Player Matchup

Anhur
Anhur
Arshboyiqx7
Anhur
Level 4
God Stats
1W - 0L
1,203 SR
Queue Stats
30W - 39L
1,500 Elo+
Party 1
Bellona
Bellona
MihneaKapy
Bellona
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
134W - 140L
1,676 Elo+
Solo
Arachne
Arachne
Vikram122
Arachne
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 19L
1,588 Elo+
Solo
Ymir
Ymir
WEED10000
Ymir
Level 28
God Stats
8W - 8L
1,528 SR
Queue Stats
51W - 71L
1,321 Elo+
Party 1
Agni
Agni
小小食人魔
Agni
Level 11
God Stats
3W - 1L
1,714 SR
Queue Stats
48W - 50L
1,422 Elo+
Solo
Team Averages
Level 13
1,489 SR
1,501 Elo+

VS

Team Averages
Level 12
1,498 SR
1,352 Elo+
Ymir
Ymir
EfendiDemir
Ymir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Helmi97
Kukulkan
Level 22
God Stats
1W - 2L
1,492 SR
Queue Stats
18W - 14L
1,504 Elo+
Solo
Olorun
Olorun
Kayyzix
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,160 Elo+
Party 2
Gilgamesh
Gilgamesh
Zgryzuald
Gilgamesh
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,433 Elo+
Solo
Da Ji
Da Ji
zNeiikoo
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 5
10,682
445
7,512
14,530
5,518
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
MihneaKapy
Bellona
20
10 / 0 / 2
14,201
592
15,339
19,328
19,473
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Arachne
Vikram122
Arachne
20
11 / 7 / 5
15,053
627
13,463
22,410
11,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
18
7 / 7 / 2
14,508
605
11,980
19,972
8,580
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 10 / 5
12,320
513
10,803
13,636
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 10
11,307
471
12,763
20,526
17,456
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
Helmi97
Kukulkan
20
17 / 4 / 6
14,527
605
25,679
18,482
7,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
Kayyzix
Olorun
13
3 / 10 / 3
9,585
399
6,334
12,834
4,749
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Zgryzuald
Gilgamesh
11
1 / 4 / 4
8,295
346
6,301
9,720
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
zNeiikoo
Da Ji
9
0 / 11 / 3
7,495
312
2,882
10,461
3,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
53
35
Kills
27
29
Deaths
35
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
L
6
6
10
1.83
L
Kukulkan
Helmi97
Kukulkan
17
4
6
5
L
Olorun
Kayyzix
Olorun
3
10
3
0.45
W
Bellona
MihneaKapy
Bellona
10
0
2
11
W
Arachne
Vikram122
Arachne
11
7
5
1.93
W
Ymir
7
7
2
1.14
L
Gilgamesh
Zgryzuald
Gilgamesh
1
4
4
0.75
L
Da Ji
zNeiikoo
Da Ji
0
11
3
0.14
W
5
10
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,097
Damage
53,959
89,876
Taken
72,023
50,033
Mitigated
37,410
12,963
Healing
4,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,512
1,801
657
605
14,530
5,518
1,710
9,101
5,236
0
27,195
L
12,763
2,381
0
70
20,526
17,456
174
8,933
11,484
31,990
0
L
Kukulkan
Helmi97
Kukulkan
25,679
3,344
0
482
18,482
7,340
576
7,392
10,820
87,872
0
L
Olorun
Kayyzix
Olorun
6,334
3,502
418
2,663
12,834
4,749
1,466
2,261
10,201
40,858
0
W
Bellona
MihneaKapy
Bellona
15,339
4,317
0
2,264
19,328
19,473
3,513
5,837
13,443
2,984
101,252
W
Arachne
Vikram122
Arachne
13,463
9,416
0
6,000
22,410
11,399
1,430
7,673
14,525
0
132,782
W
Ymir
11,980
863
645
2,419
19,972
8,580
2,133
13,239
6,524
55,156
0
L
Gilgamesh
Zgryzuald
Gilgamesh
6,301
1,897
0
1,049
9,720
4,650
333
1,833
7,789
239
21,745
L
Da Ji
zNeiikoo
Da Ji
2,882
742
0
0
10,461
3,215
196
1,336
8,919
0
13,792
W
10,803
513
0
373
13,636
5,063
2,701
8,213
5,243
68,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,764
Gold Earned
51,209
598
Minions Killed
338
0
Camps Cleared
0
2,131,259
Distance Traveled
1,676,568
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,682
445
51
2
0
414,896
6
L
Ymir
11,307
471
31
1
0
403,877
2
L
Kukulkan
14,527
605
184
8
0
419,310
1
L
Olorun
9,585
399
76
3
0
277,071
3
W
Bellona
14,201
592
173
7
0
430,062
3
W
Arachne
15,053
627
177
7
0
480,475
0
W
Ymir
14,508
605
67
3
0
419,314
3
L
Gilgamesh
8,295
346
21
1
0
263,975
4
L
Da Ji
7,495
312
26
1
0
312,335
3
W
Agni
12,320
513
130
5
0
386,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role