Player Matchup

Achilles
Achilles
Nemesis6391
Achilles
Level 23
God Stats
4W - 10L
1,265 SR
Queue Stats
81W - 68L
1,427 Elo+
Solo
Thanatos
Thanatos
matdjungle
Thanatos
Level 26
God Stats
2W - 2L
1,246 SR
Queue Stats
17W - 20L
1,435 Elo+
Solo
Izanami
Izanami
woyaoshani
Izanami
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
卓卓看起来很好吃
Nu Wa
Level 25
God Stats
82W - 58L
1,577 SR
Queue Stats
93W - 64L
1,525 Elo+
Party 1
Cerberus
Cerberus
百万偷偷练太极
Cerberus
Level 23
God Stats
2W - 0L
1,508 SR
Queue Stats
17W - 19L
1,488 Elo+
Party 1
Team Averages
Level 22
1,419 SR
1,475 Elo+

VS

Team Averages
Level 18
1,565 SR
1,327 Elo+
Gilgamesh
Gilgamesh
Dhoeke
Gilgamesh
Level 28
God Stats
40W - 35L
1,506 SR
Queue Stats
160W - 167L
1,433 Elo+
Solo
Nemesis
Nemesis
Friski2256
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,109 Elo+
Solo
Rama
Rama
Mustyre
Rama
Level 18
God Stats
8W - 13L
1,619 SR
Queue Stats
119W - 179L
1,349 Elo+
Solo
Da Ji
Da Ji
NikolasNekr
Da Ji
Level 24
God Stats
2W - 1L
1,700 SR
Queue Stats
59W - 58L
1,430 Elo+
Solo
Guan Yu
Guan Yu
m0schuu
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Nemesis6391
Achilles
12
1 / 1 / 2
6,562
469
5,205
7,822
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
matdjungle
Thanatos
12
3 / 1 / 1
7,364
526
4,273
8,701
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
woyaoshani
Izanami
13
5 / 1 / 5
8,077
577
6,713
9,234
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 1 / 6
9,097
650
11,226
5,174
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 8
6,839
489
3,394
8,424
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dhoeke
Gilgamesh
10
2 / 1 / 1
6,736
481
6,455
8,787
2,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Friski2256
Nemesis
9
0 / 6 / 0
5,618
401
1,591
9,075
2,012
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
Mustyre
Rama
10
1 / 6 / 1
6,054
432
4,813
9,813
1,866
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 6 / 0
7,048
503
3,465
10,585
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
m0schuu
Guan Yu
12
0 / 1 / 1
6,921
494
4,479
6,980
5,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
20
Kills
6
7
Deaths
20
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Dhoeke
Gilgamesh
2
1
1
2.5
L
Nemesis
Friski2256
Nemesis
0
6
0
0
L
Rama
Mustyre
Rama
1
6
1
0.25
W
Achilles
Nemesis6391
Achilles
1
1
2
2
L
3
6
0
0.5
L
Guan Yu
m0schuu
Guan Yu
0
1
1
0.5
W
Thanatos
matdjungle
Thanatos
3
1
1
3.5
W
Izanami
woyaoshani
Izanami
5
1
5
7.5
W
9
1
6
12
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,811
Damage
20,803
39,355
Taken
45,240
15,845
Mitigated
15,740
17,269
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Dhoeke
Gilgamesh
6,455
1,866
0
1,518
8,787
2,774
112
3,138
5,497
0
26,745
L
Nemesis
Friski2256
Nemesis
1,591
217
0
999
9,075
2,012
548
4,508
4,286
0
20,014
L
Rama
Mustyre
Rama
4,813
3,860
0
1,974
9,813
1,866
480
3,085
6,596
0
28,738
W
Achilles
Nemesis6391
Achilles
5,205
1,133
0
2,274
7,822
3,998
876
0
7,497
0
25,869
L
3,465
769
0
2,354
10,585
3,120
0
1,983
8,426
0
32,240
L
Guan Yu
m0schuu
Guan Yu
4,479
803
0
1,935
6,980
5,968
232
1,218
5,340
0
34,680
W
Thanatos
matdjungle
Thanatos
4,273
670
0
9,770
8,701
2,777
0
0
8,676
0
41,543
W
Izanami
woyaoshani
Izanami
6,713
4,543
0
3,723
9,234
2,814
2,868
0
9,234
0
44,601
W
11,226
2,183
0
498
5,174
1,651
2,641
0
5,174
56,033
0
W
3,394
304
0
1,004
8,424
4,605
0
0
8,384
10,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,939
Gold Earned
32,377
345
Minions Killed
265
0
Camps Cleared
0
1,253,768
Distance Traveled
1,241,281
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,736
481
50
4
0
276,258
1
L
Nemesis
5,618
401
34
2
0
266,578
5
L
Rama
6,054
432
37
3
0
219,724
3
W
Achilles
6,562
469
45
3
0
266,626
6
L
Da Ji
7,048
503
67
5
0
220,250
0
L
Guan Yu
6,921
494
77
6
0
258,471
0
W
Thanatos
7,364
526
74
5
0
262,640
3
W
Izanami
8,077
577
101
7
0
216,223
0
W
Nu Wa
9,097
650
105
8
0
242,417
4
W
Cerberus
6,839
489
20
1
0
265,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role