Player Matchup

Chiron
Chiron
AFUZZYPANDA32
Chiron
Level 128
God Stats
2W - 1L
1,774 SR
Queue Stats
141W - 35L
1,813 Elo+
Party 1
Odin
Odin
ArkhanTheBlack
Odin
Level 156
God Stats
63W - 16L
1,937 SR
Queue Stats
159W - 49L
1,777 Elo+
Party 1
Gilgamesh
Gilgamesh
Cocopie8
Gilgamesh
Level 144
God Stats
18W - 7L
1,851 SR
Queue Stats
197W - 88L
1,738 Elo+
Party 1
Janus
Janus
Crymson
Janus
Level 160
God Stats
37W - 6L
1,978 SR
Queue Stats
66W - 15L
1,890 Elo+
Party 1
Scylla
Scylla
Theraviss
Scylla
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 129
1,808 SR
1,744 Elo+

VS

Team Averages
Level 137
1,560 SR
1,567 Elo+
Guan Yu
Guan Yu
ACBull
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
GreatHornedOwl
Apollo
Level 126
God Stats
5W - 2L
1,559 SR
Queue Stats
21W - 19L
1,615 Elo+
Solo
Kali
Kali
JINXXbox1
Kali
Level 149
God Stats
4W - 3L
1,587 SR
Queue Stats
396W - 375L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
PescaditoFrito
Baron Samedi
Level 156
God Stats
92W - 65L
1,652 SR
Queue Stats
542W - 515L
1,569 Elo+
Solo
Pele
Pele
Transitionings
Pele
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 147L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 11
9,301
930
6,384
4,092
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 2 / 15
7,954
795
6,126
6,899
4,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Cocopie8
Gilgamesh
13
5 / 5 / 10
8,666
867
8,443
10,603
4,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Crymson
Janus
16
8 / 0 / 7
9,870
987
10,339
6,370
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Theraviss
Scylla
15
3 / 0 / 10
8,413
841
6,506
4,312
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ACBull
Guan Yu
10
1 / 1 / 3
6,240
624
1,327
3,359
1,283
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
0 / 3 / 5
6,879
688
5,486
10,350
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kali
13
2 / 7 / 3
7,061
706
4,980
10,280
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
PescaditoFrito
Baron Samedi
14
0 / 3 / 2
6,707
671
6,557
7,712
5,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 7 / 1
7,534
753
5,594
11,385
4,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
21
Kills
7
7
Deaths
21
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ACBull
Guan Yu
1
1
3
2.5
W
4
0
11
9.5
W
1
2
15
4.25
W
Gilgamesh
Cocopie8
Gilgamesh
5
5
10
2
W
Janus
Crymson
Janus
8
0
7
11.5
L
0
3
5
0.83
L
Kali
2
7
3
0.5
L
Baron Samedi
PescaditoFrito
Baron Samedi
0
3
2
0.33
W
Scylla
Theraviss
Scylla
3
0
10
8
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,798
Damage
23,944
32,276
Taken
43,086
13,901
Mitigated
20,202
7,869
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ACBull
Guan Yu
1,327
143
599
934
3,359
1,283
0
791
2,486
0
5,005
W
6,384
3,826
577
2,543
4,092
1,457
1,738
432
3,635
0
32,167
W
6,126
1,290
0
1,445
6,899
4,402
547
1,885
4,809
0
22,086
W
Gilgamesh
Cocopie8
Gilgamesh
8,443
2,155
0
1,347
10,603
4,401
233
1,855
8,648
0
13,031
W
Janus
Crymson
Janus
10,339
644
0
747
6,370
2,298
978
964
5,356
32,059
0
L
5,486
2,702
0
2,554
10,350
4,497
0
3,752
6,526
0
25,924
L
Kali
4,980
1,613
0
525
10,280
4,884
0
3,683
6,531
0
18,917
L
Baron Samedi
PescaditoFrito
Baron Samedi
6,557
98
519
2,547
7,712
5,031
0
4,979
2,621
24,950
0
W
Scylla
Theraviss
Scylla
6,506
1,222
0
1,210
4,312
1,343
734
1,293
2,844
25,183
0
L
5,594
892
0
815
11,385
4,507
2
3,735
7,466
0
22,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,204
Gold Earned
34,421
247
Minions Killed
204
9
Camps Cleared
6
1,062,025
Distance Traveled
821,535
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,240
624
8
1
0
78,972
1
W
Chiron
9,301
930
77
8
1
185,763
3
W
Odin
7,954
795
34
3
3
227,693
4
W
Gilgamesh
8,666
867
4
0
0
210,817
1
W
Janus
9,870
987
74
7
5
228,872
2
L
Apollo
6,879
688
59
6
1
196,071
5
L
Kali
7,061
706
38
4
2
181,270
3
L
Baron Samedi
6,707
671
55
6
1
188,167
2
W
Scylla
8,413
841
58
6
0
208,880
4
L
Pele
7,534
753
44
4
2
177,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role