Player Matchup

Serqet
Serqet
Donnnnn
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,545 Elo+
Solo
Ymir
Ymir
EchoingShout
Ymir
Level 28
God Stats
12W - 9L
1,676 SR
Queue Stats
75W - 63L
1,557 Elo+
Solo
King Arthur
King Arthur
Vexur14
King Arthur
Level 24
God Stats
13W - 11L
1,496 SR
Queue Stats
26W - 24L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
youtryyoufail
Gilgamesh
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 129L
1,464 Elo+
Solo
Ra
Ra
采雀草呀
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,661 Elo+
Solo
Team Averages
Level 20
1,534 SR
1,537 Elo+

VS

Team Averages
Level 20
1,739 SR
1,470 Elo+
Zhong Kui
Zhong Kui
Kostahhh
Zhong Kui
Level 25
God Stats
7W - 3L
1,687 SR
Queue Stats
133W - 119L
1,561 Elo+
Solo
Achilles
Achilles
Necromenon
Achilles
Level 25
God Stats
15W - 14L
1,931 SR
Queue Stats
123W - 118L
1,445 Elo+
Solo
Khepri
Khepri
Sensolong
Khepri
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,311 Elo+
Solo
Rama
Rama
dontpushmegg
Rama
Level 17
God Stats
7W - 6L
1,789 SR
Queue Stats
105W - 77L
1,573 Elo+
Solo
King Arthur
King Arthur
hellscrim13
King Arthur
Level 26
God Stats
9W - 2L
1,789 SR
Queue Stats
43W - 29L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Donnnnn
Serqet
13
1 / 5 / 4
8,101
450
2,204
12,288
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 4 / 5
9,719
540
12,717
15,882
8,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

King Arthur
Vexur14
King Arthur
12
1 / 7 / 2
7,309
406
9,397
15,732
14,196
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
youtryyoufail
Gilgamesh
12
4 / 2 / 6
8,288
460
5,363
9,692
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 10 / 2
7,162
398
2,585
9,024
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kostahhh
Zhong Kui
17
7 / 1 / 2
10,903
606
5,692
10,170
6,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Necromenon
Achilles
16
5 / 3 / 7
9,924
551
7,671
11,604
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Sensolong
Khepri
12
0 / 7 / 2
7,933
441
2,411
9,287
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 3 / 1
9,006
500
10,643
8,902
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
hellscrim13
King Arthur
17
14 / 1 / 5
10,546
586
14,625
15,254
14,005
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
14
Kills
28
28
Deaths
15
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Serqet
Donnnnn
Serqet
1
5
4
0.6
L
7
4
5
2.38
W
Zhong Kui
Kostahhh
Zhong Kui
7
1
2
8
W
Achilles
Necromenon
Achilles
5
3
7
2.83
W
Khepri
Sensolong
Khepri
0
7
2
0.14
L
King Arthur
Vexur14
King Arthur
1
7
2
0.29
W
2
3
1
0.83
W
King Arthur
hellscrim13
King Arthur
14
1
5
16.5
L
Gilgamesh
youtryyoufail
Gilgamesh
4
2
6
3.5
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,266
Damage
41,042
62,618
Taken
55,217
38,671
Mitigated
34,479
12,233
Healing
17,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Donnnnn
Serqet
2,204
324
0
4,034
12,288
5,121
0
1,777
10,389
0
44,197
L
12,717
4,722
0
3,847
15,882
8,986
0
3,335
12,438
36,948
0
W
Zhong Kui
Kostahhh
Zhong Kui
5,692
363
0
5,516
10,170
6,131
596
3,507
6,077
61,489
0
W
Achilles
Necromenon
Achilles
7,671
2,904
0
5,335
11,604
5,157
322
1,626
9,946
0
64,617
W
Khepri
Sensolong
Khepri
2,411
234
0
525
9,287
5,783
376
4,589
4,259
16,179
0
L
King Arthur
Vexur14
King Arthur
9,397
1,837
0
1,285
15,732
14,196
250
1,296
14,405
0
36,674
W
10,643
8,372
0
4,181
8,902
3,403
500
3,405
5,422
0
79,772
W
King Arthur
hellscrim13
King Arthur
14,625
464
0
1,932
15,254
14,005
315
1,896
12,754
138
63,665
L
Gilgamesh
youtryyoufail
Gilgamesh
5,363
1,086
645
1,737
9,692
7,519
0
974
8,678
0
24,003
L
2,585
155
544
141
9,024
2,849
66
477
8,467
24,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,579
Gold Earned
48,312
293
Minions Killed
514
0
Camps Cleared
0
1,520,393
Distance Traveled
1,713,732
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,101
450
79
4
0
325,754
4
L
Ymir
9,719
540
63
4
0
327,883
1
W
Zhong Kui
10,903
606
145
8
0
346,088
3
W
Achilles
9,924
551
122
7
0
369,840
8
W
Khepri
7,933
441
33
2
0
343,495
2
L
King Arthur
7,309
406
67
4
0
269,069
0
W
Rama
9,006
500
124
7
0
285,828
7
W
King Arthur
10,546
586
90
5
0
368,481
0
L
Gilgamesh
8,288
460
29
2
0
338,829
0
L
Ra
7,162
398
55
3
0
258,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role