Player Matchup

Tiamat
Tiamat
DarkyWarky
Tiamat
Level 28
God Stats
3W - 2L
1,467 SR
Queue Stats
21W - 16L
1,260 Elo+
Party 1
Cthulhu
Cthulhu
Empty Joy
Cthulhu
Level 149
God Stats
3W - 2L
1,711 SR
Queue Stats
28W - 37L
1,520 Elo+
Party 1
Jormungandr
Jormungandr
JakeTheSnake314
Jormungandr
Level 154
God Stats
1W - 1L
1,313 SR
Queue Stats
64W - 65L
1,569 Elo+
Party 1
Gilgamesh
Gilgamesh
JoshRoybal22
Gilgamesh
Level 81
God Stats
1W - 4L
1,435 SR
Queue Stats
28W - 44L
1,409 Elo+
Solo
Izanami
Izanami
XxPastShadowsxX
Izanami
Level 120
God Stats
1W - 1L
1,305 SR
Queue Stats
53W - 52L
1,469 Elo+
Solo
Team Averages
Level 106
1,446 SR
1,446 Elo+

VS

Team Averages
Level 60
1,493 SR
1,563 Elo+
Geb
Geb
GodLovesEbola
Geb
Level 25
God Stats
11W - 6L
1,500 SR
Queue Stats
106W - 87L
1,566 Elo+
Solo
Gilgamesh
Gilgamesh
OnisFury
Gilgamesh
Level 17
God Stats
3W - 2L
1,669 SR
Queue Stats
14W - 6L
1,716 Elo+
Solo
Danzaburou
Danzaburou
PapaPanda4444
Danzaburou
Level 89
God Stats
31W - 33L
1,559 SR
Queue Stats
221W - 235L
1,501 Elo+
Solo
Nu Wa
Nu Wa
Sakuchan140
Nu Wa
Level 16
God Stats
1W - 1L
1,119 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Loki
Loki
tsmunited
Loki
Level 153
God Stats
7W - 7L
1,618 SR
Queue Stats
115W - 125L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DarkyWarky
Tiamat
15
2 / 6 / 6
9,049
696
10,956
12,485
8,881
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Empty Joy
Cthulhu
15
2 / 8 / 5
9,546
734
8,750
19,246
17,056
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
JakeTheSnake314
Jormungandr
16
6 / 6 / 3
10,626
817
13,349
14,893
7,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
JoshRoybal22
Gilgamesh
15
1 / 7 / 4
8,656
666
8,708
14,910
11,596
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 7 / 4
8,645
665
8,555
15,417
6,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 16
10,269
790
7,589
12,741
13,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
OnisFury
Gilgamesh
18
11 / 4 / 16
12,953
996
21,949
17,029
14,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
PapaPanda4444
Danzaburou
19
11 / 2 / 11
13,104
1,008
19,957
13,963
6,897
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 3 / 6
10,069
775
6,586
7,580
3,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
17
4 / 2 / 15
10,688
822
8,715
11,639
6,246
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
98
12
Kills
34
34
Deaths
12
22
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DarkyWarky
Tiamat
2
6
6
0.83
L
Cthulhu
Empty Joy
Cthulhu
2
8
5
0.56
W
4
1
16
12
L
Jormungandr
JakeTheSnake314
Jormungandr
6
6
3
1.25
L
Gilgamesh
JoshRoybal22
Gilgamesh
1
7
4
0.43
W
Gilgamesh
OnisFury
Gilgamesh
11
4
16
4.75
W
Danzaburou
PapaPanda4444
Danzaburou
11
2
11
8.25
W
4
3
6
2.33
L
1
7
4
0.43
W
Loki
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,318
Damage
64,796
76,951
Taken
62,952
51,258
Mitigated
45,184
9,189
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DarkyWarky
Tiamat
10,956
1,089
0
2,152
12,485
8,881
386
2,184
10,301
28,302
0
L
Cthulhu
Empty Joy
Cthulhu
8,750
428
260
2,738
19,246
17,056
1
3,298
15,948
25,996
0
W
7,589
1,953
0
1,944
12,741
13,951
0
6,750
5,493
12,792
0
L
Jormungandr
JakeTheSnake314
Jormungandr
13,349
2,581
0
637
14,893
7,304
235
3,551
11,342
28,147
0
L
Gilgamesh
JoshRoybal22
Gilgamesh
8,708
1,256
0
1,237
14,910
11,596
42
3,958
10,952
0
23,972
W
Gilgamesh
OnisFury
Gilgamesh
21,949
9,144
0
2,677
17,029
14,881
0
7,704
8,719
0
41,447
W
Danzaburou
PapaPanda4444
Danzaburou
19,957
9,708
0
4,305
13,963
6,897
2,287
6,236
7,417
0
57,309
W
6,586
2,061
0
349
7,580
3,209
612
5,328
1,989
26,339
0
L
8,555
5,026
0
2,165
15,417
6,421
475
1,559
13,858
0
37,217
W
Loki
8,715
1,696
0
2,746
11,639
6,246
0
5,334
5,986
0
30,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,522
Gold Earned
57,083
266
Minions Killed
273
7
Camps Cleared
8
1,032,184
Distance Traveled
1,314,193
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,049
696
54
4
2
213,032
0
L
Cthulhu
9,546
734
44
3
0
231,611
1
W
Geb
10,269
790
11
1
0
262,536
1
L
Jormungandr
10,626
817
41
3
1
169,403
0
L
Gilgamesh
8,656
666
41
3
0
237,879
0
W
Gilgamesh
12,953
996
47
4
1
262,248
1
W
Danzaburou
13,104
1,008
104
8
3
248,936
4
W
Nu Wa
10,069
775
62
5
0
242,510
0
L
Izanami
8,645
665
86
7
4
180,259
1
W
Loki
10,688
822
49
4
4
297,963
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role