Player Matchup

Cthulhu
Cthulhu
Afroswine
Cthulhu
Level 127
God Stats
1W - 0L
1,298 SR
Queue Stats
4W - 6L
1,480 Elo+
Party 2
Medusa
Medusa
Mermaid0520
Medusa
Level 75
God Stats
3W - 4L
1,225 SR
Queue Stats
114W - 124L
1,510 Elo+
Solo
Scylla
Scylla
Orlanchez
Scylla
Level 101
God Stats
1W - 0L
1,207 SR
Queue Stats
3W - 2L
1,409 Elo+
Party 2
Tyr
Tyr
PlayerNotFound
Tyr
Level 116
God Stats
3W - 2L
1,747 SR
Queue Stats
4W - 6L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
TheLegumeCritic
Jormungandr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,705 Elo+
Party 2
Team Averages
Level 86
1,395 SR
1,517 Elo+

VS

Team Averages
Level 63
1,444 SR
1,378 Elo+
Bakasura
Bakasura
LaesSemaj
Bakasura
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,198 Elo+
Party 1
Tyr
Tyr
RODRIGOKTD
Tyr
Level 126
God Stats
2W - 3L
1,527 SR
Queue Stats
200W - 173L
1,509 Elo+
Solo
Ravana
Ravana
TheeAgonist
Ravana
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,480 Elo+
Solo
Tiamat
Tiamat
WarUnleashed
Tiamat
Level 85
God Stats
0W - 1L
1,194 SR
Queue Stats
0W - 5L
1,146 Elo+
Party 1
Vulcan
Vulcan
cam0u1
Vulcan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Afroswine
Cthulhu
20
11 / 0 / 25
13,998
1,077
26,479
21,167
25,836
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
19
6 / 4 / 22
13,624
1,048
19,297
16,315
6,514
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Orlanchez
Scylla
20
13 / 2 / 17
14,394
1,107
21,433
12,345
5,540
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 7 / 24
13,548
1,042
15,372
20,377
28,492
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
TheLegumeCritic
Jormungandr
20
4 / 6 / 32
13,204
1,016
14,538
19,734
19,362
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

117

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LaesSemaj
Bakasura
19
2 / 13 / 11
12,237
941
5,452
22,048
8,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
5 / 8 / 8
13,938
1,072
14,682
29,522
27,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ravana
18
1 / 8 / 12
11,993
923
9,744
19,680
9,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
18
0 / 11 / 8
11,285
868
10,858
20,680
15,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
cam0u1
Vulcan
20
11 / 1 / 7
15,904
1,223
43,643
10,280
4,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
65
41
Kills
19
19
Deaths
41
120
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Afroswine
Cthulhu
11
0
25
23.5
L
Bakasura
LaesSemaj
Bakasura
2
13
11
0.58
W
Medusa
6
4
22
4.25
W
Scylla
Orlanchez
Scylla
13
2
17
10.75
W
7
7
24
2.71
L
5
8
8
1.13
W
Jormungandr
TheLegumeCritic
Jormungandr
4
6
32
3.33
L
Ravana
1
8
12
0.88
L
Tiamat
0
11
8
0.36
L
Vulcan
cam0u1
Vulcan
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,119
Damage
84,379
89,938
Taken
102,210
85,744
Mitigated
65,438
12,348
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Afroswine
Cthulhu
26,479
1,050
2,859
430
21,167
25,836
0
14,424
6,743
52,892
0
L
Bakasura
LaesSemaj
Bakasura
5,452
4,380
0
0
22,048
8,840
0
12,695
9,353
0
11,443
W
Medusa
19,297
8,463
0
2,195
16,315
6,514
0
6,859
9,401
0
57,766
W
Scylla
Orlanchez
Scylla
21,433
3,348
0
2,473
12,345
5,540
0
5,092
7,253
49,778
0
W
15,372
412
894
3,497
20,377
28,492
0
14,133
6,189
0
23,014
L
14,682
1,345
0
3,659
29,522
27,031
0
19,158
10,364
0
36,789
W
Jormungandr
TheLegumeCritic
Jormungandr
14,538
3,818
0
0
19,734
19,362
0
13,993
5,636
32,641
0
L
Ravana
9,744
2,459
0
636
19,680
9,716
0
11,482
8,198
0
29,178
L
Tiamat
10,858
1,224
0
1,902
20,680
15,209
0
12,589
8,091
19,279
0
L
Vulcan
cam0u1
Vulcan
43,643
18,025
741
4,892
10,280
4,642
0
6,526
3,754
108,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,768
Gold Earned
65,357
268
Minions Killed
271
3
Camps Cleared
11
1,340,413
Distance Traveled
1,315,740
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,998
1,077
44
3
0
325,055
0
L
Bakasura
12,237
941
8
1
0
242,573
0
W
Medusa
13,624
1,048
99
8
0
244,738
1
W
Scylla
14,394
1,107
82
6
2
266,762
0
W
Tyr
13,548
1,042
12
1
1
277,045
1
L
Tyr
13,938
1,072
44
3
3
292,799
1
W
Jormungandr
13,204
1,016
31
2
0
226,813
0
L
Ravana
11,993
923
45
3
3
256,589
0
L
Tiamat
11,285
868
18
1
2
233,305
0
L
Vulcan
15,904
1,223
156
12
3
290,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role