Player Matchup

Artemis
Artemis
Brus3r
Artemis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Dextie
Cthulhu
Level 27
God Stats
11W - 7L
1,498 SR
Queue Stats
149W - 123L
1,569 Elo+
Party 2
Kukulkan
Kukulkan
Janinie
Kukulkan
Level 28
God Stats
24W - 44L
1,360 SR
Queue Stats
121W - 187L
1,301 Elo+
Party 1
Neith
Neith
jahonna
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 176L
1,290 Elo+
Party 1
Nox
Nox
saraakasatan
Nox
Level 16
God Stats
39W - 31L
1,685 SR
Queue Stats
239W - 202L
1,650 Elo+
Party 2
Team Averages
Level 25
1,509 SR
1,462 Elo+

VS

Team Averages
Level 25
1,526 SR
1,470 Elo+
Serqet
Serqet
In1ka
Serqet
Level 21
God Stats
8W - 14L
1,511 SR
Queue Stats
45W - 54L
1,514 Elo+
Solo
Mulan
Mulan
JaffaMcWaffleson
Mulan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 50L
1,468 Elo+
Solo
Merlin
Merlin
Kamerta
Merlin
Level 27
God Stats
7W - 5L
1,619 SR
Queue Stats
243W - 236L
1,521 Elo+
Solo
Baba Yaga
Baba Yaga
Mefodijer
Baba Yaga
Level 29
God Stats
9W - 12L
1,552 SR
Queue Stats
475W - 527L
1,392 Elo+
Solo
Izanami
Izanami
lmmi
Izanami
Level 23
God Stats
12W - 15L
1,447 SR
Queue Stats
97W - 100L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brus3r
Artemis
20
15 / 5 / 8
15,603
1,115
29,999
14,271
6,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Dextie
Cthulhu
20
7 / 2 / 21
14,595
1,043
19,095
18,741
16,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
Janinie
Kukulkan
19
4 / 1 / 7
12,841
917
20,715
8,053
2,965
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
jahonna
Neith
19
1 / 2 / 10
12,146
868
6,194
9,349
3,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 2 / 17
13,550
968
15,245
10,845
9,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

152

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
In1ka
Serqet
17
3 / 5 / 4
12,740
910
8,262
14,973
6,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 6 / 6
13,450
961
12,232
22,041
21,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
Kamerta
Merlin
18
0 / 2 / 6
12,009
858
7,974
11,242
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
Mefodijer
Baba Yaga
18
2 / 13 / 6
12,558
897
16,208
28,788
12,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
lmmi
Izanami
19
2 / 4 / 8
12,587
899
11,779
20,243
8,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
42
30
Kills
12
12
Deaths
30
63
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artemis
Brus3r
Artemis
15
5
8
3.8
W
Cthulhu
Dextie
Cthulhu
7
2
21
8.75
L
Serqet
In1ka
Serqet
3
5
4
1
L
5
6
6
1.33
W
Kukulkan
Janinie
Kukulkan
4
1
7
7.5
L
Merlin
Kamerta
Merlin
0
2
6
1.5
L
Baba Yaga
Mefodijer
Baba Yaga
2
13
6
0.38
W
Neith
jahonna
Neith
1
2
10
3
L
Izanami
lmmi
Izanami
2
4
8
1.5
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,248
Damage
56,455
61,259
Taken
97,287
38,316
Mitigated
53,089
4,761
Healing
6,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Brus3r
Artemis
29,999
17,631
0
2,538
14,271
6,343
0
4,027
10,043
0
58,149
W
Cthulhu
Dextie
Cthulhu
19,095
709
392
0
18,741
16,398
0
6,010
12,581
34,240
0
L
Serqet
In1ka
Serqet
8,262
3,121
0
0
14,973
6,312
0
6,230
8,404
0
19,509
L
12,232
2,358
0
2,236
22,041
21,090
0
12,063
9,978
0
28,768
W
Kukulkan
Janinie
Kukulkan
20,715
752
0
0
8,053
2,965
0
4,575
3,478
54,647
0
L
Merlin
Kamerta
Merlin
7,974
308
0
0
11,242
4,791
0
7,230
4,012
43,939
0
L
Baba Yaga
Mefodijer
Baba Yaga
16,208
814
0
2,197
28,788
12,537
0
18,125
10,663
49,478
0
W
Neith
jahonna
Neith
6,194
1,206
255
1,576
9,349
3,529
0
5,340
3,823
0
24,521
L
Izanami
lmmi
Izanami
11,779
9,002
0
1,937
20,243
8,359
0
11,407
8,836
0
36,604
W
15,245
829
0
0
10,845
9,081
0
4,230
6,615
34,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,735
Gold Earned
63,344
285
Minions Killed
281
6
Camps Cleared
11
1,337,404
Distance Traveled
1,258,570
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
15,603
1,115
61
4
3
234,493
3
W
Cthulhu
14,595
1,043
44
3
1
305,584
2
L
Serqet
12,740
910
20
1
4
277,581
2
L
Mulan
13,450
961
32
2
6
270,936
0
W
Kukulkan
12,841
917
85
6
1
275,646
4
L
Merlin
12,009
858
96
7
1
212,968
0
L
Baba Yaga
12,558
897
71
5
0
243,578
2
W
Neith
12,146
868
35
3
0
254,223
2
L
Izanami
12,587
899
62
4
0
253,507
0
W
Nox
13,550
968
60
4
1
267,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role