Player Matchup

Tiamat
Tiamat
Diamond V
ShotAlcazar
Tiamat
Diamond V
Level 158
God Stats
4W - 2L
1,823 SR
Queue Stats
38W - 27L
2,115 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,823 SR
2,115 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 35
1,850 SR
1,679 MMR
Cernunnos
Cernunnos
Gold III
Yawncar
Cernunnos
Gold III
Level 35
God Stats
4W - 0L
1,850 SR
Queue Stats
12W - 1L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
0 / 4 / 0
11,358
710
12,794
19,785
22,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bans
Ah Muzen CabBakasuraIzanamiSkadi

VS

Bans
UllrAnhurHe BoOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Yawncar
Cernunnos
20
4 / 0 / 0
14,150
884
17,265
19,316
14,011
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
0
0
W
Cernunnos
Yawncar
Cernunnos
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,794
Damage
17,265
19,785
Taken
19,316
22,179
Mitigated
14,011
8,915
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
12,794
1,917
0
8,915
19,785
22,179
14
32
19,591
87,666
0
W
Cernunnos
Yawncar
Cernunnos
17,265
11,295
0
10,675
19,316
14,011
2,116
12,913
6,403
0
141,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,358
Gold Earned
14,150
168
Minions Killed
294
0
Camps Cleared
0
306,081
Distance Traveled
302,857
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,358
710
168
11
0
306,081
2
W
Cernunnos
14,150
884
294
18
0
302,857
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role