Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum II
AfroMayniac
Chang'e
Platinum II
Level 69
God Stats
32W - 17L
1,733 SR
Queue Stats
122W - 113L
1,859 MMR
Solo
Cthulhu
Cthulhu
Gold III
InFamous_697
Cthulhu
Gold III
Level 129
God Stats
2W - 1L
1,779 SR
Queue Stats
127W - 138L
1,455 MMR
Solo
Loki
Loki
Bronze III
Lickgosha
Loki
Bronze III
Level 88
God Stats
0W - 1L
1,393 SR
Queue Stats
2W - 5L
1,417 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
The I Notorious
Cu Chulainn
Gold II
Level 148
God Stats
9W - 11L
1,789 SR
Queue Stats
91W - 92L
1,735 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,639 SR
1,593 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,546 SR
1,580 MMR
Cerberus
Cerberus
Gold V
Filthy Goofz
Cerberus
Gold V
Level 110
God Stats
11W - 13L
1,500 SR
Queue Stats
556W - 565L
1,387 MMR
Solo
Bellona
Bellona
Gold IV
GoodLackin
Bellona
Gold IV
Level 115
God Stats
28W - 29L
1,599 SR
Queue Stats
399W - 406L
1,396 MMR
Solo
Mercury
Mercury
Diamond III
Happy Honolulu
Mercury
Diamond III
Level 160
God Stats
6W - 7L
1,532 SR
Queue Stats
368W - 346L
2,172 MMR
Solo
Cupid
Cupid
Gold II
MastaB1asta861
Cupid
Gold II
Level 106
God Stats
22W - 18L
1,643 SR
Queue Stats
119W - 104L
1,565 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
PRINCE_LeGiiT
Baba Yaga
Gold V
Level 126
God Stats
1W - 0L
1,457 SR
Queue Stats
27W - 27L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 6 / 3
9,476
379
9,127
17,078
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
AfroMayniac
Chang'e
19
3 / 3 / 5
11,806
472
15,507
19,705
7,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cthulhu
InFamous_697
Cthulhu
16
0 / 7 / 7
9,605
384
13,595
21,323
14,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
18
6 / 7 / 3
11,554
462
11,499
21,397
9,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
The I Notorious
Cu Chulainn
19
6 / 7 / 1
12,302
492
21,649
25,052
21,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ApolloAthenaTsukuyomiTiamatDanzaburou

VS

Bans
JanusHeimdallrScyllaKhepriYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Filthy Goofz
Cerberus
18
4 / 3 / 14
12,650
506
21,281
22,807
22,708
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
GoodLackin
Bellona
19
4 / 3 / 10
12,850
514
11,103
20,390
16,923
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 3 / 8
15,683
627
14,428
19,939
10,702
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 2 / 7
14,320
573
19,322
20,811
9,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
PRINCE_LeGiiT
Baba Yaga
20
8 / 4 / 5
14,055
562
16,371
17,618
8,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
74
15
Kills
30
30
Deaths
15
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
3
0.25
L
Chang'e
AfroMayniac
Chang'e
3
3
5
1.83
W
Cerberus
Filthy Goofz
Cerberus
4
3
14
3.67
W
Bellona
GoodLackin
Bellona
4
3
10
3
W
8
3
8
4
L
Cthulhu
InFamous_697
Cthulhu
0
7
7
0.5
L
Loki
6
7
3
1.07
W
6
2
7
4.75
W
Baba Yaga
PRINCE_LeGiiT
Baba Yaga
8
4
5
2.63
L
Cu Chulainn
The I Notorious
Cu Chulainn
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,377
Damage
82,505
104,555
Taken
101,565
58,055
Mitigated
67,500
28,854
Healing
37,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,127
947
0
4,741
17,078
5,210
176
4,472
12,564
58,489
0
L
Chang'e
AfroMayniac
Chang'e
15,507
885
3,604
8,006
19,705
7,238
0
9,296
10,151
92,133
0
W
Cerberus
Filthy Goofz
Cerberus
21,281
587
0
6,637
22,807
22,708
0
13,793
8,163
54,603
0
W
Bellona
GoodLackin
Bellona
11,103
5,875
0
2,905
20,390
16,923
1,172
4,613
15,534
0
65,182
W
14,428
7,089
0
3,291
19,939
10,702
4,490
2,936
16,869
0
157,159
L
Cthulhu
InFamous_697
Cthulhu
13,595
535
825
3,744
21,323
14,753
0
10,529
10,608
44,880
0
L
Loki
11,499
2,252
0
5,520
21,397
9,555
0
7,225
13,972
0
65,802
W
19,322
14,194
1,042
14,679
20,811
9,060
6,259
8,400
12,154
0
129,816
W
Baba Yaga
PRINCE_LeGiiT
Baba Yaga
16,371
858
0
8,502
17,618
8,107
1,267
9,786
7,364
92,288
0
L
Cu Chulainn
The I Notorious
Cu Chulainn
21,649
3,721
0
2,414
25,052
21,299
732
5,373
19,608
10,494
84,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,743
Gold Earned
69,558
594
Minions Killed
793
0
Camps Cleared
0
2,229,023
Distance Traveled
2,400,314
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,476
379
87
3
0
408,500
10
L
Chang'e
11,806
472
175
7
0
469,513
7
W
Cerberus
12,650
506
88
4
0
498,383
0
W
Bellona
12,850
514
122
5
0
460,115
0
W
Mercury
15,683
627
218
9
0
564,016
10
L
Cthulhu
9,605
384
70
3
0
466,353
9
L
Loki
11,554
462
111
4
0
447,995
0
W
Cupid
14,320
573
206
8
0
425,169
3
W
Baba Yaga
14,055
562
159
6
0
452,631
5
L
Cu Chulainn
12,302
492
151
6
0
436,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role