Player Matchup

Artemis
Artemis
IDopezilla
Artemis
Level 128
God Stats
2W - 1L
1,563 SR
Queue Stats
210W - 149L
1,621 Elo+
Party 1
Gilgamesh
Gilgamesh
Zeref_SlayerV
Gilgamesh
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 61L
1,586 Elo+
Party 1
Bacchus
Bacchus
ichernobylIV
Bacchus
Level 124
God Stats
12W - 6L
1,639 SR
Queue Stats
345W - 261L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
nPandaV
Nu Wa
Level 126
God Stats
3W - 2L
1,472 SR
Queue Stats
154W - 97L
1,613 Elo+
Party 1
Bakasura
Bakasura
xx CHA4C xx
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,424 Elo+
Solo
Team Averages
Level 118
1,535 SR
1,563 Elo+

VS

Team Averages
Level 106
1,638 SR
1,517 Elo+
Odin
Odin
Kambate
Odin
Level 58
God Stats
6W - 4L
1,581 SR
Queue Stats
253W - 314L
1,494 Elo+
Solo
Ymir
Ymir
Latrillex
Ymir
Level 139
God Stats
21W - 18L
1,603 SR
Queue Stats
494W - 414L
1,522 Elo+
Party 2
Tiamat
Tiamat
Lim082
Tiamat
Level 135
God Stats
57W - 44L
1,690 SR
Queue Stats
511W - 417L
1,578 Elo+
Party 2
Ullr
Ullr
Nasuva
Ullr
Level 89
God Stats
13W - 11L
1,617 SR
Queue Stats
208W - 235L
1,449 Elo+
Solo
Nemesis
Nemesis
Shadisc
Nemesis
Level 109
God Stats
20W - 9L
1,697 SR
Queue Stats
479W - 408L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IDopezilla
Artemis
20
17 / 3 / 0
13,677
684
22,597
15,626
6,771
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Zeref_SlayerV
Gilgamesh
17
5 / 4 / 3
10,520
526
8,008
13,668
8,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
ichernobylIV
Bacchus
14
3 / 0 / 18
10,394
520
11,186
7,700
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
nPandaV
Nu Wa
18
7 / 2 / 8
11,814
591
12,845
9,909
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
xx CHA4C xx
Bakasura
16
2 / 4 / 11
10,251
513
8,177
15,367
7,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Kambate
Odin
16
2 / 6 / 3
9,896
495
6,764
15,634
12,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
11
0 / 6 / 3
7,609
380
3,729
15,266
8,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Lim082
Tiamat
18
6 / 6 / 1
11,188
559
12,732
13,191
8,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Nasuva
Ullr
13
1 / 11 / 0
8,356
418
2,322
16,924
4,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Shadisc
Nemesis
17
4 / 5 / 6
10,569
528
10,761
18,205
8,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
26
34
Kills
13
13
Deaths
34
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
IDopezilla
Artemis
17
3
0
5.67
L
Odin
Kambate
Odin
2
6
3
0.58
L
Ymir
0
6
3
0.25
L
Tiamat
Lim082
Tiamat
6
6
1
1.08
L
Ullr
Nasuva
Ullr
1
11
0
0.09
L
Nemesis
Shadisc
Nemesis
4
5
6
1.4
W
Gilgamesh
Zeref_SlayerV
Gilgamesh
5
4
3
1.63
W
Bacchus
ichernobylIV
Bacchus
3
0
18
12
W
Nu Wa
nPandaV
Nu Wa
7
2
8
5.5
W
Bakasura
xx CHA4C xx
Bakasura
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,813
Damage
36,308
62,270
Taken
79,220
33,013
Mitigated
42,743
24,162
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
IDopezilla
Artemis
22,597
15,765
0
9,796
15,626
6,771
2,537
4,369
11,199
0
121,220
L
Odin
Kambate
Odin
6,764
1,890
0
795
15,634
12,793
0
2,186
13,231
2,141
56,152
L
Ymir
3,729
145
0
1,877
15,266
8,462
0
6,377
8,611
29,629
0
L
Tiamat
Lim082
Tiamat
12,732
1,296
60
3,153
13,191
8,587
0
6,165
6,019
64,509
0
L
Ullr
Nasuva
Ullr
2,322
1,065
0
1,932
16,924
4,505
0
3,624
13,149
0
43,809
L
Nemesis
Shadisc
Nemesis
10,761
4,756
0
2,926
18,205
8,396
568
4,719
12,688
0
70,730
W
Gilgamesh
Zeref_SlayerV
Gilgamesh
8,008
3,306
0
2,971
13,668
8,521
0
1,043
12,625
0
57,376
W
Bacchus
ichernobylIV
Bacchus
11,186
1,128
0
2,385
7,700
7,139
0
2,072
5,542
29,265
0
W
Nu Wa
nPandaV
Nu Wa
12,845
2,873
447
5,072
9,909
3,420
1,053
4,968
4,571
68,702
0
W
Bakasura
xx CHA4C xx
Bakasura
8,177
5,264
0
3,491
15,367
7,162
908
4,202
11,033
0
59,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,656
Gold Earned
47,618
589
Minions Killed
513
0
Camps Cleared
0
1,882,124
Distance Traveled
1,750,618
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,677
684
178
9
0
314,560
1
L
Odin
9,896
495
144
7
0
316,979
3
L
Ymir
7,609
380
44
2
0
346,183
5
L
Tiamat
11,188
559
130
7
0
352,821
4
L
Ullr
8,356
418
80
4
0
310,253
5
L
Nemesis
10,569
528
115
6
0
424,382
4
W
Gilgamesh
10,520
526
113
6
0
379,974
6
W
Bacchus
10,394
520
29
1
0
401,622
6
W
Nu Wa
11,814
591
154
8
0
363,281
3
W
Bakasura
10,251
513
115
6
0
422,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role