Player Matchup

Set
Set
DownHill38V
Set
Level 8
God Stats
0W - 1L
1,236 SR
Queue Stats
5W - 4L
1,636 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Koiapives
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,422 Elo+
Solo
Agni
Agni
Stewie2qq
Agni
Level 8
God Stats
12W - 7L
1,622 SR
Queue Stats
122W - 78L
1,510 Elo+
Solo
Olorun
Olorun
SunAppleDay
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,221 Elo+
Solo
Bacchus
Bacchus
jeje38v
Bacchus
Level 8
God Stats
4W - 2L
1,694 SR
Queue Stats
7W - 7L
1,271 Elo+
Party 2
Team Averages
Level 7
1,511 SR
1,412 Elo+

VS

Team Averages
Level 23
1,529 SR
1,535 Elo+
Sol
Sol
AmeLuS07
Sol
Level 34
God Stats
6W - 8L
1,591 SR
Queue Stats
52W - 71L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
CHIKOTILA
Cthulhu
Level 15
God Stats
1W - 0L
1,485 SR
Queue Stats
3W - 4L
1,547 Elo+
Solo
Ymir
Ymir
Mehmet26
Ymir
Level 16
God Stats
89W - 69L
1,731 SR
Queue Stats
387W - 400L
1,506 Elo+
Party 1
Chaac
Chaac
Whiter16
Chaac
Level 29
God Stats
2W - 1L
1,407 SR
Queue Stats
43W - 36L
1,490 Elo+
Solo
Rama
Rama
iamf4cker
Rama
Level 23
God Stats
17W - 17L
1,431 SR
Queue Stats
268W - 267L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
8,212
432
2,889
13,812
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Koiapives
Cu Chulainn
14
1 / 10 / 2
8,307
437
7,869
18,410
8,986
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
15
10 / 1 / 1
9,761
514
12,666
8,611
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
7
0 / 5 / 3
5,905
311
1,403
5,029
1,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
jeje38v
Bacchus
12
1 / 7 / 5
7,665
403
4,411
12,289
9,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 8
10,438
549
7,110
8,519
2,648
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
CHIKOTILA
Cthulhu
13
2 / 4 / 11
9,480
499
4,844
10,109
7,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
11
1 / 4 / 11
9,711
511
3,897
12,986
14,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
Whiter16
Chaac
17
6 / 0 / 5
12,154
640
12,616
13,650
14,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
17
13 / 1 / 3
12,035
633
12,355
12,915
4,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
13
Kills
28
29
Deaths
15
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
6
6
8
1.67
W
Cthulhu
CHIKOTILA
Cthulhu
2
4
11
1.88
L
1
6
5
0.58
L
Cu Chulainn
Koiapives
Cu Chulainn
1
10
2
0.2
W
Ymir
1
4
11
1.63
L
Agni
10
1
1
10.5
L
Olorun
0
5
3
0.3
W
Chaac
Whiter16
Chaac
6
0
5
8.5
W
Rama
13
1
3
14.5
L
Bacchus
jeje38v
Bacchus
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,238
Damage
40,822
58,151
Taken
58,179
28,373
Mitigated
44,116
7,697
Healing
17,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,110
3,233
0
2,494
8,519
2,648
4,632
3,266
5,086
43,104
0
W
Cthulhu
CHIKOTILA
Cthulhu
4,844
389
0
471
10,109
7,227
1,305
3,285
6,706
27,797
0
L
2,889
1,417
0
3,993
13,812
5,406
0
1,828
11,819
0
57,278
L
Cu Chulainn
Koiapives
Cu Chulainn
7,869
3,468
0
598
18,410
8,986
419
4,195
13,807
0
44,511
W
Ymir
3,897
300
0
2,414
12,986
14,363
489
4,482
8,295
21,830
0
L
Agni
12,666
575
0
2,117
8,611
3,044
369
2,497
6,029
54,615
0
L
Olorun
1,403
556
73
149
5,029
1,182
0
1,364
3,485
10,704
0
W
Chaac
Whiter16
Chaac
12,616
2,946
0
6,009
13,650
14,947
2,886
2,897
10,641
0
65,852
W
Rama
12,355
10,453
0
6,204
12,915
4,931
7,742
3,826
8,971
0
76,247
L
Bacchus
jeje38v
Bacchus
4,411
743
0
767
12,289
9,755
0
5,388
6,613
21,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,850
Gold Earned
53,818
328
Minions Killed
390
0
Camps Cleared
0
1,341,951
Distance Traveled
1,674,102
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,438
549
86
5
0
329,526
3
W
Cthulhu
9,480
499
48
3
0
373,324
0
L
Set
8,212
432
100
5
0
326,829
3
L
Cu Chulainn
8,307
437
75
4
0
260,071
3
W
Ymir
9,711
511
30
2
0
315,422
2
L
Agni
9,761
514
96
5
0
317,733
9
L
Olorun
5,905
311
19
1
0
150,374
0
W
Chaac
12,154
640
133
7
0
319,969
9
W
Rama
12,035
633
93
5
0
335,861
0
L
Bacchus
7,665
403
38
2
0
286,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role