Player Matchup

Neith
Neith
Doctor_Stultus
Neith
Level 27
God Stats
2W - 0L
1,768 SR
Queue Stats
77W - 75L
1,456 Elo+
Party 1
Olorun
Olorun
EchoNitrous
Olorun
Level 6
God Stats
5W - 2L
1,749 SR
Queue Stats
6W - 6L
1,487 Elo+
Party 3
Gilgamesh
Gilgamesh
EzlyClapped
Gilgamesh
Level 29
God Stats
8W - 7L
1,284 SR
Queue Stats
122W - 124L
1,537 Elo+
Party 1
Ares
Ares
NortonGoldman
Ares
Level 28
God Stats
1W - 1L
1,572 SR
Queue Stats
40W - 28L
1,585 Elo+
Party 3
Arachne
Arachne
ThePuppetMaster
Arachne
Level 22
God Stats
21W - 5L
1,746 SR
Queue Stats
29W - 21L
1,513 Elo+
Party 3
Team Averages
Level 22
1,624 SR
1,516 Elo+

VS

Team Averages
Level 32
1,497 SR
1,373 Elo+
Tsukuyomi
Tsukuyomi
GhostInk12
Tsukuyomi
Level 29
God Stats
29W - 32L
1,483 SR
Queue Stats
107W - 122L
1,457 Elo+
Solo
Skadi
Skadi
Soakiii
Skadi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 226L
1,549 Elo+
Party 2
Merlin
Merlin
SpaceChild15
Merlin
Level 11
God Stats
9W - 9L
1,500 SR
Queue Stats
113W - 139L
1,180 Elo+
Party 2
Cthulhu
Cthulhu
thorh4
Cthulhu
Level 9
God Stats
19W - 15L
1,500 SR
Queue Stats
698W - 719L
1,180 Elo+
Party 2
Ymir
Ymir
zxAnarchistxz
Ymir
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 75L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 11
9,605
506
13,222
14,958
6,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
18
8 / 3 / 10
11,431
602
15,131
13,736
5,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
EzlyClapped
Gilgamesh
17
4 / 3 / 5
10,409
548
13,126
17,173
12,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 13
9,632
507
7,891
17,174
17,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
12 / 5 / 4
11,030
581
9,719
16,731
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GhostInk12
Tsukuyomi
12
2 / 8 / 2
8,324
438
8,717
15,546
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Soakiii
Skadi
13
1 / 6 / 3
8,232
433
11,200
11,792
4,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
14
2 / 9 / 0
9,019
475
5,211
12,625
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cthulhu
thorh4
Cthulhu
13
2 / 5 / 0
8,156
429
7,728
16,031
14,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
6 / 5 / 2
10,449
550
17,650
20,864
20,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
33
Kills
13
14
Deaths
33
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
W
Olorun
8
3
10
4.33
W
Gilgamesh
EzlyClapped
Gilgamesh
4
3
5
2.17
L
Tsukuyomi
GhostInk12
Tsukuyomi
2
8
2
0.38
W
3
1
13
9.5
L
Skadi
Soakiii
Skadi
1
6
3
0.42
L
Merlin
2
9
0
0.22
W
12
5
4
2.8
L
Cthulhu
thorh4
Cthulhu
2
5
0
0.4
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,089
Damage
50,506
79,772
Taken
76,858
49,990
Mitigated
49,820
26,499
Healing
14,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,222
6,238
0
6,983
14,958
6,531
1,225
6,462
8,204
0
54,370
W
Olorun
15,131
8,987
925
6,307
13,736
5,702
2,129
6,582
6,810
82,213
0
W
Gilgamesh
EzlyClapped
Gilgamesh
13,126
3,927
0
3,340
17,173
12,478
812
7,189
9,885
0
71,364
L
Tsukuyomi
GhostInk12
Tsukuyomi
8,717
1,707
0
3,387
15,546
5,541
0
4,479
11,067
0
37,586
W
7,891
379
0
1,386
17,174
17,114
187
5,510
11,380
17,676
0
L
Skadi
Soakiii
Skadi
11,200
4,836
0
1,594
11,792
4,035
0
1,837
9,955
0
54,636
L
Merlin
5,211
645
0
710
12,625
4,615
722
7,025
5,600
42,262
0
W
9,719
5,944
0
7,558
16,731
8,165
499
3,737
12,904
0
85,809
L
Cthulhu
thorh4
Cthulhu
7,728
1,283
0
2,557
16,031
14,683
40
3,020
13,011
41,518
0
L
17,650
3,894
0
6,387
20,864
20,946
0
6,661
14,203
64,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,107
Gold Earned
44,180
501
Minions Killed
454
0
Camps Cleared
0
1,838,525
Distance Traveled
1,642,821
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,605
506
99
5
0
327,696
2
W
Olorun
11,431
602
138
7
0
333,356
0
W
Gilgamesh
10,409
548
130
7
0
371,218
2
L
Tsukuyomi
8,324
438
73
4
0
372,299
1
W
Ares
9,632
507
19
1
0
407,881
1
L
Skadi
8,232
433
94
5
0
345,792
5
L
Merlin
9,019
475
103
5
0
301,462
6
W
Arachne
11,030
581
115
6
0
398,374
6
L
Cthulhu
8,156
429
59
3
0
332,089
3
L
Ymir
10,449
550
125
7
0
291,179
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role