Player Matchup

Pele
Pele
Gold V
Kane922
Pele
Gold V
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,627 MMR
Solo
Da Ji
Da Ji
Gold IV
Norwinn
Da Ji
Gold IV
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
TakticUnit
Artio
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
daredevilles
Janus
Platinum I
Level 93
God Stats
5W - 7L
1,471 SR
Queue Stats
603W - 581L
1,848 MMR
Solo
Anhur
Anhur
Platinum I
solfax
Anhur
Platinum I
Level 147
God Stats
13W - 18L
1,645 SR
Queue Stats
128W - 111L
2,109 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 81
1,523 SR
1,717 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,622 SR
1,601 MMR
Camazotz
Camazotz
Platinum II
Dgenerated
Camazotz
Platinum II
Level 159
God Stats
9W - 6L
1,850 SR
Queue Stats
288W - 268L
1,964 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
FyzhXII
Sun Wukong
Diamond IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Bronze III
Gatodín
Freya
Bronze III
Level 123
God Stats
1W - 3L
1,759 SR
Queue Stats
33W - 22L
1,540 MMR
Solo
Nu Wa
Nu Wa
Gold II
Qazl
Nu Wa
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
Raghul
Khepri
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Kane922
Pele
11
2 / 3 / 0
6,210
565
7,969
11,136
4,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
Norwinn
Da Ji
8
1 / 6 / 2
5,097
463
3,617
9,681
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
10
4 / 4 / 3
6,416
583
4,427
9,220
5,048
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 2
6,586
599
3,362
5,937
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
solfax
Anhur
11
0 / 1 / 2
6,223
566
3,659
5,232
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SetAthenaTiamatApolloTsukuyomi

VS

Bans
ScyllaNemesisDanzaburouFenrirGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Dgenerated
Camazotz
11
6 / 2 / 3
6,465
588
9,159
10,710
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
FyzhXII
Sun Wukong
12
5 / 2 / 0
7,056
641
7,369
8,731
3,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Freya
Gatodín
Freya
10
1 / 2 / 1
5,665
515
2,745
5,495
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nu Wa
Qazl
Nu Wa
12
3 / 2 / 4
6,747
613
6,162
5,033
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Raghul
Khepri
7
0 / 1 / 5
5,228
475
1,130
4,801
2,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
9
Kills
15
15
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Dgenerated
Camazotz
6
2
3
3.75
W
Sun Wukong
FyzhXII
Sun Wukong
5
2
0
2.5
W
Freya
Gatodín
Freya
1
2
1
0.75
L
Pele
Kane922
Pele
2
3
0
0.67
L
Da Ji
Norwinn
Da Ji
1
6
2
0.33
W
Nu Wa
Qazl
Nu Wa
3
2
4
2.5
W
Khepri
Raghul
Khepri
0
1
5
2.5
L
Artio
4
4
3
1.38
L
2
1
2
3
L
Anhur
solfax
Anhur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,034
Damage
26,565
41,206
Taken
34,770
15,673
Mitigated
12,253
11,762
Healing
14,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Dgenerated
Camazotz
9,159
2,606
0
6,954
10,710
3,405
0
2,192
8,410
0
33,160
W
Sun Wukong
FyzhXII
Sun Wukong
7,369
1,441
0
3,172
8,731
3,923
236
551
8,180
0
37,650
W
Freya
Gatodín
Freya
2,745
787
0
2,138
5,495
1,320
0
631
4,864
28,705
0
L
Pele
Kane922
Pele
7,969
2,192
0
3,155
11,136
4,571
0
921
10,109
0
38,039
L
Da Ji
Norwinn
Da Ji
3,617
1,076
0
2,892
9,681
2,944
0
1,816
7,692
0
20,913
W
Nu Wa
Qazl
Nu Wa
6,162
1,505
0
1,226
5,033
1,455
0
2,730
2,179
40,823
0
W
Khepri
Raghul
Khepri
1,130
167
0
1,463
4,801
2,150
0
1,411
3,348
12,189
0
L
Artio
4,427
333
826
2,354
9,220
5,048
0
2,826
6,240
18,212
0
L
3,362
82
0
1,024
5,937
1,592
0
1,169
4,662
41,815
0
L
Anhur
solfax
Anhur
3,659
1,373
0
1,511
5,232
1,518
483
2,708
2,466
0
40,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,532
Gold Earned
31,161
325
Minions Killed
306
0
Camps Cleared
0
1,040,749
Distance Traveled
1,055,475
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,465
588
58
5
0
240,576
3
W
Sun Wukong
7,056
641
83
8
0
203,533
1
W
Freya
5,665
515
58
5
0
188,521
4
L
Pele
6,210
565
70
6
0
199,298
1
L
Da Ji
5,097
463
48
4
0
207,970
3
W
Nu Wa
6,747
613
89
8
0
203,782
6
W
Khepri
5,228
475
18
2
0
219,063
3
L
Artio
6,416
583
36
3
0
221,561
3
L
Janus
6,586
599
83
8
0
223,267
4
L
Anhur
6,223
566
88
8
0
188,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role