Player Matchup

Fenrir
Fenrir
LeslyVonWolfcall
Fenrir
Level 18
God Stats
28W - 27L
1,439 SR
Queue Stats
68W - 65L
1,489 Elo+
Party 2
Gilgamesh
Gilgamesh
OmegaWeapon44
Gilgamesh
Level 88
God Stats
6W - 12L
1,684 SR
Queue Stats
47W - 63L
1,458 Elo+
Party 2
Apollo
Apollo
RadDadDaKangBoio
Apollo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 46L
1,500 Elo+
Party 2
Team Averages
Level 38
1,541 SR
1,482 Elo+

VS

Team Averages
Level 14
1,625 SR
1,515 Elo+
Cthulhu
Cthulhu
FushigiNuts
Cthulhu
Level 9
God Stats
0W - 5L
1,562 SR
Queue Stats
21W - 22L
1,388 Elo+
Party 1
Hachiman
Hachiman
byedeandre
Hachiman
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
256W - 139L
1,579 Elo+
Party 1
Tiamat
Tiamat
g4m3player1
Tiamat
Level 17
God Stats
6W - 1L
1,812 SR
Queue Stats
132W - 57L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 7
9,104
828
8,090
7,718
3,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
OmegaWeapon44
Gilgamesh
11
3 / 5 / 10
8,703
791
7,072
9,668
6,032
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 3 / 9
9,172
834
5,050
8,768
4,117
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FushigiNuts
Cthulhu
10
3 / 5 / 6
7,786
708
6,873
9,085
6,590
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
byedeandre
Hachiman
11
5 / 6 / 4
8,453
768
7,150
8,942
3,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
10
1 / 5 / 6
7,225
657
5,670
8,295
3,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
16
Kills
9
9
Deaths
16
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FushigiNuts
Cthulhu
3
5
6
1.2
W
8
1
7
11.5
W
Gilgamesh
OmegaWeapon44
Gilgamesh
3
5
10
1.6
W
5
3
9
3.17
L
Hachiman
byedeandre
Hachiman
5
6
4
1.17
L
Tiamat
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,212
Damage
19,693
26,154
Taken
26,322
14,049
Mitigated
13,614
7,592
Healing
2,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FushigiNuts
Cthulhu
6,873
982
0
0
9,085
6,590
0
64
8,851
15,013
0
W
8,090
3,095
0
2,684
7,718
3,900
1,286
4,230
3,212
0
18,741
W
Gilgamesh
OmegaWeapon44
Gilgamesh
7,072
1,539
429
2,026
9,668
6,032
0
3,800
5,674
0
19,392
W
5,050
2,881
428
2,025
8,768
4,117
1,854
3,927
4,641
0
33,469
L
Hachiman
byedeandre
Hachiman
7,150
3,577
448
1,202
8,942
3,047
0
84
8,808
0
27,611
L
Tiamat
5,670
308
0
1,216
8,295
3,977
0
40
8,113
21,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,979
Gold Earned
23,464
102
Minions Killed
94
0
Camps Cleared
0
589,081
Distance Traveled
516,632
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,786
708
15
1
0
173,147
2
W
Fenrir
9,104
828
19
2
0
219,187
2
W
Gilgamesh
8,703
791
16
1
0
189,233
4
W
Apollo
9,172
834
67
6
0
180,661
2
L
Hachiman
8,453
768
50
5
0
187,978
0
L
Tiamat
7,225
657
29
3
0
155,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role