Player Matchup

Anubis
Anubis
FrankyNoFingers
Anubis
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 77L
1,759 Elo+
Solo
Kuzenbo
Kuzenbo
Norse-Only
Kuzenbo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,668 Elo+
Solo
Chaac
Chaac
PhillyUpTopp
Chaac
Level 28
God Stats
20W - 20L
1,659 SR
Queue Stats
214W - 218L
1,560 Elo+
Party 2
Hachiman
Hachiman
SizableJam
Hachiman
Level 28
God Stats
5W - 6L
1,782 SR
Queue Stats
483W - 452L
1,626 Elo+
Solo
Pele
Pele
SpadeTempa
Pele
Level 29
God Stats
33W - 22L
1,691 SR
Queue Stats
363W - 328L
1,583 Elo+
Party 2
Team Averages
Level 20
1,626 SR
1,639 Elo+

VS

Team Averages
Level 11
1,574 SR
1,706 Elo+
Eset
Eset
Im_his_egirl
Eset
Level 11
God Stats
7W - 3L
1,843 SR
Queue Stats
44W - 26L
1,706 Elo+
Party 1
Tyr
Tyr
Jetsugai
Tyr
Level 27
God Stats
9W - 2L
1,603 SR
Queue Stats
512W - 276L
1,707 Elo+
Solo
Hun Batz
Hun Batz
Plz Eat My ahh
Hun Batz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 9L
1,970 Elo+
Party 1
Ares
Ares
Purplenurple433
Ares
Level 5
God Stats
47W - 36L
1,500 SR
Queue Stats
145W - 166L
1,522 Elo+
Solo
Apollo
Apollo
T1No_54
Apollo
Level 6
God Stats
1W - 2L
1,422 SR
Queue Stats
27W - 29L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 2
5,407
492
3,739
9,665
3,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
Norse-Only
Kuzenbo
9
2 / 1 / 5
6,311
574
3,398
6,987
5,064
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 2 / 0
5,942
540
2,906
6,412
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
SizableJam
Hachiman
11
6 / 2 / 1
6,659
605
6,324
5,752
2,425
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 6 / 1
6,343
577
4,418
9,578
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 3 / 6
7,654
696
10,437
7,105
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 0 / 1
6,796
618
4,947
5,463
3,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
13
7 / 2 / 6
7,588
690
5,959
7,704
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 0
5,427
493
2,037
6,586
3,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
T1No_54
Apollo
9
1 / 2 / 1
5,980
544
3,409
6,527
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
12
Kills
20
21
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
8
3
6
3.67
W
3
0
1
3.5
L
Kuzenbo
Norse-Only
Kuzenbo
2
1
5
4.5
L
1
2
0
0.5
W
Hun Batz
7
2
6
5
W
1
5
0
0.2
L
Hachiman
SizableJam
Hachiman
6
2
1
3.25
L
3
6
1
0.58
W
Apollo
T1No_54
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,785
Damage
26,789
38,394
Taken
33,385
17,968
Mitigated
12,302
9,991
Healing
10,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,739
0
0
1,878
9,665
3,778
0
4,759
4,606
30,785
0
W
10,437
843
114
1,424
7,105
1,671
195
3,135
3,945
34,259
0
W
4,947
963
0
2,466
5,463
3,009
0
711
4,577
0
35,228
L
Kuzenbo
Norse-Only
Kuzenbo
3,398
1,436
0
2,246
6,987
5,064
252
1,220
5,757
13,583
0
L
2,906
189
0
2,157
6,412
3,866
42
64
6,348
0
26,289
W
Hun Batz
5,959
1,781
0
3,016
7,704
2,745
0
1,091
6,613
0
45,494
W
2,037
203
0
1,016
6,586
3,112
0
933
5,653
10,555
0
L
Hachiman
SizableJam
Hachiman
6,324
2,929
0
1,874
5,752
2,425
710
1,038
4,714
0
40,859
L
4,418
901
0
1,836
9,578
2,835
0
4,813
4,495
0
26,766
W
Apollo
T1No_54
Apollo
3,409
1,741
0
2,162
6,527
1,765
0
1,267
5,260
0
29,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,662
Gold Earned
33,445
255
Minions Killed
301
0
Camps Cleared
0
960,399
Distance Traveled
1,106,434
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,407
492
55
5
0
171,671
3
W
Eset
7,654
696
69
6
0
206,082
1
W
Tyr
6,796
618
68
6
0
253,562
3
L
Kuzenbo
6,311
574
24
2
0
212,356
0
L
Chaac
5,942
540
45
4
0
182,542
2
W
Hun Batz
7,588
690
94
9
0
238,194
4
W
Ares
5,427
493
11
1
0
211,513
0
L
Hachiman
6,659
605
82
7
0
183,729
3
L
Pele
6,343
577
49
4
0
210,101
0
W
Apollo
5,980
544
59
5
0
197,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role