Player Matchup

Ymir
Ymir
DEADPOOLR71
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
TieuDauDau123
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,211 Elo+
Solo
Tsukuyomi
Tsukuyomi
itstatorbug
Tsukuyomi
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 57L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
miretan
Gilgamesh
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 13L
1,419 Elo+
Solo
Neith
Neith
rev43
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,202 Elo+
Party 2
Team Averages
Level 12
1,500 SR
1,342 Elo+

VS

Team Averages
Level 13
1,410 SR
1,245 Elo+
Zeus
Zeus
ITorukmaktoI
Zeus
Level 3
God Stats
13W - 7L
1,197 SR
Queue Stats
36W - 36L
1,021 Elo+
Solo
Da Ji
Da Ji
Kirito9852
Da Ji
Level 4
God Stats
1W - 2L
1,253 SR
Queue Stats
56W - 70L
1,114 Elo+
Solo
Bacchus
Bacchus
Slagernicus
Bacchus
Level 29
God Stats
14W - 10L
1,808 SR
Queue Stats
74W - 82L
1,505 Elo+
Party 1
Gilgamesh
Gilgamesh
Smokecrack247
Gilgamesh
Level 3
God Stats
1W - 2L
1,274 SR
Queue Stats
3W - 6L
1,178 Elo+
Solo
Danzaburou
Danzaburou
Zagreuz
Danzaburou
Level 26
God Stats
16W - 10L
1,521 SR
Queue Stats
105W - 111L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
5,795
341
627
9,828
5,017
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
5
0 / 3 / 1
5,455
321
1,320
4,681
2,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
itstatorbug
Tsukuyomi
13
7 / 9 / 2
9,148
538
8,010
15,687
5,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
miretan
Gilgamesh
9
2 / 8 / 2
6,761
398
3,147
8,363
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
rev43
Neith
12
2 / 12 / 5
8,006
471
7,864
14,176
5,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 4
10,898
641
13,349
9,694
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
11
4 / 5 / 10
8,333
490
3,817
9,705
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Slagernicus
Bacchus
13
3 / 1 / 13
9,575
563
2,833
8,607
9,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Smokecrack247
Gilgamesh
13
6 / 4 / 12
9,440
555
5,447
10,936
5,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Zagreuz
Danzaburou
16
12 / 0 / 6
11,462
674
7,331
10,814
4,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
82
11
Kills
37
42
Deaths
13
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
12
3
4
4.67
W
Da Ji
4
5
10
1.8
W
Bacchus
Slagernicus
Bacchus
3
1
13
9.5
W
Gilgamesh
Smokecrack247
Gilgamesh
6
4
12
3
L
Guan Yu
0
3
1
0.17
W
Danzaburou
Zagreuz
Danzaburou
12
0
6
15
L
Tsukuyomi
itstatorbug
Tsukuyomi
7
9
2
0.89
L
Gilgamesh
miretan
Gilgamesh
2
8
2
0.38
L
Neith
rev43
Neith
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,968
Damage
32,777
52,735
Taken
49,756
22,286
Mitigated
26,374
6,596
Healing
12,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
627
126
0
210
9,828
5,017
335
2,218
7,553
11,876
0
W
13,349
3,962
0
4,025
9,694
2,949
4,051
344
9,325
62,020
0
W
Da Ji
3,817
1,338
0
2,092
9,705
2,964
495
82
9,548
0
24,058
W
Bacchus
Slagernicus
Bacchus
2,833
347
0
1,006
8,607
9,847
1,210
201
8,406
26,162
0
W
Gilgamesh
Smokecrack247
Gilgamesh
5,447
1,726
0
219
10,936
5,886
1,202
0
10,936
0
26,575
L
Guan Yu
1,320
353
0
281
4,681
2,858
0
1,227
3,405
0
9,630
W
Danzaburou
Zagreuz
Danzaburou
7,331
4,672
0
5,550
10,814
4,728
5,953
0
10,814
0
72,440
L
Tsukuyomi
itstatorbug
Tsukuyomi
8,010
2,692
111
3,849
15,687
5,660
0
5,080
10,471
0
41,932
L
Gilgamesh
miretan
Gilgamesh
3,147
765
0
515
8,363
3,627
0
2,073
6,186
0
21,045
L
Neith
rev43
Neith
7,864
5,372
0
1,630
14,176
5,124
455
5,016
8,938
0
29,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,165
Gold Earned
49,708
195
Minions Killed
369
0
Camps Cleared
0
1,018,936
Distance Traveled
1,555,486
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,795
341
10
1
0
188,730
5
W
Zeus
10,898
641
127
7
0
258,689
0
W
Da Ji
8,333
490
41
2
0
307,717
0
W
Bacchus
9,575
563
27
2
0
309,265
1
W
Gilgamesh
9,440
555
43
3
0
351,944
2
L
Guan Yu
5,455
321
25
1
0
145,862
1
W
Danzaburou
11,462
674
131
8
0
327,871
3
L
Tsukuyomi
9,148
538
65
4
0
254,580
0
L
Gilgamesh
6,761
398
40
2
0
202,155
1
L
Neith
8,006
471
55
3
0
227,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role