Player Matchup
Team Averages
Grandmaster
Average Tier
Level 89
1,754 SR
2,990
MMR
VS
Team Averages
Gold III
Average Tier
Level 149
1,500 SR
1,500
MMR
Chronos
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Solo
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sizks
Izanami
12
2 / 0 / 0
6,362
1,060
5,076
5,390
2,491
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
OLD Ancile
+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Deathfµssiøn
Chronos
10
0 / 2 / 0
4,964
827
3,051
6,342
1,897
Sands of Time
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Y10 Talon Trinket
+55
Magical Power
+100
Mana
+5%
Magical Lifesteal
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,964
827
59
10
0
106,853
1
W
6,362
1,060
81
14
0
103,924
2