Player Matchup

Jormungandr
Jormungandr
DC-579-
Jormungandr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
363W - 355L
1,551 Elo+
Party 1
Tyr
Tyr
Josh_H8136
Tyr
Level 108
God Stats
11W - 12L
1,294 SR
Queue Stats
529W - 452L
1,583 Elo+
Party 1
Neith
Neith
PaperGreens
Neith
Level 51
God Stats
57W - 49L
1,526 SR
Queue Stats
160W - 162L
1,552 Elo+
Party 1
Loki
Loki
adriannc_04
Loki
Level 124
God Stats
10W - 5L
1,375 SR
Queue Stats
295W - 268L
1,579 Elo+
Party 1
Raijin
Raijin
aidan9261999
Raijin
Level 102
God Stats
17W - 5L
1,552 SR
Queue Stats
322W - 302L
1,559 Elo+
Party 1
Team Averages
Level 101
1,449 SR
1,565 Elo+

VS

Team Averages
Level 111
1,600 SR
1,558 Elo+
Anhur
Anhur
DOUBLETHlNK
Anhur
Level 128
God Stats
2W - 2L
1,414 SR
Queue Stats
66W - 65L
1,579 Elo+
Party 2
Sun Wukong
Sun Wukong
ENVY316LEGEND
Sun Wukong
Level 150
God Stats
6W - 1L
1,860 SR
Queue Stats
614W - 595L
1,576 Elo+
Solo
Poseidon
Poseidon
Marknnz
Poseidon
Level 71
God Stats
61W - 45L
1,639 SR
Queue Stats
139W - 142L
1,574 Elo+
Solo
Ymir
Ymir
MrST3alYoUrNaM3
Ymir
Level 114
God Stats
6W - 4L
1,586 SR
Queue Stats
78W - 75L
1,575 Elo+
Party 2
Thor
Thor
pwnagemaster555
Thor
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DC-579-
Jormungandr
14
1 / 5 / 6
9,599
436
10,201
19,789
16,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 3 / 0
10,372
471
6,238
12,908
8,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
3 / 3 / 4
11,523
524
9,795
13,160
4,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 3 / 4
10,808
491
10,516
16,439
11,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
17
1 / 6 / 0
10,926
497
5,718
13,412
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 8
12,824
583
7,847
11,600
4,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ENVY316LEGEND
Sun Wukong
19
3 / 5 / 9
12,811
582
17,460
24,675
23,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Marknnz
Poseidon
20
10 / 0 / 3
13,961
635
13,370
8,072
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 4 / 10
11,134
506
6,595
19,978
21,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 8
12,034
547
9,997
13,654
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
11
Kills
20
20
Deaths
11
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DC-579-
Jormungandr
1
5
6
0.8
W
2
1
8
6
W
Sun Wukong
ENVY316LEGEND
Sun Wukong
3
5
9
1.5
L
4
3
0
1.33
W
Poseidon
Marknnz
Poseidon
10
0
3
11.5
W
1
4
10
1.5
L
3
3
4
1.67
L
2
3
4
1.33
L
Raijin
1
6
0
0.17
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,468
Damage
55,269
75,708
Taken
77,979
46,285
Mitigated
59,150
21,728
Healing
26,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DC-579-
Jormungandr
10,201
2,370
0
4,192
19,789
16,111
0
6,166
13,623
43,653
0
W
7,847
4,321
0
6,013
11,600
4,235
2,372
2,732
8,844
0
106,066
W
Sun Wukong
ENVY316LEGEND
Sun Wukong
17,460
4,852
0
8,931
24,675
23,795
1,607
3,453
21,190
0
96,326
L
6,238
809
0
4,940
12,908
8,800
0
2,416
10,492
0
73,635
W
Poseidon
Marknnz
Poseidon
13,370
1,106
0
3,098
8,072
3,156
1,726
2,273
5,729
116,109
0
W
6,595
1,585
0
4,080
19,978
21,722
0
6,586
13,236
39,807
0
L
9,795
4,687
0
6,020
13,160
4,725
1,008
3,881
9,279
0
88,834
L
10,516
1,862
0
3,921
16,439
11,128
0
1,575
14,864
0
71,172
L
Raijin
5,718
897
0
2,655
13,412
5,521
0
5,927
7,485
86,238
0
W
9,997
2,833
0
4,531
13,654
6,242
1,208
2,111
11,517
0
80,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,228
Gold Earned
62,764
699
Minions Killed
724
0
Camps Cleared
0
2,056,859
Distance Traveled
2,189,474
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,599
436
63
3
0
395,858
0
W
Anhur
12,824
583
173
8
0
397,969
7
W
Sun Wukong
12,811
582
158
7
0
402,773
5
L
Tyr
10,372
471
134
6
0
503,108
3
W
Poseidon
13,961
635
207
9
0
487,212
4
W
Ymir
11,134
506
54
2
0
434,901
9
L
Neith
11,523
524
173
8
0
392,942
4
L
Loki
10,808
491
149
7
0
438,018
4
L
Raijin
10,926
497
180
8
0
326,933
7
W
Thor
12,034
547
132
6
0
466,619
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role