Player Matchup

Nemesis
Nemesis
Kehtzalcohalt
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,424 Elo+
Party 1
Anubis
Anubis
Mo5k
Anubis
Level 24
God Stats
8W - 1L
1,899 SR
Queue Stats
140W - 190L
1,405 Elo+
Solo
Sun Wukong
Sun Wukong
Rodrichman
Sun Wukong
Level 29
God Stats
18W - 12L
1,597 SR
Queue Stats
185W - 190L
1,508 Elo+
Solo
Cthulhu
Cthulhu
SandwichDeHuevo
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
Zagreuz
Danzaburou
Level 27
God Stats
16W - 10L
1,711 SR
Queue Stats
105W - 111L
1,498 Elo+
Solo
Team Averages
Level 19
1,642 SR
1,461 Elo+

VS

Team Averages
Level 15
1,525 SR
1,600 Elo+
Bellona
Bellona
Killerracer159
Bellona
Level 6
God Stats
36W - 36L
1,454 SR
Queue Stats
187W - 194L
1,787 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SK8ER7312
Tsukuyomi
Level 10
God Stats
32W - 27L
1,662 SR
Queue Stats
211W - 215L
1,748 Elo+
Party 2
Apollo
Apollo
Zhar1605
Apollo
Level 29
God Stats
25W - 22L
1,640 SR
Queue Stats
97W - 77L
1,539 Elo+
Party 2
Ra
Ra
shaqnosis23
Ra
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 25L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
youtryyoufail
Gilgamesh
Level 25
God Stats
3W - 3L
1,368 SR
Queue Stats
106W - 129L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
2 / 1 / 5
8,559
476
2,361
8,451
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Mo5k
Anubis
18
8 / 1 / 2
11,482
638
15,398
11,006
6,858
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Rodrichman
Sun Wukong
15
2 / 1 / 1
9,658
537
6,450
11,470
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 2
8,084
449
2,835
9,036
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Zagreuz
Danzaburou
16
3 / 1 / 4
10,822
601
8,920
10,471
4,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,343
464
4,169
14,522
7,738
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
SK8ER7312
Tsukuyomi
15
2 / 7 / 1
8,692
483
6,314
17,520
8,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
Zhar1605
Apollo
15
3 / 4 / 0
8,589
477
7,142
11,345
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 0 / 0
4,953
275
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
youtryyoufail
Gilgamesh
12
1 / 2 / 0
7,361
409
5,291
10,445
6,702
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
17
Kills
7
8
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
2
1
5
4.5
L
1
4
0
0.25
W
Anubis
Mo5k
Anubis
8
1
2
9
W
Sun Wukong
Rodrichman
Sun Wukong
2
1
1
2.5
L
Tsukuyomi
SK8ER7312
Tsukuyomi
2
7
1
0.36
W
2
4
2
0.75
W
Danzaburou
Zagreuz
Danzaburou
3
1
4
5
L
Apollo
Zhar1605
Apollo
3
4
0
0.75
L
0
0
0
0
L
Gilgamesh
youtryyoufail
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,964
Damage
22,916
50,434
Taken
53,832
30,325
Mitigated
25,909
18,021
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
2,361
516
0
1,594
8,451
3,467
1,414
108
8,343
0
27,249
L
4,169
1,192
0
2,935
14,522
7,738
0
5,538
8,934
3,782
26,624
W
Anubis
Mo5k
Anubis
15,398
853
0
7,339
11,006
6,858
3,543
48
10,958
87,200
0
W
Sun Wukong
Rodrichman
Sun Wukong
6,450
1,840
0
2,691
11,470
7,358
329
57
11,413
0
59,095
L
Tsukuyomi
SK8ER7312
Tsukuyomi
6,314
1,422
0
4,884
17,520
8,675
0
8,466
9,004
0
53,268
W
2,835
440
68
846
9,036
8,469
636
0
9,036
12,779
0
W
Danzaburou
Zagreuz
Danzaburou
8,920
4,644
0
5,483
10,471
4,173
4,768
112
10,359
0
79,216
L
Apollo
Zhar1605
Apollo
7,142
3,921
513
4,205
11,345
2,794
0
3,421
7,824
0
57,106
L
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
youtryyoufail
Gilgamesh
5,291
1,182
0
1,551
10,445
6,702
592
883
9,487
0
32,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,605
Gold Earned
37,938
437
Minions Killed
314
0
Camps Cleared
0
1,515,859
Distance Traveled
1,170,887
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,559
476
50
3
0
351,746
1
L
Bellona
8,343
464
58
3
0
283,040
2
W
Anubis
11,482
638
141
8
0
270,252
5
W
Sun Wukong
9,658
537
102
6
0
311,223
0
L
Tsukuyomi
8,692
483
95
5
0
303,226
0
W
Cthulhu
8,084
449
29
2
0
259,342
1
W
Danzaburou
10,822
601
115
6
0
323,296
3
L
Apollo
8,589
477
119
7
0
301,770
1
L
Ra
4,953
275
0
0
0
4,606
0
L
Gilgamesh
7,361
409
42
2
0
278,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role