Player Matchup

Ra
Ra
BuIIePioche
Ra
Level 16
God Stats
1W - 1L
1,277 SR
Queue Stats
3W - 5L
1,547 Elo+
Solo
Medusa
Medusa
NoFlameJustGame
Medusa
Level 17
God Stats
2W - 0L
1,731 SR
Queue Stats
119W - 36L
1,775 Elo+
Solo
Osiris
Osiris
damianburic1986
Osiris
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
246W - 220L
1,581 Elo+
Solo
Sobek
Sobek
going4tyrskin
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,855 Elo+
Solo
Fenrir
Fenrir
plymouth-ship6
Fenrir
Level 16
God Stats
5W - 6L
1,756 SR
Queue Stats
194W - 153L
1,547 Elo+
Solo
Team Averages
Level 21
1,553 SR
1,661 Elo+

VS

Team Averages
Level 20
1,628 SR
1,524 Elo+
Raijin
Raijin
CaptainLongSocks
Raijin
Level 29
God Stats
1W - 3L
1,474 SR
Queue Stats
126W - 124L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
QUyRK
Gilgamesh
Level 14
God Stats
7W - 1L
1,939 SR
Queue Stats
77W - 68L
1,607 Elo+
Solo
Zhong Kui
Zhong Kui
TheUndertaakerr
Zhong Kui
Level 21
God Stats
1W - 2L
1,727 SR
Queue Stats
2W - 7L
1,460 Elo+
Party 1
Nemesis
Nemesis
Tote_cvm
Nemesis
Level 21
God Stats
3W - 5L
1,501 SR
Queue Stats
98W - 86L
1,524 Elo+
Solo
Khepri
Khepri
Xurriitaa
Khepri
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
7,394
528
5,017
6,047
1,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
10 / 3 / 7
9,089
649
11,931
12,496
4,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 1
8,241
589
6,082
9,790
5,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 1 / 15
7,577
541
5,646
12,144
9,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 2 / 5
8,514
608
11,134
9,642
4,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 4
6,410
458
3,605
9,391
2,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
QUyRK
Gilgamesh
14
5 / 3 / 0
8,384
599
8,316
10,891
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
TheUndertaakerr
Zhong Kui
9
0 / 8 / 2
5,190
371
6,976
9,730
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Tote_cvm
Nemesis
14
5 / 3 / 2
7,928
566
6,318
10,816
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
Xurriitaa
Khepri
8
0 / 6 / 1
5,724
409
3,643
10,938
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
28
Kills
11
13
Deaths
28
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
L
1
8
4
0.38
W
10
3
7
4.5
L
Gilgamesh
QUyRK
Gilgamesh
5
3
0
1.67
L
Zhong Kui
TheUndertaakerr
Zhong Kui
0
8
2
0.13
L
Nemesis
Tote_cvm
Nemesis
5
3
2
2
L
Khepri
Xurriitaa
Khepri
0
6
1
0.08
W
4
3
1
1.5
W
3
1
15
10.5
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,810
Damage
28,858
50,119
Taken
51,766
26,340
Mitigated
21,194
15,605
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,017
1,097
60
419
6,047
1,782
726
900
5,147
31,646
0
L
3,605
379
99
672
9,391
2,732
259
3,507
5,884
21,922
0
W
11,931
6,447
0
4,920
12,496
4,500
562
4,514
7,816
0
63,284
L
Gilgamesh
QUyRK
Gilgamesh
8,316
2,230
0
3,655
10,891
5,166
0
0
10,891
0
42,893
L
Zhong Kui
TheUndertaakerr
Zhong Kui
6,976
160
418
1,680
9,730
4,352
0
2,046
7,684
25,861
0
L
Nemesis
Tote_cvm
Nemesis
6,318
3,081
0
1,518
10,816
4,184
0
3,728
7,088
0
48,690
L
Khepri
Xurriitaa
Khepri
3,643
566
0
1,295
10,938
4,760
0
1,382
9,556
19,387
0
W
6,082
2,704
0
2,284
9,790
5,864
900
820
8,970
0
36,619
W
5,646
689
0
3,667
12,144
9,464
210
4,550
7,308
21,272
0
W
11,134
2,842
0
4,255
9,642
4,730
0
2,882
6,654
0
43,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,815
Gold Earned
33,636
339
Minions Killed
277
0
Camps Cleared
0
1,301,959
Distance Traveled
1,239,097
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,394
528
67
5
0
231,566
5
L
Raijin
6,410
458
38
3
0
217,921
4
W
Medusa
9,089
649
95
7
0
233,713
1
L
Gilgamesh
8,384
599
83
6
0
255,421
3
L
Zhong Kui
5,190
371
41
3
0
213,158
0
L
Nemesis
7,928
566
89
6
0
289,049
2
L
Khepri
5,724
409
26
2
0
263,548
5
W
Osiris
8,241
589
74
5
0
281,901
2
W
Sobek
7,577
541
35
3
0
273,016
0
W
Fenrir
8,514
608
68
5
0
281,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role