Player Matchup

Merlin
Merlin
Masters
GGeeSON
Merlin
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
Jorу
Fenrir
Masters
Level 160
God Stats
61W - 6L
2,173 SR
Queue Stats
270W - 31L
2,364 MMR
Party 2
Anhur
Anhur
Masters
USAWK
Anhur
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 152
1,724 SR
1,788 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,756 SR
1,552 MMR
Hachiman
Hachiman
Silver III
Panarch
Hachiman
Silver III
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
PrinceFlufyBotom
Ganesha
Bronze III
Level 145
God Stats
3W - 1L
1,884 SR
Queue Stats
14W - 22L
1,509 MMR
Party 1
Tiamat
Tiamat
Silver II
Yoreiko
Tiamat
Silver II
Level 159
God Stats
1W - 1L
1,884 SR
Queue Stats
9W - 14L
1,646 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GGeeSON
Merlin
14
3 / 0 / 6
10,907
779
10,319
8,579
3,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Jorу
Fenrir
13
1 / 1 / 8
10,261
733
6,839
13,422
14,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
USAWK
Anhur
14
5 / 1 / 4
11,025
788
13,157
8,439
3,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
DanzaburouHe BoThothBacchusPersephone

VS

Bans
ScyllaSobekKumbhakarnaGuan YuArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Panarch
Hachiman
10
0 / 2 / 1
7,859
561
4,449
8,106
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 1
8,874
634
3,877
12,911
12,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Yoreiko
Tiamat
12
2 / 4 / 0
8,726
623
11,142
14,971
10,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
9
Kills
2
2
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
GGeeSON
Merlin
3
0
6
6
W
Fenrir
Jorу
Fenrir
1
1
8
5
L
Hachiman
Panarch
Hachiman
0
2
1
0.25
L
0
3
1
0.17
W
Anhur
USAWK
Anhur
5
1
4
7
L
Tiamat
Yoreiko
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,315
Damage
19,468
30,440
Taken
35,988
22,056
Mitigated
26,174
5,102
Healing
7,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
GGeeSON
Merlin
10,319
460
54
2,161
8,579
3,773
1,270
4,686
3,893
69,457
0
W
Fenrir
Jorу
Fenrir
6,839
1,592
0
1,093
13,422
14,941
338
5,975
7,267
0
22,922
L
Hachiman
Panarch
Hachiman
4,449
2,504
0
0
8,106
2,878
0
2,929
5,177
0
18,887
L
3,877
456
0
2,299
12,911
12,883
0
3,165
9,746
25,083
0
W
Anhur
USAWK
Anhur
13,157
6,122
0
1,794
8,439
3,342
1,926
4,474
3,965
0
43,504
L
Tiamat
Yoreiko
Tiamat
11,142
1,290
0
4,890
14,971
10,413
0
4,299
10,672
41,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,193
Gold Earned
25,459
202
Minions Killed
143
0
Camps Cleared
0
759,173
Distance Traveled
754,987
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,907
779
109
8
0
245,757
5
W
Fenrir
10,261
733
25
2
0
274,423
7
L
Hachiman
7,859
561
43
3
0
249,899
0
L
Ganesha
8,874
634
6
0
0
256,043
5
W
Anhur
11,025
788
68
5
0
238,993
2
L
Tiamat
8,726
623
94
7
0
249,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role