Player Matchup

Ganesha
Ganesha
Dish Gravy
Ganesha
Level 88
God Stats
6W - 1L
1,831 SR
Queue Stats
50W - 39L
1,471 Elo+
Solo
Hel
Hel
VixSyn_13
Hel
Level 155
God Stats
13W - 5L
1,741 SR
Queue Stats
203W - 205L
1,490 Elo+
Solo
Artemis
Artemis
YRN_DzY
Artemis
Level 113
God Stats
43W - 22L
1,676 SR
Queue Stats
403W - 369L
1,448 Elo+
Solo
Arachne
Arachne
stonehardy
Arachne
Level 148
God Stats
27W - 21L
1,451 SR
Queue Stats
249W - 245L
1,533 Elo+
Solo
Gilgamesh
Gilgamesh
xAceZapper
Gilgamesh
Level 68
God Stats
9W - 4L
1,608 SR
Queue Stats
121W - 131L
1,465 Elo+
Solo
Team Averages
Level 114
1,661 SR
1,481 Elo+

VS

Team Averages
Level 90
1,457 SR
1,484 Elo+
Anhur
Anhur
 
Anhur
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Beastie42
Fenrir
Level 97
God Stats
0W - 2L
1,300 SR
Queue Stats
39W - 34L
1,513 Elo+
Solo
Khepri
Khepri
Kahaotic
Khepri
Level 69
God Stats
31W - 24L
1,351 SR
Queue Stats
195W - 191L
1,440 Elo+
Solo
Sol
Sol
cshep26
Sol
Level 108
God Stats
39W - 41L
1,428 SR
Queue Stats
244W - 227L
1,464 Elo+
Solo
Tyr
Tyr
davidlvp72
Tyr
Level 82
God Stats
4W - 2L
1,705 SR
Queue Stats
28W - 26L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dish Gravy
Ganesha
15
0 / 6 / 9
10,006
500
9,281
20,532
15,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 2 / 3
10,504
525
12,518
14,442
6,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
YRN_DzY
Artemis
16
5 / 4 / 1
9,887
494
14,007
13,760
4,907
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
stonehardy
Arachne
18
4 / 3 / 5
11,026
551
14,670
20,738
11,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
xAceZapper
Gilgamesh
17
4 / 5 / 2
10,413
521
20,153
18,891
14,105
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
7 / 3 / 5
10,590
530
14,759
16,291
5,876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Beastie42
Fenrir
16
4 / 3 / 5
10,014
501
8,704
19,412
7,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
Kahaotic
Khepri
13
1 / 5 / 9
8,679
434
8,425
21,600
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
18
5 / 1 / 4
11,363
568
20,006
15,073
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 3 / 2
9,955
498
9,605
18,868
14,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
15
Kills
19
20
Deaths
15
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
7
3
5
3.17
L
Fenrir
Beastie42
Fenrir
4
3
5
2.17
W
Ganesha
Dish Gravy
Ganesha
0
6
9
0.75
L
Khepri
Kahaotic
Khepri
1
5
9
1.1
W
2
2
3
1.75
W
Artemis
YRN_DzY
Artemis
5
4
1
1.38
L
Sol
5
1
4
7
L
2
3
2
1
W
Arachne
stonehardy
Arachne
4
3
5
2.17
W
Gilgamesh
xAceZapper
Gilgamesh
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,629
Damage
61,499
88,363
Taken
91,244
52,783
Mitigated
48,713
36,917
Healing
37,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
14,759
8,086
0
6,486
16,291
5,876
1,190
3,346
12,943
0
70,451
L
Fenrir
Beastie42
Fenrir
8,704
1,344
0
7,320
19,412
7,802
0
1,716
17,538
0
63,024
W
Ganesha
Dish Gravy
Ganesha
9,281
1,665
0
2,315
20,532
15,756
289
8,439
12,093
38,326
0
L
Khepri
Kahaotic
Khepri
8,425
560
0
4,865
21,600
15,455
154
7,550
13,940
34,712
0
W
12,518
294
7,185
10,338
14,442
6,603
0
7,725
6,717
66,528
0
W
Artemis
YRN_DzY
Artemis
14,007
8,572
0
4,666
13,760
4,907
801
2,368
11,392
0
63,816
L
Sol
20,006
7,884
908
11,097
15,073
5,197
1,216
7,595
6,862
92,279
0
L
9,605
1,738
0
6,537
18,868
14,383
53
706
18,162
535
60,109
W
Arachne
stonehardy
Arachne
14,670
10,224
0
7,637
20,738
11,412
70
6,518
14,220
0
95,638
W
Gilgamesh
xAceZapper
Gilgamesh
20,153
7,366
0
4,776
18,891
14,105
1,180
3,862
15,029
0
64,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,836
Gold Earned
50,601
528
Minions Killed
528
0
Camps Cleared
0
1,847,750
Distance Traveled
1,843,021
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,590
530
124
6
0
334,692
1
L
Fenrir
10,014
501
96
5
0
405,616
5
W
Ganesha
10,006
500
14
1
0
363,425
6
L
Khepri
8,679
434
30
2
0
356,237
4
W
Hel
10,504
525
130
7
0
394,193
6
W
Artemis
9,887
494
127
6
0
297,230
4
L
Sol
11,363
568
156
8
0
356,118
4
L
Tyr
9,955
498
122
6
0
390,358
1
W
Arachne
11,026
551
160
8
0
445,257
0
W
Gilgamesh
10,413
521
97
5
0
347,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role