Player Matchup

Izanami
Izanami
Silver II
M-cubed92
Izanami
Silver II
Level 115
God Stats
6W - 4L
1,497 SR
Queue Stats
115W - 107L
1,109 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
Mushmom51
Sun Wukong
Gold III
Level 80
God Stats
76W - 84L
1,556 SR
Queue Stats
113W - 113L
1,526 MMR
Party 1
Merlin
Merlin
Silver II
badguybala
Merlin
Silver II
Level 127
God Stats
8W - 4L
1,572 SR
Queue Stats
140W - 145L
1,091 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,541 SR
1,242 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,349 SR
1,258 MMR
Danzaburou
Danzaburou
Bronze III
AbdulAkbar1943
Danzaburou
Bronze III
Level 79
God Stats
0W - 2L
1,458 SR
Queue Stats
2W - 9L
1,326 MMR
Solo
Olorun
Olorun
Gold III
ExMajik
Olorun
Gold III
Level 159
God Stats
4W - 2L
1,270 SR
Queue Stats
349W - 400L
1,457 MMR
Party 2
Medusa
Medusa
Silver V
Kimballog
Medusa
Silver V
Level 107
God Stats
2W - 8L
1,319 SR
Queue Stats
6W - 22L
992 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
M-cubed92
Izanami
14
0 / 0 / 3
10,654
592
7,765
8,838
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
Mushmom51
Sun Wukong
14
2 / 2 / 2
10,886
605
6,673
16,556
13,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
badguybala
Merlin
15
2 / 1 / 1
10,865
604
11,305
8,324
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KumbhakarnaChaacZeusAresPersephone

VS

Bans
ScyllaAchillesGaneshaCthulhuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbdulAkbar1943
Danzaburou
13
2 / 1 / 1
10,701
595
8,007
7,779
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
ExMajik
Olorun
14
0 / 3 / 2
10,220
568
8,416
11,086
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Kimballog
Medusa
14
1 / 0 / 0
10,108
562
7,038
14,649
5,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
4
Kills
3
3
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AbdulAkbar1943
Danzaburou
2
1
1
2.5
L
Olorun
ExMajik
Olorun
0
3
2
0.33
L
Medusa
Kimballog
Medusa
1
0
0
1
W
Izanami
M-cubed92
Izanami
0
0
3
1.5
W
Sun Wukong
Mushmom51
Sun Wukong
2
2
2
1.5
W
Merlin
badguybala
Merlin
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,743
Damage
23,461
33,718
Taken
33,514
20,467
Mitigated
12,816
8,471
Healing
11,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AbdulAkbar1943
Danzaburou
8,007
1,502
0
2,429
7,779
2,818
0
2,871
4,908
0
40,069
L
Olorun
ExMajik
Olorun
8,416
3,007
2,158
5,676
11,086
4,820
114
2,718
8,368
54,337
0
L
Medusa
Kimballog
Medusa
7,038
1,806
0
1,523
14,649
5,178
80
5,814
8,835
0
53,863
W
Izanami
M-cubed92
Izanami
7,765
5,293
0
678
8,838
3,903
1,635
1,746
6,934
0
65,845
W
Sun Wukong
Mushmom51
Sun Wukong
6,673
216
0
5,287
16,556
13,539
212
4,327
11,703
0
41,794
W
Merlin
badguybala
Merlin
11,305
0
0
2,506
8,324
3,025
1,199
1,542
6,596
59,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
31,029
238
Minions Killed
219
0
Camps Cleared
0
1,040,278
Distance Traveled
995,443
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,701
595
60
3
0
301,907
1
L
Olorun
10,220
568
77
4
0
323,452
5
L
Medusa
10,108
562
82
5
0
370,084
3
W
Izanami
10,654
592
110
6
0
328,455
5
W
Sun Wukong
10,886
605
53
3
0
352,921
3
W
Merlin
10,865
604
75
4
0
358,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role