Player Matchup

Bacchus
Bacchus
DaMobbs
Bacchus
Level 13
God Stats
8W - 2L
1,473 SR
Queue Stats
43W - 25L
1,416 Elo+
Party 1
Izanami
Izanami
NeoConker
Izanami
Level 17
God Stats
10W - 10L
1,452 SR
Queue Stats
174W - 128L
1,511 Elo+
Party 1
Merlin
Merlin
Nightflare111
Merlin
Level 55
God Stats
51W - 40L
1,592 SR
Queue Stats
280W - 205L
1,482 Elo+
Party 1
Team Averages
Level 28
1,506 SR
1,470 Elo+

VS

Team Averages
Level 14
1,555 SR
1,369 Elo+
Chang'e
Chang'e
Davestre
Chang'e
Level 12
God Stats
33W - 22L
1,630 SR
Queue Stats
170W - 111L
1,530 Elo+
Solo
Bellona
Bellona
Filomenotercero
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,077 Elo+
Solo
Danzaburou
Danzaburou
LCRreflexl
Danzaburou
Level 25
God Stats
1W - 2L
1,534 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaMobbs
Bacchus
10
2 / 1 / 11
8,048
805
4,698
7,457
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
NeoConker
Izanami
11
4 / 0 / 8
8,112
811
5,896
7,335
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 1 / 6
8,132
813
10,554
4,878
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Davestre
Chang'e
9
1 / 5 / 0
6,767
677
3,300
9,025
2,626
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 0
5,763
576
2,270
6,466
3,505
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
LCRreflexl
Danzaburou
10
0 / 5 / 1
6,447
645
5,772
9,382
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
1
2
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DaMobbs
Bacchus
2
1
11
7.5
L
Chang'e
Davestre
Chang'e
1
5
0
0.2
L
0
3
0
0
L
Danzaburou
LCRreflexl
Danzaburou
0
5
1
0.1
W
Izanami
NeoConker
Izanami
4
0
8
8
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,148
Damage
11,342
19,670
Taken
24,873
9,992
Mitigated
9,054
5,854
Healing
4,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DaMobbs
Bacchus
4,698
213
0
2,437
7,457
5,902
0
1,499
5,889
13,758
0
L
Chang'e
Davestre
Chang'e
3,300
423
1,251
2,006
9,025
2,626
0
4,788
3,719
16,161
0
L
2,270
347
0
196
6,466
3,505
0
3,432
2,712
0
8,792
L
Danzaburou
LCRreflexl
Danzaburou
5,772
1,554
0
1,025
9,382
2,923
0
5,927
3,175
0
22,354
W
Izanami
NeoConker
Izanami
5,896
3,607
0
3,220
7,335
2,376
2,157
1,120
6,090
0
47,401
W
10,554
291
0
197
4,878
1,714
344
713
4,165
26,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,292
Gold Earned
18,977
148
Minions Killed
82
0
Camps Cleared
0
541,237
Distance Traveled
476,232
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,048
805
15
2
0
206,762
3
L
Chang'e
6,767
677
27
3
0
178,525
4
L
Bellona
5,763
576
19
2
0
146,661
0
L
Danzaburou
6,447
645
36
4
0
151,046
3
W
Izanami
8,112
811
84
8
0
166,445
1
W
Merlin
8,132
813
49
5
0
168,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role