Player Matchup

Chang'e
Chang'e
Fisshion
Chang'e
Level 85
God Stats
2W - 4L
1,418 SR
Queue Stats
56W - 35L
1,654 Elo+
Party 3
Neith
Neith
Kashmar85
Neith
Level 26
God Stats
34W - 24L
1,603 SR
Queue Stats
49W - 45L
1,522 Elo+
Solo
Ares
Ares
NotSoProo
Ares
Level 8
God Stats
3W - 3L
1,448 SR
Queue Stats
5W - 6L
1,236 Elo+
Party 1
Merlin
Merlin
mommytoys
Merlin
Level 119
God Stats
5W - 2L
1,404 SR
Queue Stats
70W - 56L
1,519 Elo+
Party 1
Medusa
Medusa
radu987o
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,671 Elo+
Party 3
Team Averages
Level 48
1,475 SR
1,521 Elo+

VS

Team Averages
Level 29
1,575 SR
1,577 Elo+
Neith
Neith
DamagingBook882
Neith
Level 4
God Stats
16W - 22L
1,500 SR
Queue Stats
18W - 29L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Lord Bun Bun590
Cernunnos
Level 16
God Stats
10W - 7L
1,334 SR
Queue Stats
122W - 122L
1,591 Elo+
Solo
Guan Yu
Guan Yu
ShrillShriek
Guan Yu
Level 6
God Stats
27W - 16L
1,693 SR
Queue Stats
29W - 18L
1,636 Elo+
Party 2
Baron Samedi
Baron Samedi
VlIXTOR
Baron Samedi
Level 12
God Stats
0W - 1L
1,444 SR
Queue Stats
42W - 37L
1,500 Elo+
Solo
Da Ji
Da Ji
gamerfreak564
Da Ji
Level 108
God Stats
6W - 2L
1,902 SR
Queue Stats
37W - 20L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fisshion
Chang'e
20
10 / 1 / 24
12,756
1,063
29,407
10,649
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Kashmar85
Neith
19
8 / 5 / 13
12,103
1,009
7,946
10,310
4,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
18
3 / 5 / 23
12,757
1,063
5,710
14,563
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
mommytoys
Merlin
20
12 / 4 / 23
13,838
1,153
25,158
10,577
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
radu987o
Medusa
20
11 / 2 / 24
13,768
1,147
23,327
9,619
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

187

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 15 / 7
10,574
881
4,359
21,828
7,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
Lord Bun Bun590
Cernunnos
18
3 / 4 / 8
11,420
952
11,514
19,957
5,985
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
ShrillShriek
Guan Yu
17
1 / 6 / 8
10,496
875
7,988
15,935
12,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
VlIXTOR
Baron Samedi
18
2 / 16 / 8
11,364
947
11,002
26,163
9,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
11 / 3 / 5
14,104
1,175
17,007
12,684
4,201
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
53
44
Kills
17
17
Deaths
44
107
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
15
7
0.23
W
Chang'e
Fisshion
Chang'e
10
1
24
22
W
Neith
Kashmar85
Neith
8
5
13
2.9
L
Cernunnos
Lord Bun Bun590
Cernunnos
3
4
8
1.75
W
Ares
3
5
23
2.9
L
Guan Yu
ShrillShriek
Guan Yu
1
6
8
0.83
L
Baron Samedi
VlIXTOR
Baron Samedi
2
16
8
0.38
L
11
3
5
4.5
W
Merlin
mommytoys
Merlin
12
4
23
5.88
W
Medusa
radu987o
Medusa
11
2
24
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,548
Damage
51,870
55,718
Taken
96,567
28,412
Mitigated
39,167
11,367
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,359
2,684
0
763
21,828
7,321
0
12,083
9,061
0
31,572
W
Chang'e
Fisshion
Chang'e
29,407
899
3,160
4,637
10,649
3,826
0
1,603
9,046
45,212
0
W
Neith
Kashmar85
Neith
7,946
4,059
0
1,132
10,310
4,220
0
2,193
8,117
0
29,489
L
Cernunnos
Lord Bun Bun590
Cernunnos
11,514
4,891
0
2,058
19,957
5,985
0
12,695
6,747
0
50,056
W
Ares
5,710
265
0
1,080
14,563
11,970
0
2,583
11,980
11,113
0
L
Guan Yu
ShrillShriek
Guan Yu
7,988
1,913
1,311
2,249
15,935
12,023
0
8,939
6,512
0
13,726
L
Baron Samedi
VlIXTOR
Baron Samedi
11,002
1,235
1,648
1,972
26,163
9,637
0
15,617
9,756
38,589
0
L
17,007
4,207
0
65
12,684
4,201
0
8,038
4,216
0
25,267
W
Merlin
mommytoys
Merlin
25,158
828
0
250
10,577
4,350
0
2,546
8,031
46,366
0
W
Medusa
radu987o
Medusa
23,327
12,485
0
1,108
9,619
4,046
0
2,077
7,542
0
55,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,222
Gold Earned
57,958
230
Minions Killed
217
11
Camps Cleared
5
1,064,328
Distance Traveled
1,027,084
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,574
881
44
4
0
172,130
0
W
Chang'e
12,756
1,063
49
4
1
236,383
0
W
Neith
12,103
1,009
42
4
3
205,016
1
L
Cernunnos
11,420
952
74
6
3
194,092
0
W
Ares
12,757
1,063
14
1
1
189,120
0
L
Guan Yu
10,496
875
9
1
0
244,051
0
L
Baron Samedi
11,364
947
75
6
0
177,577
1
L
Da Ji
14,104
1,175
15
1
2
239,234
0
W
Merlin
13,838
1,153
48
4
1
215,009
0
W
Medusa
13,768
1,147
77
6
5
218,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role