Player Matchup

King Arthur
King Arthur
Killmeifyougae
King Arthur
Level 48
God Stats
52W - 48L
1,286 SR
Queue Stats
629W - 689L
1,387 Elo+
Solo
Cthulhu
Cthulhu
Kshago
Cthulhu
Level 93
God Stats
2W - 2L
1,142 SR
Queue Stats
372W - 520L
1,384 Elo+
Party 1
Freya
Freya
Oberraman
Freya
Level 109
God Stats
43W - 45L
1,519 SR
Queue Stats
871W - 881L
1,393 Elo+
Solo
Hel
Hel
bananainpigiama
Hel
Level 86
God Stats
4W - 22L
1,078 SR
Queue Stats
637W - 1,137L
1,338 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nanotorre
Tsukuyomi
Level 63
God Stats
9W - 14L
1,497 SR
Queue Stats
154W - 260L
1,373 Elo+
Party 1
Team Averages
Level 80
1,304 SR
1,375 Elo+

VS

Team Averages
Level 90
1,445 SR
1,377 Elo+
Gilgamesh
Gilgamesh
Durin23
Gilgamesh
Level 67
God Stats
7W - 12L
1,286 SR
Queue Stats
450W - 537L
1,335 Elo+
Party 3
Nu Wa
Nu Wa
LaKatt
Nu Wa
Level 49
God Stats
36W - 39L
1,440 SR
Queue Stats
206W - 299L
1,387 Elo+
Party 3
Chernobog
Chernobog
Trirvata
Chernobog
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
102W - 78L
1,305 Elo+
Party 2
Bacchus
Bacchus
dibilok
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
xJazzus
Fenrir
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
151W - 134L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Killmeifyougae
King Arthur
14
1 / 3 / 1
8,571
504
8,921
15,687
7,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Kshago
Cthulhu
13
3 / 5 / 4
8,504
500
8,227
13,417
8,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
Oberraman
Freya
15
4 / 4 / 4
8,643
508
5,667
13,759
5,672
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 6 / 1
7,281
428
2,236
10,351
3,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
nanotorre
Tsukuyomi
13
2 / 4 / 3
7,791
458
4,296
9,413
3,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Durin23
Gilgamesh
15
2 / 1 / 4
8,873
522
8,069
14,267
7,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
LaKatt
Nu Wa
15
5 / 1 / 5
9,182
540
6,617
4,171
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Trirvata
Chernobog
15
4 / 1 / 9
9,493
558
9,478
8,137
2,598
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
dibilok
Bacchus
12
3 / 6 / 5
7,623
448
9,232
13,260
8,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
xJazzus
Fenrir
16
8 / 2 / 4
9,473
557
9,692
11,575
5,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
10
Kills
22
22
Deaths
11
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Durin23
Gilgamesh
2
1
4
4
L
King Arthur
Killmeifyougae
King Arthur
1
3
1
0.5
L
Cthulhu
Kshago
Cthulhu
3
5
4
1
W
Nu Wa
LaKatt
Nu Wa
5
1
5
7.5
L
Freya
Oberraman
Freya
4
4
4
1.5
W
Chernobog
Trirvata
Chernobog
4
1
9
8.5
L
0
6
1
0.08
W
Bacchus
dibilok
Bacchus
3
6
5
0.92
L
Tsukuyomi
nanotorre
Tsukuyomi
2
4
3
0.88
W
Fenrir
xJazzus
Fenrir
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,347
Damage
43,088
62,627
Taken
51,410
29,371
Mitigated
25,610
15,445
Healing
19,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Durin23
Gilgamesh
8,069
1,177
0
5,255
14,267
7,351
817
890
13,377
468
52,214
L
King Arthur
Killmeifyougae
King Arthur
8,921
306
0
4,373
15,687
7,901
0
1,167
14,318
0
54,447
L
Cthulhu
Kshago
Cthulhu
8,227
372
696
1,578
13,417
8,035
0
3,796
9,541
30,108
0
W
Nu Wa
LaKatt
Nu Wa
6,617
335
0
94
4,171
1,720
518
1,184
2,987
48,237
0
L
Freya
Oberraman
Freya
5,667
1,827
0
4,596
13,759
5,672
0
5,940
7,619
51,593
0
W
Chernobog
Trirvata
Chernobog
9,478
7,145
0
4,109
8,137
2,598
64
4,180
3,957
0
61,308
L
2,236
52
856
2,788
10,351
3,961
106
1,737
8,346
39,538
0
W
Bacchus
dibilok
Bacchus
9,232
632
501
4,206
13,260
8,903
0
7,768
5,492
29,559
0
L
Tsukuyomi
nanotorre
Tsukuyomi
4,296
92
0
558
9,413
3,802
0
2,323
6,774
0
43,598
W
Fenrir
xJazzus
Fenrir
9,692
1,708
0
5,603
11,575
5,038
0
2,108
9,467
0
55,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,790
Gold Earned
44,644
400
Minions Killed
449
0
Camps Cleared
0
1,523,817
Distance Traveled
1,589,138
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,873
522
105
6
0
333,040
0
L
King Arthur
8,571
504
108
6
0
342,454
3
L
Cthulhu
8,504
500
44
3
0
296,107
3
W
Nu Wa
9,182
540
94
6
0
292,690
0
L
Freya
8,643
508
96
6
0
299,382
5
W
Chernobog
9,493
558
122
7
0
318,797
6
L
Hel
7,281
428
79
5
0
242,617
7
W
Bacchus
7,623
448
41
2
0
287,658
1
L
Tsukuyomi
7,791
458
73
4
0
343,257
4
W
Fenrir
9,473
557
87
5
0
356,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role