Player Matchup

Gilgamesh
Gilgamesh
HElMDAIIR
Gilgamesh
Level 28
God Stats
12W - 9L
1,673 SR
Queue Stats
117W - 85L
1,679 Elo+
Solo
Guan Yu
Guan Yu
KyOHM
Guan Yu
Level 14
God Stats
16W - 11L
1,584 SR
Queue Stats
24W - 22L
1,554 Elo+
Solo
Yemoja
Yemoja
SiikRich
Yemoja
Level 18
God Stats
1W - 0L
1,730 SR
Queue Stats
8W - 7L
1,498 Elo+
Solo
Discordia
Discordia
UnStraightMale
Discordia
Level 5
God Stats
2W - 1L
1,553 SR
Queue Stats
3W - 1L
1,577 Elo+
Solo
Apollo
Apollo
okmatey
Apollo
Level 21
God Stats
2W - 1L
1,713 SR
Queue Stats
43W - 38L
1,567 Elo+
Solo
Team Averages
Level 17
1,651 SR
1,575 Elo+

VS

Team Averages
Level 18
1,501 SR
1,606 Elo+
Fenrir
Fenrir
Acеs
Fenrir
Level 28
God Stats
10W - 6L
1,500 SR
Queue Stats
407W - 292L
1,804 Elo+
Solo
Danzaburou
Danzaburou
Bobbob876
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Solo
Hel
Hel
CowboyCoca
Hel
Level 29
God Stats
100W - 105L
1,438 SR
Queue Stats
517W - 496L
1,609 Elo+
Solo
Osiris
Osiris
FucU
Osiris
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,681 Elo+
Solo
Scylla
Scylla
sean4k
Scylla
Level 21
God Stats
13W - 10L
1,565 SR
Queue Stats
101W - 86L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HElMDAIIR
Gilgamesh
14
4 / 2 / 2
8,523
609
7,205
9,242
5,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
KyOHM
Guan Yu
14
5 / 4 / 2
8,472
605
9,458
12,248
9,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
SiikRich
Yemoja
13
2 / 3 / 6
8,235
588
6,534
8,390
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
UnStraightMale
Discordia
10
0 / 3 / 4
6,367
455
2,876
4,245
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
okmatey
Apollo
14
6 / 2 / 0
9,118
651
6,377
9,009
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Acеs
Fenrir
16
6 / 1 / 3
9,072
648
11,174
12,001
8,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Bobbob876
Danzaburou
12
1 / 5 / 1
7,450
532
1,508
8,056
2,284
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 5 / 0
6,641
474
3,684
8,078
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
FucU
Osiris
10
1 / 1 / 4
6,569
469
4,275
10,146
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
sean4k
Scylla
13
4 / 5 / 3
7,728
552
4,782
8,204
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
17
Kills
13
14
Deaths
17
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Acеs
Fenrir
6
1
3
7.5
L
Danzaburou
Bobbob876
Danzaburou
1
5
1
0.3
L
1
5
0
0.2
L
Osiris
FucU
Osiris
1
1
4
3
W
Gilgamesh
HElMDAIIR
Gilgamesh
4
2
2
2.5
W
Guan Yu
KyOHM
Guan Yu
5
4
2
1.5
W
Yemoja
SiikRich
Yemoja
2
3
6
1.67
W
Discordia
UnStraightMale
Discordia
0
3
4
0.67
W
Apollo
okmatey
Apollo
6
2
0
3
L
Scylla
sean4k
Scylla
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,450
Damage
25,423
43,134
Taken
46,485
26,058
Mitigated
22,188
12,202
Healing
14,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Acеs
Fenrir
11,174
3,152
0
4,217
12,001
8,788
0
1,563
10,396
0
64,948
L
Danzaburou
Bobbob876
Danzaburou
1,508
983
21
2,140
8,056
2,284
1,356
1,949
6,107
0
39,367
L
3,684
294
370
2,857
8,078
1,978
0
414
7,632
33,811
0
L
Osiris
FucU
Osiris
4,275
1,006
0
3,340
10,146
6,588
196
1,486
8,590
0
14,571
W
Gilgamesh
HElMDAIIR
Gilgamesh
7,205
2,298
0
458
9,242
5,318
78
470
8,738
0
56,815
W
Guan Yu
KyOHM
Guan Yu
9,458
1,609
172
3,979
12,248
9,088
196
3,235
9,013
0
40,693
W
Yemoja
SiikRich
Yemoja
6,534
720
1,026
1,711
8,390
7,112
435
2,019
6,269
28,811
0
W
Discordia
UnStraightMale
Discordia
2,876
108
159
546
4,245
1,269
225
2,121
1,914
17,112
0
W
Apollo
okmatey
Apollo
6,377
2,818
0
4,151
9,009
3,271
4,729
275
8,734
0
60,161
L
Scylla
sean4k
Scylla
4,782
1,128
0
1,360
8,204
2,550
677
3,548
4,350
40,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,715
Gold Earned
37,460
396
Minions Killed
373
0
Camps Cleared
0
1,307,034
Distance Traveled
1,296,037
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,072
648
114
8
0
297,863
3
L
Danzaburou
7,450
532
78
6
0
240,248
1
L
Hel
6,641
474
79
6
0
220,616
2
L
Osiris
6,569
469
30
2
0
296,392
4
W
Gilgamesh
8,523
609
107
8
0
301,153
1
W
Guan Yu
8,472
605
91
7
0
264,483
4
W
Yemoja
8,235
588
49
4
0
242,670
0
W
Discordia
6,367
455
39
3
0
234,959
0
W
Apollo
9,118
651
110
8
0
263,769
9
L
Scylla
7,728
552
72
5
0
240,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role