Player Matchup

Ne Zha
Ne Zha
LI_GANESH_LI
Ne Zha
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo
Bellona
Bellona
Levinator_06
Bellona
Level 28
God Stats
5W - 6L
1,257 SR
Queue Stats
88W - 162L
1,408 Elo+
Solo
Danzaburou
Danzaburou
NoMercy5822
Danzaburou
Level 7
God Stats
2W - 1L
1,545 SR
Queue Stats
8W - 9L
1,492 Elo+
Solo
Janus
Janus
Tek-Therizino
Janus
Level 5
God Stats
4W - 0L
1,838 SR
Queue Stats
8W - 2L
1,664 Elo+
Party 1
Ymir
Ymir
brandanjr1234
Ymir
Level 4
God Stats
6W - 0L
1,926 SR
Queue Stats
6W - 1L
1,664 Elo+
Party 1
Team Averages
Level 13
1,613 SR
1,546 Elo+

VS

Team Averages
Level 10
1,502 SR
1,504 Elo+
Cerberus
Cerberus
AlliageRequin41
Cerberus
Level 6
God Stats
4W - 1L
1,473 SR
Queue Stats
7W - 8L
1,555 Elo+
Solo
Aphrodite
Aphrodite
Espantalh0Bra
Aphrodite
Level 27
God Stats
40W - 31L
1,561 SR
Queue Stats
114W - 90L
1,536 Elo+
Solo
Fenrir
Fenrir
LyfeTime
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Solo
Neith
Neith
Trae510
Neith
Level 9
God Stats
4W - 8L
1,281 SR
Queue Stats
98W - 106L
1,516 Elo+
Solo
Ymir
Ymir
hannchewie
Ymir
Level 5
God Stats
1W - 1L
1,693 SR
Queue Stats
2W - 1L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
5 / 1 / 2
6,495
650
3,583
6,986
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Levinator_06
Bellona
12
9 / 0 / 1
7,296
730
6,214
5,838
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
NoMercy5822
Danzaburou
9
3 / 1 / 2
6,151
615
4,176
5,098
1,323
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
4 / 0 / 5
6,959
696
6,105
3,390
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 2 / 4
5,478
548
1,432
7,279
3,380
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
2 / 5 / 2
4,920
492
3,311
7,411
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
Espantalh0Bra
Aphrodite
3
0 / 2 / 1
3,844
384
38
2,033
363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
LyfeTime
Fenrir
4
0 / 5 / 0
3,797
380
1,000
4,609
1,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
Trae510
Neith
8
1 / 4 / 1
5,003
500
3,050
6,265
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 7 / 0
4,315
432
2,038
8,618
3,164
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
23
Kills
3
4
Deaths
23
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
5
2
0.6
L
Aphrodite
Espantalh0Bra
Aphrodite
0
2
1
0.25
W
Ne Zha
5
1
2
6
W
Bellona
Levinator_06
Bellona
9
0
1
9.5
L
Fenrir
LyfeTime
Fenrir
0
5
0
0
W
Danzaburou
NoMercy5822
Danzaburou
3
1
2
4
W
4
0
5
6.5
L
Neith
Trae510
Neith
1
4
1
0.38
W
2
2
4
2
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,510
Damage
9,437
28,591
Taken
28,936
11,480
Mitigated
10,558
9,352
Healing
3,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,311
39
0
860
7,411
3,142
0
2,670
4,741
8,558
0
L
Aphrodite
Espantalh0Bra
Aphrodite
38
38
0
644
2,033
363
0
563
1,470
2,899
0
W
Ne Zha
3,583
2,050
0
3,827
6,986
1,812
0
735
5,619
0
36,475
W
Bellona
Levinator_06
Bellona
6,214
2,533
0
1,336
5,838
3,938
1,126
1,402
4,311
0
38,093
L
Fenrir
LyfeTime
Fenrir
1,000
414
0
640
4,609
1,863
0
0
4,609
0
5,383
W
Danzaburou
NoMercy5822
Danzaburou
4,176
2,222
0
1,296
5,098
1,323
1,877
1,522
3,576
0
29,795
W
6,105
789
0
401
3,390
1,027
443
303
3,087
42,361
0
L
Neith
Trae510
Neith
3,050
988
0
1,453
6,265
2,026
0
3,846
2,419
0
23,913
W
1,432
369
0
2,492
7,279
3,380
350
1,425
5,854
5,058
0
L
2,038
854
0
0
8,618
3,164
0
458
8,160
11,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,379
Gold Earned
21,879
331
Minions Killed
92
0
Camps Cleared
0
959,082
Distance Traveled
652,130
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,920
492
13
1
0
192,161
0
L
Aphrodite
3,844
384
5
1
0
39,353
0
W
Ne Zha
6,495
650
77
8
0
193,810
1
W
Bellona
7,296
730
95
10
0
216,049
0
L
Fenrir
3,797
380
9
1
0
102,010
0
W
Danzaburou
6,151
615
61
6
0
150,153
0
W
Janus
6,959
696
94
9
0
206,282
1
L
Neith
5,003
500
46
5
0
177,306
1
W
Ymir
5,478
548
4
0
0
192,788
2
L
Ymir
4,315
432
19
2
0
141,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role