Player Matchup

Danzaburou
Danzaburou
Diamond V
AGGROOOOOOOO
Danzaburou
Diamond V
Level 118
God Stats
31W - 26L
1,646 SR
Queue Stats
1,204W - 1,193L
2,080 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
LoneWolfKing078
Tsukuyomi
Platinum II
Level 160
God Stats
9W - 16L
1,574 SR
Queue Stats
270W - 262L
1,903 MMR
Solo
Cthulhu
Cthulhu
Gold II
SenhorBondoso
Cthulhu
Gold II
Level 55
God Stats
1W - 3L
1,640 SR
Queue Stats
42W - 28L
1,856 MMR
Solo
Tiamat
Tiamat
Diamond I
Sweaty star7895
Tiamat
Diamond I
Level 75
God Stats
11W - 6L
1,800 SR
Queue Stats
557W - 539L
2,304 MMR
Solo
Achilles
Achilles
Diamond V
ThatMurphyChap
Achilles
Diamond V
Level 160
God Stats
9W - 6L
1,684 SR
Queue Stats
260W - 248L
2,113 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,669 SR
2,051 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,725 SR
2,050 MMR
Apollo
Apollo
Platinum I
Fr3ddy lXl
Apollo
Platinum I
Level 86
God Stats
28W - 22L
1,662 SR
Queue Stats
613W - 580L
1,954 MMR
Solo
Heimdallr
Heimdallr
Masters
Lyaic
Heimdallr
Masters
Level 69
God Stats
12W - 5L
1,878 SR
Queue Stats
104W - 80L
2,572 MMR
Solo
Thanatos
Thanatos
Platinum I
TAPIAPF
Thanatos
Platinum I
Level 123
God Stats
30W - 18L
1,653 SR
Queue Stats
209W - 197L
1,995 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
TripleChaz
Kumbhakarna
Gold II
Level 147
God Stats
4W - 0L
1,972 SR
Queue Stats
51W - 23L
1,824 MMR
Solo
Scylla
Scylla
Masters
YoungLexTown
Scylla
Masters
Level 160
God Stats
9W - 12L
1,461 SR
Queue Stats
476W - 442L
1,906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AGGROOOOOOOO
Danzaburou
20
2 / 8 / 3
13,309
512
7,586
23,232
8,907
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
LoneWolfKing078
Tsukuyomi
18
0 / 8 / 7
11,289
434
7,597
18,166
7,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
17
1 / 5 / 8
11,290
434
8,237
25,261
26,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
4 / 6 / 5
13,040
502
13,773
14,900
8,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
20
6 / 5 / 1
14,013
539
18,307
22,775
23,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AthenaGuan Yu

VS

Bans
SetCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Fr3ddy lXl
Apollo
20
6 / 3 / 12
15,386
592
15,030
23,447
15,957
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Lyaic
Heimdallr
20
10 / 2 / 11
18,286
703
25,385
23,271
11,337
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
TAPIAPF
Thanatos
20
9 / 5 / 8
15,954
614
15,693
21,131
9,642
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
TripleChaz
Kumbhakarna
17
1 / 3 / 13
12,524
482
5,431
22,370
17,200
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
20
6 / 0 / 8
16,751
644
15,794
7,433
2,994
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
13
Kills
32
32
Deaths
13
24
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AGGROOOOOOOO
Danzaburou
2
8
3
0.44
W
Apollo
Fr3ddy lXl
Apollo
6
3
12
4
L
Tsukuyomi
LoneWolfKing078
Tsukuyomi
0
8
7
0.44
W
Heimdallr
Lyaic
Heimdallr
10
2
11
7.75
L
Cthulhu
1
5
8
1
L
4
6
5
1.08
W
Thanatos
TAPIAPF
Thanatos
9
5
8
2.6
L
Achilles
6
5
1
1.3
W
Kumbhakarna
TripleChaz
Kumbhakarna
1
3
13
2.5
W
Scylla
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,500
Damage
77,333
104,334
Taken
97,652
75,806
Mitigated
57,130
21,226
Healing
61,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AGGROOOOOOOO
Danzaburou
7,586
3,597
0
6,337
23,232
8,907
920
331
22,898
0
108,296
W
Apollo
Fr3ddy lXl
Apollo
15,030
7,868
0
10,591
23,447
15,957
5,821
4,022
19,325
0
100,829
L
Tsukuyomi
LoneWolfKing078
Tsukuyomi
7,597
1,518
0
3,861
18,166
7,808
0
3,001
15,053
0
91,149
W
Heimdallr
Lyaic
Heimdallr
25,385
17,817
0
13,132
23,271
11,337
3,684
5,760
17,373
0
153,298
L
Cthulhu
8,237
256
0
2,125
25,261
26,663
0
8,383
16,480
48,957
0
L
13,773
1,390
0
2,440
14,900
8,856
908
3,991
10,672
76,611
0
W
Thanatos
TAPIAPF
Thanatos
15,693
4,330
0
22,634
21,131
9,642
241
3,211
17,788
0
115,248
L
Achilles
18,307
3,804
0
6,463
22,775
23,572
0
5,364
17,305
0
101,680
W
Kumbhakarna
TripleChaz
Kumbhakarna
5,431
679
1,225
10,188
22,370
17,200
1,493
7,053
15,093
39,569
0
W
Scylla
15,794
364
315
3,907
7,433
2,994
3,241
2,659
4,570
120,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,941
Gold Earned
78,901
745
Minions Killed
774
0
Camps Cleared
0
2,402,475
Distance Traveled
2,560,414
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,309
512
177
7
0
470,724
6
W
Apollo
15,386
592
165
6
0
497,416
6
L
Tsukuyomi
11,289
434
144
6
0
487,680
4
W
Heimdallr
18,286
703
197
8
0
441,643
1
L
Cthulhu
11,290
434
57
2
0
529,254
7
L
Tiamat
13,040
502
179
7
0
416,051
5
W
Thanatos
15,954
614
144
6
0
563,300
5
L
Achilles
14,013
539
188
7
0
498,766
2
W
Kumbhakarna
12,524
482
46
2
0
527,454
4
W
Scylla
16,751
644
222
9
0
530,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role