Player Matchup

Gilgamesh
Gilgamesh
Gr1MR3aPeR57
Gilgamesh
Level 51
God Stats
17W - 12L
1,747 SR
Queue Stats
171W - 144L
1,547 Elo+
Solo
Bacchus
Bacchus
Hellrazor22
Bacchus
Level 63
God Stats
35W - 20L
1,696 SR
Queue Stats
93W - 82L
1,610 Elo+
Party 2
Olorun
Olorun
el hueyvikuri
Olorun
Level 106
God Stats
2W - 4L
1,498 SR
Queue Stats
56W - 47L
1,578 Elo+
Solo
Tsukuyomi
Tsukuyomi
greenwindexlp91
Tsukuyomi
Level 96
God Stats
8W - 8L
1,581 SR
Queue Stats
136W - 118L
1,598 Elo+
Party 2
Hera
Hera
sarmenatron
Hera
Level 85
God Stats
16W - 14L
1,684 SR
Queue Stats
134W - 111L
1,595 Elo+
Party 2
Team Averages
Level 80
1,641 SR
1,586 Elo+

VS

Team Averages
Level 142
1,561 SR
1,566 Elo+
Kuzenbo
Kuzenbo
BuffaloBiscuit
Kuzenbo
Level 128
God Stats
3W - 1L
1,398 SR
Queue Stats
263W - 251L
1,603 Elo+
Party 1
Tyr
Tyr
Bulwrex
Tyr
Level 157
God Stats
6W - 4L
1,446 SR
Queue Stats
326W - 302L
1,610 Elo+
Party 1
Serqet
Serqet
ChronoWalker
Serqet
Level 138
God Stats
3W - 1L
1,850 SR
Queue Stats
177W - 144L
1,593 Elo+
Party 1
Ra
Ra
JaeTheSnakeGod
Ra
Level 127
God Stats
28W - 27L
1,725 SR
Queue Stats
688W - 647L
1,514 Elo+
Party 3
Hou Yi
Hou Yi
Shinokye
Hou Yi
Level 158
God Stats
4W - 5L
1,387 SR
Queue Stats
226W - 220L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gr1MR3aPeR57
Gilgamesh
13
1 / 3 / 2
7,965
469
8,609
13,548
7,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Hellrazor22
Bacchus
13
4 / 3 / 4
8,380
493
5,607
7,883
6,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 4 / 0
8,726
513
6,639
14,843
5,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
greenwindexlp91
Tsukuyomi
14
4 / 4 / 3
8,305
489
6,447
11,640
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 6 / 4
9,123
537
8,236
9,346
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,972
469
6,899
13,443
11,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
15
7 / 2 / 6
10,303
606
8,232
10,035
7,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
14
3 / 3 / 9
8,506
500
6,675
11,041
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 6 / 4
9,322
548
5,747
9,301
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Shinokye
Hou Yi
17
4 / 0 / 2
10,083
593
8,400
11,120
3,727
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
14
Kills
19
20
Deaths
14
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
W
Tyr
7
2
6
5
W
Serqet
3
3
9
2.5
L
Gilgamesh
Gr1MR3aPeR57
Gilgamesh
1
3
2
0.67
L
Bacchus
Hellrazor22
Bacchus
4
3
4
2
W
5
6
4
1.17
W
Hou Yi
Shinokye
Hou Yi
4
0
2
5
L
1
4
0
0.25
L
Tsukuyomi
greenwindexlp91
Tsukuyomi
4
4
3
1.38
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,538
Damage
35,953
57,260
Taken
54,940
26,559
Mitigated
30,841
18,130
Healing
21,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,899
1,984
0
4,585
13,443
11,896
29
1,792
11,643
43,759
0
W
Tyr
8,232
1,103
0
3,845
10,035
7,023
0
3,409
6,572
0
42,275
W
Serqet
6,675
974
0
3,666
11,041
5,006
0
3,442
7,465
0
44,497
L
Gilgamesh
Gr1MR3aPeR57
Gilgamesh
8,609
1,499
0
2,198
13,548
7,373
0
5,215
8,271
0
44,639
L
Bacchus
Hellrazor22
Bacchus
5,607
834
0
2,409
7,883
6,670
0
1,640
5,860
19,398
0
W
5,747
616
967
2,610
9,301
3,189
102
5,314
3,653
51,533
0
W
Hou Yi
Shinokye
Hou Yi
8,400
4,210
0
6,258
11,120
3,727
518
5,995
5,125
0
74,924
L
6,639
2,760
148
8,588
14,843
5,106
146
48
14,391
65,592
0
L
Tsukuyomi
greenwindexlp91
Tsukuyomi
6,447
1,171
0
3,172
11,640
4,164
0
2,789
8,317
0
45,488
L
8,236
1,508
0
1,615
9,346
3,246
0
2,561
6,662
60,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
46,186
441
Minions Killed
503
0
Camps Cleared
0
1,584,563
Distance Traveled
1,706,379
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,972
469
85
5
0
314,737
2
W
Tyr
10,303
606
80
5
0
391,654
5
W
Serqet
8,506
500
80
5
0
373,631
2
L
Gilgamesh
7,965
469
100
6
0
320,937
1
L
Bacchus
8,380
493
17
1
0
318,367
3
W
Ra
9,322
548
114
7
0
319,468
8
W
Hou Yi
10,083
593
144
8
0
306,889
8
L
Olorun
8,726
513
129
8
0
278,578
3
L
Tsukuyomi
8,305
489
78
5
0
375,901
3
L
Hera
9,123
537
117
7
0
290,780
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role