Player Matchup

Chang'e
Chang'e
Dysphorica
Chang'e
Level 122
God Stats
51W - 82L
1,207 SR
Queue Stats
1,333W - 1,671L
1,336 Elo+
Solo
Guan Yu
Guan Yu
RGG-_-King11
Guan Yu
Level 65
God Stats
23W - 20L
1,433 SR
Queue Stats
337W - 380L
1,401 Elo+
Solo
Athena
Athena
TCG Kai
Athena
Level 76
God Stats
12W - 3L
1,641 SR
Queue Stats
135W - 160L
1,511 Elo+
Solo
Artemis
Artemis
Vgm3
Artemis
Level 127
God Stats
9W - 7L
1,731 SR
Queue Stats
362W - 351L
1,556 Elo+
Solo
Ne Zha
Ne Zha
whalesbuster666
Ne Zha
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,500 Elo+
Solo
Team Averages
Level 94
1,503 SR
1,461 Elo+

VS

Team Averages
Level 59
1,532 SR
1,484 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
Level 44
God Stats
44W - 32L
1,601 SR
Queue Stats
441W - 550L
1,409 Elo+
Solo
Hades
Hades
K1LLER210MILLER
Hades
Level 65
God Stats
10W - 10L
1,537 SR
Queue Stats
49W - 59L
1,380 Elo+
Solo
Cthulhu
Cthulhu
Paparapupi
Cthulhu
Level 86
God Stats
5W - 5L
1,640 SR
Queue Stats
334W - 329L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
Tutankhamen1
Gilgamesh
Level 68
God Stats
1W - 2L
1,796 SR
Queue Stats
5W - 9L
1,705 Elo+
Solo
Izanami
Izanami
VicePlays
Izanami
Level 32
God Stats
0W - 5L
1,085 SR
Queue Stats
78W - 73L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dysphorica
Chang'e
17
3 / 0 / 7
11,398
518
4,454
11,112
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
RGG-_-King11
Guan Yu
19
6 / 2 / 4
12,948
589
7,418
14,466
17,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
TCG Kai
Athena
17
8 / 1 / 3
11,978
544
13,060
19,885
16,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Vgm3
Artemis
20
11 / 1 / 2
13,428
610
16,121
15,238
7,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 3 / 4
11,754
534
6,852
19,955
8,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
8
0 / 5 / 0
6,597
300
678
6,129
2,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 12 / 1
8,301
377
12,071
21,803
14,859
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Paparapupi
Cthulhu
17
4 / 2 / 1
10,150
461
8,216
15,259
9,779
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Tutankhamen1
Gilgamesh
5
0 / 6 / 0
5,943
270
767
6,846
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
VicePlays
Izanami
17
2 / 7 / 4
10,804
491
9,769
13,236
4,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
32
Kills
7
7
Deaths
32
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
0
5
0
0
W
Chang'e
Dysphorica
Chang'e
3
0
7
6.5
L
1
12
1
0.13
L
Cthulhu
Paparapupi
Cthulhu
4
2
1
2.25
W
Guan Yu
RGG-_-King11
Guan Yu
6
2
4
4
W
Athena
TCG Kai
Athena
8
1
3
9.5
L
Gilgamesh
Tutankhamen1
Gilgamesh
0
6
0
0
W
Artemis
Vgm3
Artemis
11
1
2
12
L
Izanami
VicePlays
Izanami
2
7
4
0.57
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,905
Damage
31,501
80,656
Taken
63,273
54,826
Mitigated
33,811
35,995
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
678
147
0
721
6,129
2,693
0
1,111
4,968
0
12,939
W
Chang'e
Dysphorica
Chang'e
4,454
284
2,327
4,683
11,112
4,036
2,086
3,105
8,007
66,984
0
L
12,071
1,175
3
2,862
21,803
14,859
0
5,829
15,592
52,871
0
L
Cthulhu
Paparapupi
Cthulhu
8,216
690
248
6,163
15,259
9,779
0
5,695
9,333
59,069
0
W
Guan Yu
RGG-_-King11
Guan Yu
7,418
1,518
1,555
5,892
14,466
17,768
3,336
3,753
10,713
0
72,673
W
Athena
TCG Kai
Athena
13,060
3,331
0
5,924
19,885
16,843
411
6,558
13,327
48,038
0
L
Gilgamesh
Tutankhamen1
Gilgamesh
767
230
0
983
6,846
1,642
0
0
6,696
0
7,854
W
Artemis
Vgm3
Artemis
16,121
12,894
0
6,566
15,238
7,779
6,943
2,410
12,828
0
115,927
L
Izanami
VicePlays
Izanami
9,769
7,618
0
615
13,236
4,838
57
4,489
8,697
0
74,896
W
6,852
3,101
0
9,048
19,955
8,400
2,595
4,461
15,494
0
74,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,506
Gold Earned
41,795
639
Minions Killed
368
0
Camps Cleared
0
2,080,853
Distance Traveled
1,163,656
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,597
300
26
1
0
96,349
2
W
Chang'e
11,398
518
117
5
0
426,109
3
L
Hades
8,301
377
89
4
0
285,624
1
L
Cthulhu
10,150
461
98
4
0
383,588
2
W
Guan Yu
12,948
589
149
7
0
387,600
1
W
Athena
11,978
544
75
3
0
428,761
3
L
Gilgamesh
5,943
270
9
0
0
87,767
0
W
Artemis
13,428
610
166
8
0
370,671
2
L
Izanami
10,804
491
146
7
0
310,328
0
W
Ne Zha
11,754
534
132
6
0
467,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role