Player Matchup

Ah Puch
Ah Puch
D3Yk0N-_-
Ah Puch
Level 17
God Stats
23W - 20L
1,309 SR
Queue Stats
72W - 82L
1,146 Elo+
Solo
Ares
Ares
Purplenurple433
Ares
Level 8
God Stats
47W - 36L
1,404 SR
Queue Stats
145W - 166L
1,347 Elo+
Solo
Gilgamesh
Gilgamesh
Rs general3194
Gilgamesh
Level 28
God Stats
10W - 4L
1,627 SR
Queue Stats
138W - 143L
1,346 Elo+
Solo
Artemis
Artemis
Viggy182
Artemis
Level 27
God Stats
36W - 44L
1,371 SR
Queue Stats
115W - 110L
1,394 Elo+
Solo
Nu Wa
Nu Wa
alexplay687
Nu Wa
Level 28
God Stats
1W - 0L
1,672 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,477 SR
1,347 Elo+

VS

Team Averages
Level 14
1,537 SR
1,357 Elo+
Mercury
Mercury
OreoCreamCookie
Mercury
Level 29
God Stats
3W - 1L
1,683 SR
Queue Stats
77W - 103L
1,388 Elo+
Solo
Hera
Hera
chackox-L2
Hera
Level 12
God Stats
4W - 4L
1,500 SR
Queue Stats
100W - 76L
1,260 Elo+
Solo
Ganesha
Ganesha
doctordanger99
Ganesha
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
foxfoxyfox96
Skadi
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Da Ji
Da Ji
mytisu
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
D3Yk0N-_-
Ah Puch
11
3 / 0 / 2
6,544
595
3,597
3,121
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 2 / 2
5,932
539
1,626
6,771
2,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Rs general3194
Gilgamesh
12
6 / 0 / 3
7,336
667
3,979
5,262
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Viggy182
Artemis
12
2 / 0 / 1
6,852
623
2,483
3,855
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 1 / 3
6,426
584
3,862
3,492
753
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,961
451
1,826
6,447
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 5 / 0
4,847
441
1,598
6,242
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 1 / 0
3,648
332
0
1,048
343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 1
5,706
519
2,648
4,222
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
mytisu
Da Ji
5
0 / 5 / 0
4,097
372
808
4,749
1,386

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
16
Kills
2
3
Deaths
17
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
D3Yk0N-_-
Ah Puch
3
0
2
4
L
1
5
0
0.2
W
2
2
2
1.5
W
Gilgamesh
Rs general3194
Gilgamesh
6
0
3
7.5
W
Artemis
Viggy182
Artemis
2
0
1
2.5
W
3
1
3
4.5
L
0
5
0
0
L
0
1
0
0
L
1
1
1
1.5
L
Da Ji
mytisu
Da Ji
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,547
Damage
6,880
22,501
Taken
22,708
7,964
Mitigated
6,174
7,795
Healing
1,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
D3Yk0N-_-
Ah Puch
3,597
261
0
1,234
3,121
847
585
646
2,431
30,987
0
L
1,826
896
0
1,145
6,447
1,734
0
2,024
4,423
0
15,481
W
1,626
117
0
2,034
6,771
2,817
123
340
6,373
13,637
0
W
Gilgamesh
Rs general3194
Gilgamesh
3,979
1,154
0
2,279
5,262
2,010
165
488
4,752
0
35,036
W
Artemis
Viggy182
Artemis
2,483
1,148
222
1,208
3,855
1,537
663
0
3,855
0
37,073
W
3,862
1,001
111
707
3,492
753
2,750
0
3,492
20,642
0
L
1,598
430
0
571
6,242
1,805
252
2,253
3,989
20,298
0
L
0
0
0
0
1,048
343
0
1,048
0
0
0
L
2,648
1,181
0
0
4,222
906
0
831
3,391
0
22,331
L
Da Ji
mytisu
Da Ji
808
144
0
0
4,749
1,386
32
2,929
1,820
0
3,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,090
Gold Earned
23,259
262
Minions Killed
162
0
Camps Cleared
0
1,060,180
Distance Traveled
704,795
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,544
595
64
6
0
233,506
0
L
Mercury
4,961
451
42
4
0
138,100
1
W
Ares
5,932
539
15
1
0
230,599
2
W
Gilgamesh
7,336
667
80
7
0
245,756
0
W
Artemis
6,852
623
80
7
0
172,604
2
W
Nu Wa
6,426
584
23
2
0
177,715
3
L
Hera
4,847
441
61
6
0
185,793
0
L
Ganesha
3,648
332
0
0
0
19,732
0
L
Skadi
5,706
519
55
5
0
200,077
0
L
Da Ji
4,097
372
4
0
0
161,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role