Player Matchup

Anhur
Anhur
Downbadd
Anhur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
UrMomCamelot
Tsukuyomi
Level 6
God Stats
3W - 0L
1,706 SR
Queue Stats
76W - 22L
2,029 Elo+
Party 1
Apollo
Apollo
lilychydovishe
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,676 Elo+
Solo
Achilles
Achilles
smallm3at_onface
Achilles
Level 16
God Stats
2W - 1L
1,805 SR
Queue Stats
64W - 26L
1,884 Elo+
Party 1
Geb
Geb
susVdwn
Geb
Level 20
God Stats
2W - 0L
1,735 SR
Queue Stats
98W - 42L
1,871 Elo+
Party 1
Team Averages
Level 18
1,649 SR
1,792 Elo+

VS

Team Averages
Level 15
1,647 SR
1,702 Elo+
Cerberus
Cerberus
FightMeIRLXD
Cerberus
Level 24
God Stats
4W - 2L
1,748 SR
Queue Stats
141W - 78L
1,617 Elo+
Solo
Anhur
Anhur
Idobejiggly
Anhur
Level 6
God Stats
4W - 4L
1,989 SR
Queue Stats
110W - 65L
1,925 Elo+
Solo
Thor
Thor
KiemHon
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,582 Elo+
Solo
Scylla
Scylla
PIXIELOAF
Scylla
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 4L
1,681 Elo+
Party 2
Cthulhu
Cthulhu
vman5249
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Downbadd
Anhur
17
13 / 0 / 11
10,835
722
13,680
11,210
4,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
UrMomCamelot
Tsukuyomi
17
13 / 1 / 8
10,220
681
12,312
8,513
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

2
0 / 2 / 0
4,822
321
96
1,102
136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
8 / 1 / 5
9,322
621
10,539
10,234
5,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Geb
13
2 / 1 / 8
8,376
558
1,373
7,714
4,181
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FightMeIRLXD
Cerberus
7
1 / 5 / 2
6,401
427
3,597
9,015
3,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 7 / 0
7,564
504
5,421
11,260
4,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
KiemHon
Thor
9
0 / 11 / 0
6,045
403
2,977
12,693
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
PIXIELOAF
Scylla
7
0 / 10 / 0
5,261
351
242
8,245
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
vman5249
Cthulhu
11
1 / 3 / 0
6,827
455
6,119
12,368
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
6
36
Kills
4
5
Deaths
36
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
Downbadd
Anhur
13
0
11
18.5
L
Cerberus
FightMeIRLXD
Cerberus
1
5
2
0.4
L
2
7
0
0.29
L
Thor
KiemHon
Thor
0
11
0
0
L
Scylla
PIXIELOAF
Scylla
0
10
0
0
W
Tsukuyomi
UrMomCamelot
Tsukuyomi
13
1
8
17
W
0
2
0
0
W
8
1
5
10.5
W
Geb
2
1
8
6
L
Cthulhu
vman5249
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,000
Damage
18,356
38,773
Taken
53,581
17,056
Mitigated
18,973
15,896
Healing
7,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Downbadd
Anhur
13,680
8,134
0
7,071
11,210
4,209
1,671
2,856
8,324
0
71,938
L
Cerberus
FightMeIRLXD
Cerberus
3,597
313
0
2,078
9,015
3,113
221
290
8,725
13,510
0
L
5,421
2,426
0
1,230
11,260
4,362
226
514
10,746
0
49,135
L
Thor
KiemHon
Thor
2,977
1,140
0
1,486
12,693
3,323
0
180
12,513
0
27,312
L
Scylla
PIXIELOAF
Scylla
242
111
0
0
8,245
1,699
456
389
7,856
8,785
0
W
Tsukuyomi
UrMomCamelot
Tsukuyomi
12,312
4,951
0
4,203
8,513
3,170
97
1,562
6,951
0
75,174
W
96
96
0
0
1,102
136
0
31
1,071
0
96
W
10,539
4,429
0
3,674
10,234
5,360
0
3,384
6,850
0
56,040
W
Geb
1,373
233
0
948
7,714
4,181
84
2,095
5,619
12,641
0
L
Cthulhu
vman5249
Cthulhu
6,119
644
72
2,821
12,368
6,476
0
0
12,368
32,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,575
Gold Earned
32,098
380
Minions Killed
239
0
Camps Cleared
0
1,242,371
Distance Traveled
1,081,059
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,835
722
135
9
0
271,138
3
L
Cerberus
6,401
427
26
2
0
157,649
3
L
Anhur
7,564
504
75
5
0
223,859
2
L
Thor
6,045
403
55
4
0
266,142
2
L
Scylla
5,261
351
16
1
0
189,965
0
W
Tsukuyomi
10,220
681
119
8
0
344,510
2
W
Apollo
4,822
321
0
0
0
57,665
0
W
Achilles
9,322
621
109
7
0
310,195
3
W
Geb
8,376
558
17
1
0
258,863
2
L
Cthulhu
6,827
455
67
4
0
243,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role