Player Matchup

Cthulhu
Cthulhu
Arterot
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Bohrus
Mercury
Level 58
God Stats
30W - 32L
1,528 SR
Queue Stats
286W - 264L
1,527 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Derstrahl
Tsukuyomi
Level 94
God Stats
23W - 16L
1,592 SR
Queue Stats
402W - 367L
1,535 Elo+
Party 1
Chernobog
Chernobog
MERGUZZ
Chernobog
Level 68
God Stats
22W - 23L
1,507 SR
Queue Stats
803W - 758L
1,557 Elo+
Party 3
Raijin
Raijin
Mr-MaLBaC
Raijin
Level 88
God Stats
3W - 7L
1,379 SR
Queue Stats
246W - 273L
1,515 Elo+
Party 3
Team Averages
Level 67
1,501 SR
1,527 Elo+

VS

Team Averages
Level 57
1,536 SR
1,567 Elo+
Tyr
Tyr
AngelofGaming
Tyr
Level 64
God Stats
7W - 5L
1,509 SR
Queue Stats
29W - 22L
1,557 Elo+
Party 2
Khepri
Khepri
EnderFoxBlazeIt
Khepri
Level 33
God Stats
11W - 4L
1,855 SR
Queue Stats
73W - 63L
1,512 Elo+
Party 2
Scylla
Scylla
HereForBeers
Scylla
Level 20
God Stats
5W - 6L
1,486 SR
Queue Stats
30W - 21L
1,593 Elo+
Party 2
Fenrir
Fenrir
NoT1hinG
Fenrir
Level 42
God Stats
1W - 1L
1,319 SR
Queue Stats
129W - 107L
1,604 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
viorelwalker
Ah Muzen Cab
Level 126
God Stats
4W - 3L
1,508 SR
Queue Stats
179W - 155L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arterot
Cthulhu
19
2 / 8 / 8
13,386
462
14,606
27,620
23,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mercury
Bohrus
Mercury
20
4 / 6 / 5
13,967
482
13,130
25,755
13,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Derstrahl
Tsukuyomi
20
2 / 8 / 6
14,013
483
23,689
23,419
28,064
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
MERGUZZ
Chernobog
20
6 / 10 / 4
15,422
532
18,061
24,121
11,010
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Mr-MaLBaC
Raijin
18
3 / 9 / 5
12,703
438
16,568
23,267
9,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 12
16,516
570
18,093
28,313
42,721
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
0 / 3 / 28
16,007
552
7,800
31,969
45,564
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
20
10 / 3 / 9
16,672
575
13,414
15,098
6,195
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
NoT1hinG
Fenrir
20
12 / 6 / 3
16,203
559
18,579
26,897
22,021
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
viorelwalker
Ah Muzen Cab
20
15 / 3 / 10
18,616
642
39,967
38,520
21,830
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
103
17
Kills
41
41
Deaths
17
28
Assists
62
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
Cthulhu
Arterot
Cthulhu
2
8
8
0.75
L
Mercury
Bohrus
Mercury
4
6
5
1.08
L
Tsukuyomi
Derstrahl
Tsukuyomi
2
8
6
0.63
W
0
3
28
4.67
W
Scylla
10
3
9
4.83
L
Chernobog
MERGUZZ
Chernobog
6
10
4
0.8
L
Raijin
Mr-MaLBaC
Raijin
3
9
5
0.61
W
Fenrir
NoT1hinG
Fenrir
12
6
3
2.25
W
Ah Muzen Cab
viorelwalker
Ah Muzen Cab
15
3
10
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,054
Damage
97,853
124,182
Taken
140,797
85,397
Mitigated
138,331
18,057
Healing
60,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,093
4,772
0
10,902
28,313
42,721
1,884
5,826
20,761
0
96,172
L
Cthulhu
Arterot
Cthulhu
14,606
1,045
446
5,233
27,620
23,048
0
7,820
19,626
54,574
0
L
Mercury
Bohrus
Mercury
13,130
5,419
0
1,222
25,755
13,297
4,930
3,504
22,151
0
98,724
L
Tsukuyomi
Derstrahl
Tsukuyomi
23,689
5,471
0
3,097
23,419
28,064
86
3,024
20,220
0
96,402
W
7,800
252
255
9,322
31,969
45,564
1,225
8,205
23,022
30,949
0
W
Scylla
13,414
1,049
0
3,796
15,098
6,195
733
4,347
10,411
83,442
0
L
Chernobog
MERGUZZ
Chernobog
18,061
14,861
0
5,855
24,121
11,010
0
2,035
22,086
0
91,796
L
Raijin
Mr-MaLBaC
Raijin
16,568
1,528
194
2,010
23,267
9,978
0
4,351
18,762
84,426
0
W
Fenrir
NoT1hinG
Fenrir
18,579
2,945
0
9,690
26,897
22,021
1,834
6,654
19,977
0
95,496
W
Ah Muzen Cab
viorelwalker
Ah Muzen Cab
39,967
29,892
0
26,152
38,520
21,830
5,972
8,622
29,517
0
207,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,491
Gold Earned
84,014
720
Minions Killed
710
0
Camps Cleared
0
2,604,480
Distance Traveled
2,884,151
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
16,516
570
189
7
0
575,899
1
L
Cthulhu
13,386
462
95
3
0
527,250
4
L
Mercury
13,967
482
158
5
0
588,915
6
L
Tsukuyomi
14,013
483
161
6
0
519,467
0
W
Khepri
16,007
552
25
1
0
641,603
13
W
Scylla
16,672
575
143
5
0
549,176
1
L
Chernobog
15,422
532
152
5
0
503,404
1
L
Raijin
12,703
438
154
5
0
465,444
6
W
Fenrir
16,203
559
118
4
0
556,118
9
W
Ah Muzen Cab
18,616
642
235
8
0
561,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role