Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Artaius238
Zeus
Level 64
God Stats
4W - 3L
1,495 SR
Queue Stats
136W - 173L
1,434 Elo+
Solo
Cupid
Cupid
Celeblasdir
Cupid
Level 157
God Stats
1W - 0L
1,139 SR
Queue Stats
113W - 116L
1,429 Elo+
Solo
King Arthur
King Arthur
Klenzi
King Arthur
Level 44
God Stats
6W - 4L
1,566 SR
Queue Stats
82W - 28L
1,738 Elo+
Solo
Athena
Athena
Will_6210
Athena
Level 64
God Stats
8W - 10L
1,426 SR
Queue Stats
326W - 358L
1,430 Elo+
Solo
Team Averages
Level 95
1,425 SR
1,506 Elo+

VS

Team Averages
Level 64
1,605 SR
1,470 Elo+
Gilgamesh
Gilgamesh
AndyNocturne
Gilgamesh
Level 29
God Stats
2W - 3L
1,770 SR
Queue Stats
93W - 106L
1,577 Elo+
Party 1
Merlin
Merlin
BuhtPluggs
Merlin
Level 48
God Stats
0W - 2L
1,295 SR
Queue Stats
15W - 24L
1,396 Elo+
Solo
Chiron
Chiron
Fany丶小弟
Chiron
Level 39
God Stats
1W - 2L
1,704 SR
Queue Stats
325W - 323L
1,447 Elo+
Solo
Set
Set
MissesOliver
Set
Level 148
God Stats
5W - 4L
1,619 SR
Queue Stats
192W - 178L
1,524 Elo+
Party 1
Ymir
Ymir
kiIIerkabe
Ymir
Level 54
God Stats
6W - 6L
1,638 SR
Queue Stats
391W - 445L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 0 / 1
7,299
521
197
6,100
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 2 / 0
7,361
526
5,785
4,940
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 1
7,907
565
3,704
7,812
2,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Klenzi
King Arthur
15
10 / 0 / 3
9,363
669
14,234
15,417
10,450
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
Will_6210
Athena
11
1 / 2 / 6
6,830
488
3,546
9,439
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AndyNocturne
Gilgamesh
9
0 / 5 / 0
5,803
415
3,263
8,119
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
BuhtPluggs
Merlin
10
0 / 4 / 1
6,399
457
5,733
6,572
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 0
8,036
574
6,291
7,940
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 5 / 1
6,606
472
4,029
11,957
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 4
6,753
482
2,560
7,859
5,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
18
Kills
6
6
Deaths
18
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
1
1.5
L
Gilgamesh
AndyNocturne
Gilgamesh
0
5
0
0
W
4
2
0
2
L
Merlin
BuhtPluggs
Merlin
0
4
1
0.13
W
2
2
1
1.25
L
5
2
0
2.5
W
King Arthur
Klenzi
King Arthur
10
0
3
11.5
L
0
5
1
0.1
W
Athena
Will_6210
Athena
1
2
6
2
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,466
Damage
21,876
43,708
Taken
42,447
21,598
Mitigated
20,512
18,738
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
197
86
0
3,832
6,100
2,252
0
310
5,718
0
41,197
L
Gilgamesh
AndyNocturne
Gilgamesh
3,263
1,215
0
2,106
8,119
4,847
0
0
8,119
420
22,160
W
5,785
480
167
1,282
4,940
1,663
817
1,934
2,704
32,150
0
L
Merlin
BuhtPluggs
Merlin
5,733
487
0
454
6,572
2,311
44
3,312
3,106
27,862
0
W
3,704
1,955
669
3,601
7,812
2,108
0
311
7,501
0
50,496
L
6,291
2,995
405
3,736
7,940
3,074
916
535
7,393
0
47,498
W
King Arthur
Klenzi
King Arthur
14,234
2,110
0
7,049
15,417
10,450
456
2,406
12,954
0
60,182
L
4,029
1,791
0
3,566
11,957
5,111
0
2,254
9,626
0
47,499
W
Athena
Will_6210
Athena
3,546
847
0
2,138
9,439
5,125
500
3,118
6,149
18,329
0
L
2,560
870
0
1,700
7,859
5,169
0
2,926
4,860
17,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,760
Gold Earned
33,597
414
Minions Killed
330
0
Camps Cleared
0
1,278,027
Distance Traveled
1,186,138
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,299
521
85
6
0
214,132
3
L
Gilgamesh
5,803
415
48
3
0
184,282
0
W
Zeus
7,361
526
85
6
0
261,668
7
L
Merlin
6,399
457
57
4
0
265,104
3
W
Cupid
7,907
565
106
8
0
251,678
6
L
Chiron
8,036
574
97
7
0
222,336
2
W
King Arthur
9,363
669
115
8
0
277,809
0
L
Set
6,606
472
96
7
0
254,964
5
W
Athena
6,830
488
23
2
0
272,740
6
L
Ymir
6,753
482
32
2
0
259,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role