Player Matchup

Bacchus
Bacchus
Bonfiggy
Bacchus
Level 33
God Stats
22W - 6L
1,754 SR
Queue Stats
75W - 28L
1,782 Elo+
Party 1
Izanami
Izanami
Mightymexican23
Izanami
Level 68
God Stats
4W - 2L
1,544 SR
Queue Stats
82W - 43L
1,697 Elo+
Party 1
Anubis
Anubis
NarwhalP0acher
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 70
1,599 SR
1,660 Elo+

VS

Team Averages
Level 82
1,634 SR
1,482 Elo+
Zhong Kui
Zhong Kui
Gorillalui
Zhong Kui
Level 65
God Stats
20W - 22L
1,659 SR
Queue Stats
100W - 117L
1,571 Elo+
Solo
Cthulhu
Cthulhu
SeshStandsAlone
Cthulhu
Level 61
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 5L
1,316 Elo+
Solo
Anhur
Anhur
TalkingWings41
Anhur
Level 120
God Stats
9W - 13L
1,497 SR
Queue Stats
113W - 116L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bonfiggy
Bacchus
12
4 / 0 / 3
9,151
832
4,834
7,417
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 6
7,693
699
5,974
6,832
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 5
7,935
721
8,897
7,606
3,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gorillalui
Zhong Kui
10
1 / 2 / 1
7,074
643
4,122
6,808
4,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 3
6,756
614
5,361
8,886
4,716
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 2 / 1
7,648
695
7,352
7,709
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
7
Kills
4
4
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bonfiggy
Bacchus
4
0
3
5.5
L
Zhong Kui
Gorillalui
Zhong Kui
1
2
1
0.75
W
1
3
6
1.33
W
2
1
5
4.5
L
0
3
3
0.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,705
Damage
16,835
21,855
Taken
23,403
13,453
Mitigated
11,001
8,343
Healing
3,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bonfiggy
Bacchus
4,834
622
877
2,442
7,417
7,638
492
2,604
4,813
12,260
0
L
Zhong Kui
Gorillalui
Zhong Kui
4,122
396
0
1,443
6,808
4,172
33
4,269
2,539
26,621
0
W
5,974
3,992
0
920
6,832
1,988
1,487
1,818
5,014
0
34,163
W
8,897
882
0
4,104
7,606
3,827
409
5,109
2,497
44,793
0
L
5,361
239
202
0
8,886
4,716
0
5,285
3,601
18,907
0
L
7,352
3,681
0
2,311
7,709
2,113
40
4,312
3,397
0
28,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,779
Gold Earned
21,478
160
Minions Killed
106
0
Camps Cleared
0
632,278
Distance Traveled
620,544
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,151
832
15
1
0
240,124
3
L
Zhong Kui
7,074
643
41
4
0
210,038
1
W
Izanami
7,693
699
68
6
0
199,132
1
W
Anubis
7,935
721
77
7
0
193,022
4
L
Cthulhu
6,756
614
17
2
0
211,031
2
L
Anhur
7,648
695
48
4
0
199,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role