Player Matchup

Cthulhu
Cthulhu
FormableZero
Cthulhu
Level 120
God Stats
13W - 9L
1,684 SR
Queue Stats
180W - 192L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
Kelseywastaken
Gilgamesh
Level 160
God Stats
30W - 30L
1,447 SR
Queue Stats
468W - 469L
1,557 Elo+
Solo
Kukulkan
Kukulkan
Ringoxx
Kukulkan
Level 158
God Stats
1W - 0L
1,562 SR
Queue Stats
20W - 20L
1,500 Elo+
Party 1
Apollo
Apollo
hangjai
Apollo
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 88L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
ryaNeVIL
Sun Wukong
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 107L
1,582 Elo+
Party 1
Team Averages
Level 148
1,538 SR
1,549 Elo+

VS

Team Averages
Level 129
1,326 SR
1,594 Elo+
Fenrir
Fenrir
Cotton Masta
Fenrir
Level 127
God Stats
10W - 13L
1,526 SR
Queue Stats
401W - 397L
1,598 Elo+
Solo
King Arthur
King Arthur
GrogLube
King Arthur
Level 160
God Stats
1W - 9L
1,229 SR
Queue Stats
440W - 429L
1,672 Elo+
Solo
Raijin
Raijin
JAY69ONLYFANS
Raijin
Level 119
God Stats
0W - 3L
1,255 SR
Queue Stats
285W - 262L
1,562 Elo+
Solo
Ravana
Ravana
Sepharaoh
Ravana
Level 148
God Stats
5W - 7L
1,476 SR
Queue Stats
754W - 728L
1,533 Elo+
Solo
Chronos
Chronos
leafyfood02
Chronos
Level 89
God Stats
2W - 6L
1,145 SR
Queue Stats
147W - 144L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FormableZero
Cthulhu
8
0 / 0 / 3
5,108
511
731
3,151
1,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Kelseywastaken
Gilgamesh
10
3 / 0 / 6
6,030
603
5,610
5,759
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Ringoxx
Kukulkan
11
4 / 1 / 1
6,353
635
3,947
3,355
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
hangjai
Apollo
10
2 / 0 / 0
5,683
568
1,304
3,202
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sun Wukong
ryaNeVIL
Sun Wukong
11
5 / 2 / 0
6,761
676
6,399
9,854
6,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 2 / 1
5,470
547
3,190
6,390
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
GrogLube
King Arthur
11
2 / 5 / 0
6,255
626
5,737
8,149
4,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
5,232
523
2,396
5,438
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
Sepharaoh
Ravana
9
0 / 2 / 1
5,253
525
1,742
4,505
1,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
leafyfood02
Chronos
7
0 / 2 / 0
4,571
457
100
3,117
539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
3
3
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
1
0.75
W
Cthulhu
FormableZero
Cthulhu
0
0
3
1.5
L
King Arthur
GrogLube
King Arthur
2
5
0
0.4
L
0
3
1
0.17
W
Gilgamesh
Kelseywastaken
Gilgamesh
3
0
6
6
W
Kukulkan
Ringoxx
Kukulkan
4
1
1
4.5
L
Ravana
Sepharaoh
Ravana
0
2
1
0.25
W
Apollo
hangjai
Apollo
2
0
0
2
L
Chronos
leafyfood02
Chronos
0
2
0
0
W
Sun Wukong
ryaNeVIL
Sun Wukong
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,991
Damage
13,165
25,321
Taken
27,599
12,396
Mitigated
10,957
9,091
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,190
626
0
2,434
6,390
2,676
0
979
5,365
0
18,670
W
Cthulhu
FormableZero
Cthulhu
731
92
58
1,131
3,151
1,519
0
398
2,693
11,241
0
L
King Arthur
GrogLube
King Arthur
5,737
1,404
0
1,196
8,149
4,658
0
167
7,982
0
32,126
L
2,396
175
0
1,505
5,438
1,557
0
2,301
2,953
26,696
0
W
Gilgamesh
Kelseywastaken
Gilgamesh
5,610
1,474
0
2,865
5,759
1,986
0
286
5,356
0
31,737
W
Kukulkan
Ringoxx
Kukulkan
3,947
384
0
713
3,355
1,145
0
1,428
1,745
35,514
0
L
Ravana
Sepharaoh
Ravana
1,742
449
0
2,085
4,505
1,527
0
939
3,504
0
29,902
W
Apollo
hangjai
Apollo
1,304
442
0
2,242
3,202
852
168
50
3,152
0
32,784
L
Chronos
leafyfood02
Chronos
100
100
0
604
3,117
539
0
0
3,117
15,368
0
W
Sun Wukong
ryaNeVIL
Sun Wukong
6,399
1,652
0
2,082
9,854
6,894
0
0
9,379
0
33,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,935
Gold Earned
26,781
313
Minions Killed
263
0
Camps Cleared
0
1,004,648
Distance Traveled
913,099
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,470
547
22
2
0
195,168
4
W
Cthulhu
5,108
511
27
3
0
216,343
4
L
King Arthur
6,255
626
69
7
0
181,004
3
L
Raijin
5,232
523
57
6
0
191,117
3
W
Gilgamesh
6,030
603
70
7
0
223,636
3
W
Kukulkan
6,353
635
80
8
0
186,667
2
L
Ravana
5,253
525
72
7
0
220,657
2
W
Apollo
5,683
568
61
6
0
178,393
2
L
Chronos
4,571
457
43
4
0
125,153
3
W
Sun Wukong
6,761
676
75
8
0
199,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role