Player Matchup

Nu Wa
Nu Wa
Aihren
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Cowboyinblood
Ymir
Level 29
God Stats
16W - 7L
1,615 SR
Queue Stats
148W - 125L
1,512 Elo+
Party 1
Hercules
Hercules
Elaru
Hercules
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
167W - 162L
1,460 Elo+
Party 1
Hades
Hades
Mihai1488
Hades
Level 58
God Stats
1W - 2L
1,452 SR
Queue Stats
3W - 3L
1,762 Elo+
Party 3
Izanami
Izanami
yunariaa
Izanami
Level 47
God Stats
0W - 3L
1,544 SR
Queue Stats
3W - 3L
1,762 Elo+
Party 3
Team Averages
Level 65
1,522 SR
1,599 Elo+

VS

Team Averages
Level 48
1,487 SR
1,428 Elo+
Ganesha
Ganesha
Celt34
Ganesha
Level 43
God Stats
33W - 36L
1,471 SR
Queue Stats
168W - 163L
1,399 Elo+
Solo
Scylla
Scylla
Devilsbaee
Scylla
Level 65
God Stats
15W - 22L
1,404 SR
Queue Stats
254W - 398L
1,377 Elo+
Party 2
Anubis
Anubis
EumelKeule
Anubis
Level 15
God Stats
52W - 56L
1,627 SR
Queue Stats
89W - 117L
1,485 Elo+
Party 2
Da Ji
Da Ji
Himesa
Da Ji
Level 66
God Stats
15W - 15L
1,393 SR
Queue Stats
72W - 62L
1,490 Elo+
Solo
Medusa
Medusa
Sensemann90
Medusa
Level 49
God Stats
13W - 8L
1,540 SR
Queue Stats
176W - 284L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aihren
Nu Wa
11
0 / 5 / 1
6,208
478
4,070
6,742
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 4 / 2
6,198
477
4,894
12,147
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Elaru
Hercules
10
3 / 3 / 3
6,576
506
6,324
11,805
5,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
Mihai1488
Hades
11
4 / 1 / 0
6,805
523
2,953
8,656
2,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
yunariaa
Izanami
10
1 / 4 / 3
6,211
478
4,408
8,399
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Celt34
Ganesha
10
0 / 2 / 5
6,567
505
3,640
7,735
3,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Devilsbaee
Scylla
12
2 / 2 / 2
7,002
539
5,360
3,603
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
EumelKeule
Anubis
15
9 / 1 / 1
8,956
689
11,359
7,390
3,327
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
Himesa
Da Ji
11
1 / 2 / 3
6,572
506
4,546
9,501
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
13
5 / 3 / 2
7,946
611
9,645
11,432
3,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
9
Kills
17
17
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Aihren
Nu Wa
0
5
1
0.1
W
Ganesha
Celt34
Ganesha
0
2
5
1.25
L
1
4
2
0.5
W
Scylla
Devilsbaee
Scylla
2
2
2
1.5
L
Hercules
Elaru
Hercules
3
3
3
1.5
W
Anubis
EumelKeule
Anubis
9
1
1
9.5
W
Da Ji
Himesa
Da Ji
1
2
3
1.25
L
Hades
Mihai1488
Hades
4
1
0
4
W
Medusa
5
3
2
2
L
Izanami
yunariaa
Izanami
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,649
Damage
34,550
47,749
Taken
39,661
16,707
Mitigated
14,515
12,119
Healing
16,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Aihren
Nu Wa
4,070
1,688
0
750
6,742
1,614
92
5,570
1,172
32,803
0
W
Ganesha
Celt34
Ganesha
3,640
491
0
2,768
7,735
3,259
200
2,514
5,147
20,199
0
L
4,894
1,308
0
2,493
12,147
3,635
0
6,855
5,058
35,216
0
W
Scylla
Devilsbaee
Scylla
5,360
425
0
61
3,603
1,135
194
1,729
1,716
29,342
0
L
Hercules
Elaru
Hercules
6,324
2,382
0
3,179
11,805
5,580
0
3,079
8,666
0
12,217
W
Anubis
EumelKeule
Anubis
11,359
349
0
5,221
7,390
3,327
215
3,486
3,862
64,274
0
W
Da Ji
Himesa
Da Ji
4,546
995
0
2,790
9,501
3,243
0
2,564
6,711
0
31,047
L
Hades
Mihai1488
Hades
2,953
511
85
3,542
8,656
2,847
84
3,865
4,376
24,870
0
W
Medusa
9,645
5,455
0
6,085
11,432
3,551
0
1,102
10,308
0
52,794
L
Izanami
yunariaa
Izanami
4,408
2,531
222
1,848
8,399
3,031
841
281
8,118
0
30,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,998
Gold Earned
37,043
285
Minions Killed
322
0
Camps Cleared
0
1,069,057
Distance Traveled
1,160,518
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,208
478
66
5
0
168,158
2
W
Ganesha
6,567
505
5
0
0
260,499
5
L
Ymir
6,198
477
74
6
0
215,542
3
W
Scylla
7,002
539
63
5
0
246,589
4
L
Hercules
6,576
506
17
1
0
248,059
3
W
Anubis
8,956
689
107
8
0
196,662
7
W
Da Ji
6,572
506
59
5
0
244,439
1
L
Hades
6,805
523
63
5
0
210,913
0
W
Medusa
7,946
611
88
7
0
212,329
1
L
Izanami
6,211
478
65
5
0
226,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role