Player Matchup

Hercules
Hercules
Gold IV
HarleyRidingAg
Hercules
Gold IV
Level 160
God Stats
9W - 10L
1,546 SR
Queue Stats
811W - 809L
1,364 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Hij0 de la Luna
Kumbhakarna
Bronze III
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
505W - 509L
1,413 MMR
Solo
Apollo
Apollo
Gold III
Inca_Emperor
Apollo
Gold III
Level 128
God Stats
4W - 3L
1,702 SR
Queue Stats
449W - 425L
1,425 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Zaphine
Baron Samedi
Gold III
Level 127
God Stats
1W - 1L
1,274 SR
Queue Stats
45W - 48L
1,484 MMR
Solo
Thanatos
Thanatos
Gold III
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Thanatos
Gold III
Level 107
God Stats
76W - 96L
1,489 SR
Queue Stats
493W - 490L
1,463 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,502 SR
1,430 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,573 SR
1,429 MMR
Merlin
Merlin
Gold IV
KRONOsXMagz
Merlin
Gold IV
Level 112
God Stats
1W - 4L
1,506 SR
Queue Stats
95W - 98L
1,521 MMR
Solo
Ganesha
Ganesha
Gold IV
King5aint
Ganesha
Gold IV
Level 156
God Stats
4W - 3L
1,730 SR
Queue Stats
127W - 132L
1,400 MMR
Solo
Fenrir
Fenrir
Gold IV
LuckInvestment
Fenrir
Gold IV
Level 98
God Stats
20W - 14L
1,557 SR
Queue Stats
169W - 184L
1,464 MMR
Solo
Cupid
Cupid
Gold V
Merloks
Cupid
Gold V
Level 128
God Stats
17W - 17L
1,702 SR
Queue Stats
93W - 99L
1,427 MMR
Solo
King Arthur
King Arthur
Gold IV
z Aegon I z
King Arthur
Gold IV
Level 130
God Stats
2W - 8L
1,370 SR
Queue Stats
267W - 271L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
6
0 / 0 / 0
3,108
622
988
2,813
1,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
Hij0 de la Luna
Kumbhakarna
5
1 / 0 / 0
3,155
631
445
1,312
475
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
5
0 / 0 / 0
3,119
624
2,788
2,327
709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Zaphine
Baron Samedi
6
1 / 0 / 1
3,824
765
1,716
1,453
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
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Thanatos
6
0 / 0 / 0
3,493
699
0
2,801
666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
SetHeimdallrAthenaCu Chulainn

VS

Bans
DanzaburouCthulhuChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
1
0 / 0 / 0
2,434
487
0
0
0
Ganesha
King5aint
Ganesha
4
0 / 0 / 0
3,196
639
714
4,020
1,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 2 / 0
3,143
629
895
3,209
899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cupid
Merloks
Cupid
5
0 / 0 / 0
3,026
605
1,221
2,437
409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
z Aegon I z
King Arthur
6
0 / 0 / 0
3,604
721
1,481
2,822
907

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
0
0
0
0
W
Kumbhakarna
Hij0 de la Luna
Kumbhakarna
1
0
0
1
W
Apollo
0
0
0
0
L
Merlin
0
0
0
0
L
Ganesha
King5aint
Ganesha
0
0
0
0
L
0
2
0
0
L
Cupid
Merloks
Cupid
0
0
0
0
W
Baron Samedi
Zaphine
Baron Samedi
1
0
1
1.5
W
Thanatos
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Thanatos
0
0
0
0
L
King Arthur
z Aegon I z
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,937
Damage
4,311
10,706
Taken
12,488
3,603
Mitigated
3,499
7,138
Healing
4,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
988
145
0
1,544
2,813
1,276
0
0
2,813
0
11,319
W
Kumbhakarna
Hij0 de la Luna
Kumbhakarna
445
247
222
222
1,312
475
0
279
1,033
3,907
0
W
Apollo
2,788
1,886
0
964
2,327
709
0
316
2,011
0
15,352
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
King5aint
Ganesha
714
158
0
1,297
4,020
1,284
0
969
3,006
7,003
0
L
895
175
0
841
3,209
899
0
826
2,257
0
10,763
L
Cupid
Merloks
Cupid
1,221
840
247
1,334
2,437
409
0
195
2,242
0
9,731
W
Baron Samedi
Zaphine
Baron Samedi
1,716
348
81
643
1,453
477
284
119
1,334
14,401
0
W
Thanatos
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Thanatos
0
0
0
3,462
2,801
666
0
0
2,801
0
14,815
L
King Arthur
z Aegon I z
King Arthur
1,481
98
0
729
2,822
907
0
0
2,822
0
14,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,699
Gold Earned
15,403
124
Minions Killed
96
0
Camps Cleared
0
465,297
Distance Traveled
372,932
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,108
622
19
4
0
88,712
1
W
Kumbhakarna
3,155
631
2
0
0
100,067
0
W
Apollo
3,119
624
27
5
0
78,597
1
L
Merlin
2,434
487
0
0
0
114
0
L
Ganesha
3,196
639
1
0
0
95,489
0
L
Fenrir
3,143
629
28
6
0
104,637
1
L
Cupid
3,026
605
31
6
0
79,413
1
W
Baron Samedi
3,824
765
25
5
0
93,852
2
W
Thanatos
3,493
699
51
10
0
104,069
1
L
King Arthur
3,604
721
36
7
0
93,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role