29
2
0
394,442
2
W
Mercury
11,046
614
137
8
0
447,724
0
W
Chang'e
11,018
612
76
4
0
348,334
5
L
Da Ji
8,103
450
75
4
0
287,007
2
L
Vamana
8,121
451
80
4
0
285,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role