Player Matchup

Chiron
Chiron
Bronze I
MFPara
Chiron
Bronze I
Level 120
God Stats
5W - 9L
1,725 SR
Queue Stats
236W - 308L
966 MMR
Solo
Hel
Hel
Silver III
ViVoDeFLaShaZoOS
Hel
Silver III
Level 68
God Stats
4W - 7L
1,425 SR
Queue Stats
82W - 130L
1,039 MMR
Party 1
Bellona
Bellona
Gold II
albeelzebub
Bellona
Gold II
Level 108
God Stats
11W - 8L
1,314 SR
Queue Stats
119W - 113L
1,634 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,488 SR
1,213 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 92
1,564 SR
1,267 MMR
Chaac
Chaac
Silver II
Boufflamoi12
Chaac
Silver II
Level 107
God Stats
2W - 1L
1,637 SR
Queue Stats
50W - 75L
1,209 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
Noozis
Ah Muzen Cab
Silver II
Level 66
God Stats
2W - 2L
1,870 SR
Queue Stats
51W - 73L
1,209 MMR
Party 2
Vulcan
Vulcan
Gold V
angeeel577
Vulcan
Gold V
Level 103
God Stats
1W - 4L
1,185 SR
Queue Stats
54W - 71L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MFPara
Chiron
18
5 / 2 / 8
14,343
598
15,690
16,332
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 0 / 9
13,518
563
12,336
21,550
8,277
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
albeelzebub
Bellona
18
8 / 3 / 6
14,941
623
23,739
31,290
25,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PoseidonZeusPersephoneCthulhuThoth

VS

Bans
Ah PuchMedusaArtemisCupidUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 4
12,662
528
13,855
33,668
35,087
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
Noozis
Ah Muzen Cab
19
4 / 4 / 1
15,054
627
21,598
16,515
6,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
angeeel577
Vulcan
18
1 / 4 / 4
14,145
589
18,253
12,569
5,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
5
5
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
7
4
0.29
L
Chiron
MFPara
Chiron
5
2
8
4.5
W
Ah Muzen Cab
Noozis
Ah Muzen Cab
4
4
1
1.13
L
2
0
9
6.5
L
Bellona
albeelzebub
Bellona
8
3
6
3.67
W
Vulcan
angeeel577
Vulcan
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,765
Damage
53,706
69,172
Taken
62,752
40,184
Mitigated
47,024
32,890
Healing
21,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,855
1,605
0
11,878
33,668
35,087
553
7,483
26,185
0
44,578
L
Chiron
MFPara
Chiron
15,690
5,218
1,825
5,040
16,332
6,572
475
5,451
10,881
0
80,046
W
Ah Muzen Cab
Noozis
Ah Muzen Cab
21,598
13,633
0
7,902
16,515
6,816
1,745
3,723
12,792
0
94,692
L
12,336
928
7,229
10,830
21,550
8,277
122
6,408
15,142
61,703
0
L
Bellona
albeelzebub
Bellona
23,739
8,366
0
7,966
31,290
25,335
564
6,490
24,800
0
97,742
W
Vulcan
angeeel577
Vulcan
18,253
4,709
0
1,748
12,569
5,121
997
1,594
10,975
103,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,802
Gold Earned
41,861
348
Minions Killed
278
0
Camps Cleared
0
1,375,046
Distance Traveled
1,297,662
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,662
528
42
2
0
431,186
6
L
Chiron
14,343
598
131
5
0
435,639
2
W
Ah Muzen Cab
15,054
627
121
5
0
423,449
2
L
Hel
13,518
563
106
4
0
470,489
1
L
Bellona
14,941
623
111
5
0
468,918
4
W
Vulcan
14,145
589
115
5
0
443,027
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role