Player Matchup

Xbalanque
Xbalanque
AchillesArmando
Xbalanque
Level 23
God Stats
4W - 5L
1,534 SR
Queue Stats
5W - 9L
1,437 Elo+
Party 2
Awilix
Awilix
AndillarGhoba503
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 44L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
Imortalsson1
Gilgamesh
Level 24
God Stats
28W - 18L
1,760 SR
Queue Stats
98W - 76L
1,554 Elo+
Party 2
Team Averages
Level 38
1,598 SR
1,501 Elo+

VS

Team Averages
Level 104
1,788 SR
1,770 Elo+
Sylvanus
Sylvanus
GiveADogABone
Sylvanus
Level 29
God Stats
80W - 55L
1,692 SR
Queue Stats
409W - 266L
1,687 Elo+
Party 1
Cthulhu
Cthulhu
SmokeMedi
Cthulhu
Level 149
God Stats
19W - 9L
1,834 SR
Queue Stats
394W - 245L
1,788 Elo+
Party 1
Cabrakan
Cabrakan
YoungDescendant
Cabrakan
Level 133
God Stats
8W - 3L
1,837 SR
Queue Stats
418W - 243L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AchillesArmando
Xbalanque
11
0 / 9 / 7
9,654
603
2,734
10,347
3,060
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 9 / 8
11,212
701
9,756
13,660
4,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
Imortalsson1
Gilgamesh
16
13 / 6 / 3
13,441
840
28,115
17,847
12,427
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GiveADogABone
Sylvanus
14
4 / 3 / 14
12,196
762
5,835
15,850
16,219
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
SmokeMedi
Cthulhu
15
7 / 8 / 11
12,752
797
9,825
19,712
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
17
13 / 6 / 8
13,528
846
17,685
16,990
12,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
17
Kills
24
24
Deaths
17
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AchillesArmando
Xbalanque
0
9
7
0.39
L
4
9
8
0.89
W
Sylvanus
GiveADogABone
Sylvanus
4
3
14
3.67
L
Gilgamesh
Imortalsson1
Gilgamesh
13
6
3
2.42
W
Cthulhu
SmokeMedi
Cthulhu
7
8
11
1.56
W
Cabrakan
13
6
8
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,605
Damage
33,345
41,854
Taken
52,552
20,411
Mitigated
39,149
1,884
Healing
16,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AchillesArmando
Xbalanque
2,734
1,804
0
0
10,347
3,060
0
8,372
1,846
0
26,847
L
9,756
5,319
0
1,073
13,660
4,924
681
11,220
2,184
0
34,542
W
Sylvanus
GiveADogABone
Sylvanus
5,835
1,687
2,278
6,351
15,850
16,219
794
313
15,537
23,979
0
L
Gilgamesh
Imortalsson1
Gilgamesh
28,115
11,341
0
811
17,847
12,427
590
13,239
4,243
188
71,205
W
Cthulhu
SmokeMedi
Cthulhu
9,825
1,146
213
2,076
19,712
10,671
53
623
19,089
27,125
0
W
Cabrakan
17,685
2,701
0
5,211
16,990
12,259
1,160
12
16,978
43,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,307
Gold Earned
38,476
172
Minions Killed
121
0
Camps Cleared
0
672,332
Distance Traveled
781,341
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,654
603
42
3
0
154,023
3
L
Awilix
11,212
701
51
3
0
259,948
1
W
Sylvanus
12,196
762
28
2
0
268,279
2
L
Gilgamesh
13,441
840
79
5
0
258,361
3
W
Cthulhu
12,752
797
40
3
0
275,269
1
W
Cabrakan
13,528
846
53
3
0
237,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role