Player Matchup

Bellona
Bellona
DirtyDovah
Bellona
Level 28
God Stats
2W - 1L
1,485 SR
Queue Stats
185W - 144L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Zenr0
Cthulhu
Level 3
God Stats
3W - 6L
1,500 SR
Queue Stats
197W - 234L
1,650 Elo+
Solo
Danzaburou
Danzaburou
xCrodx
Danzaburou
Level 20
God Stats
1W - 1L
1,481 SR
Queue Stats
34W - 23L
1,585 Elo+
Solo
Ullr
Ullr
成熟稳重章鱼哥
Ullr
Level 21
God Stats
1W - 2L
1,520 SR
Queue Stats
37W - 33L
1,567 Elo+
Solo
Freya
Freya
我的thechef
Freya
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,497 SR
1,571 Elo+

VS

Team Averages
Level 21
1,613 SR
1,562 Elo+
Gilgamesh
Gilgamesh
GraveEndeavor
Gilgamesh
Level 24
God Stats
5W - 4L
1,547 SR
Queue Stats
59W - 56L
1,596 Elo+
Solo
Bacchus
Bacchus
Slagernicus
Bacchus
Level 29
God Stats
14W - 10L
1,837 SR
Queue Stats
74W - 82L
1,551 Elo+
Party 1
Poseidon
Poseidon
StringSimple
Poseidon
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 34L
1,635 Elo+
Solo
Danzaburou
Danzaburou
Zagreuz
Danzaburou
Level 27
God Stats
16W - 10L
1,682 SR
Queue Stats
105W - 111L
1,468 Elo+
Party 1
Ares
Ares
itsyaboikief
Ares
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 50L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DirtyDovah
Bellona
10
1 / 2 / 0
6,229
519
4,454
7,251
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Zenr0
Cthulhu
8
0 / 6 / 0
5,035
420
1,902
9,589
4,045
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
xCrodx
Danzaburou
13
2 / 1 / 0
7,669
639
7,498
7,819
3,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 4 / 0
6,389
532
4,303
7,365
2,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 1
5,559
463
2,382
6,645
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GraveEndeavor
Gilgamesh
11
2 / 1 / 4
6,661
555
3,675
7,496
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Slagernicus
Bacchus
10
1 / 0 / 3
6,384
532
2,243
8,231
6,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
StringSimple
Poseidon
14
9 / 0 / 3
8,743
729
9,315
5,424
1,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Zagreuz
Danzaburou
11
4 / 2 / 3
6,791
566
6,116
5,760
1,445
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 2 / 0
6,166
514
2,512
10,384
6,769
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
5
Kills
17
17
Deaths
5
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
DirtyDovah
Bellona
1
2
0
0.5
W
Gilgamesh
GraveEndeavor
Gilgamesh
2
1
4
4
W
Bacchus
Slagernicus
Bacchus
1
0
3
2.5
W
Poseidon
StringSimple
Poseidon
9
0
3
10.5
W
Danzaburou
Zagreuz
Danzaburou
4
2
3
2.75
L
Cthulhu
Zenr0
Cthulhu
0
6
0
0
W
1
2
0
0.5
L
Danzaburou
xCrodx
Danzaburou
2
1
0
2
L
2
4
0
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,539
Damage
23,861
38,669
Taken
37,295
15,277
Mitigated
19,051
7,185
Healing
10,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DirtyDovah
Bellona
4,454
1,906
0
210
7,251
4,104
0
1,858
5,393
0
38,238
W
Gilgamesh
GraveEndeavor
Gilgamesh
3,675
1,286
0
714
7,496
2,829
0
1,005
6,491
0
38,929
W
Bacchus
Slagernicus
Bacchus
2,243
440
369
1,644
8,231
6,190
75
620
7,611
17,977
0
W
Poseidon
StringSimple
Poseidon
9,315
2,342
0
1,908
5,424
1,818
0
2,034
3,265
61,977
0
W
Danzaburou
Zagreuz
Danzaburou
6,116
2,922
0
2,684
5,760
1,445
420
500
5,260
0
36,441
L
Cthulhu
Zenr0
Cthulhu
1,902
474
0
125
9,589
4,045
0
5,524
4,065
14,291
0
W
2,512
41
0
3,480
10,384
6,769
0
0
10,384
27,776
0
L
Danzaburou
xCrodx
Danzaburou
7,498
3,160
0
3,332
7,819
3,144
538
2,362
5,307
0
50,221
L
4,303
1,889
0
1,758
7,365
2,121
643
1,992
5,373
0
34,287
L
2,382
1,022
0
1,760
6,645
1,863
189
2,184
4,461
17,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,881
Gold Earned
34,745
306
Minions Killed
331
0
Camps Cleared
0
1,063,061
Distance Traveled
1,157,214
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,229
519
76
6
0
220,828
2
W
Gilgamesh
6,661
555
72
6
0
243,885
3
W
Bacchus
6,384
532
13
1
0
237,456
1
W
Poseidon
8,743
729
124
10
0
245,585
5
W
Danzaburou
6,791
566
82
7
0
228,522
1
L
Cthulhu
5,035
420
22
2
0
208,854
2
W
Ares
6,166
514
40
3
0
201,766
1
L
Danzaburou
7,669
639
97
8
0
193,906
3
L
Ullr
6,389
532
73
6
0
215,727
3
L
Freya
5,559
463
38
3
0
223,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role