Player Matchup

Cthulhu
Cthulhu
DrunkBuddyThe1st
Cthulhu
Level 23
God Stats
10W - 19L
1,395 SR
Queue Stats
104W - 185L
1,193 Elo+
Party 2
Discordia
Discordia
FloofyBooper
Discordia
Level 118
God Stats
1W - 4L
1,389 SR
Queue Stats
184W - 146L
1,519 Elo+
Party 2
Nemesis
Nemesis
Vinceman123
Nemesis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 52L
1,701 Elo+
Party 2
Team Averages
Level 49
1,428 SR
1,471 Elo+

VS

Team Averages
Level 32
1,477 SR
1,280 Elo+
Ra
Ra
DUXTIN
Ra
Level 9
God Stats
10W - 11L
1,344 SR
Queue Stats
36W - 46L
1,265 Elo+
Solo
Tsukuyomi
Tsukuyomi
Elite_8Flame
Tsukuyomi
Level 28
God Stats
5W - 3L
1,653 SR
Queue Stats
7W - 13L
1,253 Elo+
Party 1
Osiris
Osiris
SwagethC
Osiris
Level 59
God Stats
1W - 1L
1,434 SR
Queue Stats
4W - 3L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 10 / 5
12,629
601
11,690
27,741
15,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
FloofyBooper
Discordia
19
10 / 2 / 4
14,629
697
23,879
9,473
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Vinceman123
Nemesis
15
2 / 9 / 5
12,444
593
7,791
14,719
5,422
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
6 / 5 / 11
13,834
659
9,118
19,255
7,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Elite_8Flame
Tsukuyomi
16
8 / 6 / 11
14,244
678
18,319
18,166
8,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Osiris
SwagethC
Osiris
17
7 / 5 / 8
14,687
699
13,491
20,273
10,971
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
15
Kills
21
21
Deaths
16
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ra
6
5
11
2.3
L
3
10
5
0.55
W
Tsukuyomi
Elite_8Flame
Tsukuyomi
8
6
11
2.25
L
Discordia
FloofyBooper
Discordia
10
2
4
6
W
Osiris
SwagethC
Osiris
7
5
8
2.2
L
Nemesis
Vinceman123
Nemesis
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,360
Damage
40,928
51,933
Taken
57,694
24,042
Mitigated
26,730
3,994
Healing
17,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
9,118
1,107
3,861
8,045
19,255
7,703
1,344
14,221
5,034
74,193
0
L
11,690
1,604
0
3,026
27,741
15,457
0
5,462
22,279
45,407
0
W
Tsukuyomi
Elite_8Flame
Tsukuyomi
18,319
5,950
402
3,010
18,166
8,056
1,352
13,309
4,857
0
46,646
L
Discordia
FloofyBooper
Discordia
23,879
702
0
250
9,473
3,163
530
2,491
6,982
97,690
0
W
Osiris
SwagethC
Osiris
13,491
5,301
504
1,510
20,273
10,971
889
8,691
11,582
0
58,486
L
Nemesis
Vinceman123
Nemesis
7,791
4,549
0
718
14,719
5,422
623
1,239
13,480
0
44,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,702
Gold Earned
42,765
232
Minions Killed
197
0
Camps Cleared
0
966,229
Distance Traveled
1,037,373
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,834
659
107
5
0
334,493
0
L
Cthulhu
12,629
601
60
3
0
249,345
0
W
Tsukuyomi
14,244
678
33
2
0
350,780
2
L
Discordia
14,629
697
128
6
0
383,255
3
W
Osiris
14,687
699
57
3
0
352,100
0
L
Nemesis
12,444
593
44
2
0
333,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role