Player Matchup

Izanami
Izanami
Amalthea3
Izanami
Level 107
God Stats
5W - 6L
1,315 SR
Queue Stats
89W - 73L
1,583 Elo+
Party 1
Gilgamesh
Gilgamesh
J3sual
Gilgamesh
Level 82
God Stats
2W - 9L
1,487 SR
Queue Stats
19W - 23L
1,547 Elo+
Party 1
Tiamat
Tiamat
davimol999
Tiamat
Level 125
God Stats
9W - 4L
1,537 SR
Queue Stats
144W - 136L
1,524 Elo+
Party 1
Team Averages
Level 105
1,446 SR
1,551 Elo+

VS

Team Averages
Level 109
1,451 SR
1,461 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Archeblood
Zhong Kui
Level 41
God Stats
113W - 162L
1,431 SR
Queue Stats
119W - 172L
1,378 Elo+
Solo
Khepri
Khepri
I_Bims_Asim_
Khepri
Level 127
God Stats
2W - 3L
1,420 SR
Queue Stats
2W - 5L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amalthea3
Izanami
10
0 / 2 / 4
6,917
692
3,199
6,165
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
J3sual
Gilgamesh
9
2 / 0 / 2
7,058
706
3,692
8,549
6,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
davimol999
Tiamat
10
4 / 2 / 2
7,581
758
7,275
7,465
5,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 1 / 2
6,166
617
5,016
4,446
1,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Zhong Kui
Archeblood
Zhong Kui
9
2 / 2 / 1
6,720
672
5,665
7,024
4,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
9
2 / 3 / 2
7,305
731
4,302
6,713
4,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
6
Kills
4
4
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
2
1
W
Izanami
Amalthea3
Izanami
0
2
4
1
L
Zhong Kui
Archeblood
Zhong Kui
2
2
1
1.25
L
Khepri
2
3
2
1
W
Gilgamesh
J3sual
Gilgamesh
2
0
2
3
W
Tiamat
davimol999
Tiamat
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,166
Damage
14,983
22,179
Taken
18,183
14,293
Mitigated
9,960
7,241
Healing
1,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,016
1,359
0
404
4,446
1,402
0
1,712
2,734
0
23,528
W
Izanami
Amalthea3
Izanami
3,199
2,511
0
1,720
6,165
1,945
314
2,417
3,748
0
27,015
L
Zhong Kui
Archeblood
Zhong Kui
5,665
1,526
0
907
7,024
4,537
0
2,666
4,358
20,335
0
L
Khepri
4,302
152
0
0
6,713
4,021
0
3,152
3,561
14,306
0
W
Gilgamesh
J3sual
Gilgamesh
3,692
500
0
3,477
8,549
6,789
40
3,976
4,573
1,927
16,877
W
Tiamat
davimol999
Tiamat
7,275
650
0
2,044
7,465
5,559
216
3,624
3,841
30,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,556
Gold Earned
20,191
131
Minions Killed
103
0
Camps Cleared
0
545,433
Distance Traveled
484,035
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,166
617
48
5
0
144,210
4
W
Izanami
6,917
692
58
6
0
165,166
2
L
Zhong Kui
6,720
672
37
4
0
176,626
0
L
Khepri
7,305
731
18
2
0
163,199
2
W
Gilgamesh
7,058
706
30
3
0
191,093
4
W
Tiamat
7,581
758
43
4
0
189,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role