Player Matchup

Janus
Janus
AvesNoctis
Janus
Level 29
God Stats
2W - 4L
1,668 SR
Queue Stats
11W - 11L
1,598 Elo+
Solo
Ravana
Ravana
Krishnann
Ravana
Level 28
God Stats
4W - 2L
1,946 SR
Queue Stats
22W - 21L
1,618 Elo+
Solo
Rama
Rama
MamaGooGooGaGa
Rama
Level 17
God Stats
2W - 2L
1,970 SR
Queue Stats
16W - 13L
1,661 Elo+
Solo
Gilgamesh
Gilgamesh
MentalFatality
Gilgamesh
Level 26
God Stats
16W - 20L
1,499 SR
Queue Stats
102W - 100L
1,591 Elo+
Solo
Ymir
Ymir
Shakitaa
Ymir
Level 16
God Stats
2W - 7L
1,325 SR
Queue Stats
31W - 25L
1,589 Elo+
Solo
Team Averages
Level 23
1,682 SR
1,611 Elo+

VS

Team Averages
Level 19
1,588 SR
1,651 Elo+
Tyr
Tyr
JCarter
Tyr
Level 29
God Stats
23W - 26L
1,846 SR
Queue Stats
106W - 99L
1,623 Elo+
Solo
Merlin
Merlin
LordGskroll
Merlin
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 21L
1,728 Elo+
Solo
Ymir
Ymir
Smitefan234567
Ymir
Level 27
God Stats
43W - 46L
1,513 SR
Queue Stats
144W - 186L
1,478 Elo+
Solo
Thor
Thor
Sorry4FkingU
Thor
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 35L
1,875 Elo+
Solo
Cupid
Cupid
Stackfuls
Cupid
Level 23
God Stats
16W - 16L
1,582 SR
Queue Stats
108W - 102L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 6 / 1
8,544
450
4,456
8,661
2,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Krishnann
Ravana
12
0 / 5 / 6
7,665
403
5,196
10,913
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
5 / 4 / 2
10,669
562
10,103
12,796
4,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MentalFatality
Gilgamesh
15
2 / 5 / 0
9,107
479
7,761
15,788
12,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
10
2 / 3 / 4
7,089
373
2,667
8,363
5,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
5 / 3 / 4
9,228
486
5,453
11,387
5,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
19
8 / 2 / 3
11,890
626
11,338
8,442
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 9
8,323
438
4,021
9,268
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
5 / 0 / 6
11,855
624
12,874
9,572
8,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
Stackfuls
Cupid
14
4 / 3 / 5
8,742
460
4,687
10,901
3,347
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
12
Kills
23
23
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
3
6
1
0.58
W
Tyr
5
3
4
2.33
L
Ravana
Krishnann
Ravana
0
5
6
0.6
W
Merlin
8
2
3
4.75
L
5
4
2
1.5
L
Gilgamesh
MentalFatality
Gilgamesh
2
5
0
0.4
L
Ymir
2
3
4
1.33
W
1
4
9
1.38
W
5
0
6
8
W
Cupid
Stackfuls
Cupid
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,183
Damage
38,373
56,521
Taken
49,570
29,306
Mitigated
27,759
14,859
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,456
190
99
790
8,661
2,835
270
3,904
4,757
47,538
0
W
Tyr
5,453
2,081
0
4,609
11,387
5,749
123
1,255
10,118
0
48,286
L
Ravana
Krishnann
Ravana
5,196
531
0
3,050
10,913
4,020
0
3,222
7,691
0
41,032
W
Merlin
11,338
673
139
2,330
8,442
3,850
1,320
1,931
6,437
90,398
0
L
10,103
7,951
0
5,689
12,796
4,592
671
4,066
8,730
0
97,574
L
Gilgamesh
MentalFatality
Gilgamesh
7,761
909
0
3,949
15,788
12,417
0
1,050
14,738
0
51,922
L
Ymir
2,667
704
0
1,282
8,363
5,442
175
3,117
5,246
10,097
0
W
4,021
585
0
2,015
9,268
6,412
174
1,622
7,632
25,356
0
W
12,874
1,861
0
3,483
9,572
8,401
0
170
9,402
0
92,085
W
Cupid
Stackfuls
Cupid
4,687
3,190
144
2,659
10,901
3,347
857
2,003
8,858
0
36,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,074
Gold Earned
50,038
451
Minions Killed
543
0
Camps Cleared
0
1,671,327
Distance Traveled
1,780,538
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,544
450
92
5
0
337,437
0
W
Tyr
9,228
486
87
5
0
359,582
3
L
Ravana
7,665
403
71
4
0
338,303
1
W
Merlin
11,890
626
158
8
0
336,306
4
L
Rama
10,669
562
159
8
0
283,758
4
L
Gilgamesh
9,107
479
107
6
0
376,170
1
L
Ymir
7,089
373
22
1
0
335,659
2
W
Ymir
8,323
438
41
2
0
352,157
5
W
Thor
11,855
624
193
10
0
371,305
5
W
Cupid
8,742
460
64
3
0
361,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role