Player Matchup

Baron Samedi
Baron Samedi
Mausmuncher
Baron Samedi
Level 29
God Stats
0W - 4L
1,274 SR
Queue Stats
83W - 108L
1,318 Elo+
Solo
Fafnir
Fafnir
RabbiKrustovsky
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,365 Elo+
Party 1
Xbalanque
Xbalanque
andyroga567-andy
Xbalanque
Level 27
God Stats
5W - 6L
1,393 SR
Queue Stats
321W - 412L
1,280 Elo+
Solo
Pele
Pele
seph684
Pele
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 43L
1,243 Elo+
Solo
Cthulhu
Cthulhu
thing4_smurf
Cthulhu
Level 8
God Stats
5W - 4L
1,467 SR
Queue Stats
7W - 11L
1,337 Elo+
Party 1
Team Averages
Level 21
1,427 SR
1,309 Elo+

VS

Team Averages
Level 29
1,477 SR
1,342 Elo+
Achilles
Achilles
Luckyhardache619
Achilles
Level 29
God Stats
6W - 5L
1,475 SR
Queue Stats
55W - 65L
1,331 Elo+
Party 2
Chernobog
Chernobog
Mountain_Dewz_69
Chernobog
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 112L
1,300 Elo+
Party 2
Heimdallr
Heimdallr
SAP_omega_757
Heimdallr
Level 25
God Stats
21W - 21L
1,624 SR
Queue Stats
64W - 56L
1,430 Elo+
Solo
Ra
Ra
snowcatxx87
Ra
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,398 Elo+
Party 2
Cthulhu
Cthulhu
willzent
Cthulhu
Level 18
God Stats
29W - 30L
1,287 SR
Queue Stats
61W - 69L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mausmuncher
Baron Samedi
20
13 / 6 / 4
13,174
488
24,421
27,047
13,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 5 / 7
11,241
416
7,100
22,785
23,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xbalanque
18
13 / 8 / 4
12,812
475
24,037
25,037
10,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pele
seph684
Pele
18
2 / 7 / 4
11,826
438
8,817
25,945
19,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
thing4_smurf
Cthulhu
16
3 / 10 / 3
10,666
395
11,563
29,118
26,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 5 / 2
13,133
486
17,021
23,002
19,744
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chernobog
20
21 / 3 / 7
17,094
633
43,936
29,656
14,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
SAP_omega_757
Heimdallr
18
1 / 13 / 5
11,612
430
20,163
25,412
10,903
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 8 / 2
13,018
482
12,597
14,941
6,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
willzent
Cthulhu
17
1 / 6 / 11
11,695
433
9,639
25,528
22,529
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
63
33
Kills
36
36
Deaths
35
22
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
5
2
2.2
L
Baron Samedi
Mausmuncher
Baron Samedi
13
6
4
2.5
W
Chernobog
21
3
7
8.17
L
2
5
7
1.1
W
Heimdallr
SAP_omega_757
Heimdallr
1
13
5
0.27
L
Xbalanque
13
8
4
1.88
L
Pele
seph684
Pele
2
7
4
0.57
W
3
8
2
0.5
L
Cthulhu
thing4_smurf
Cthulhu
3
10
3
0.45
W
Cthulhu
willzent
Cthulhu
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,938
Damage
103,356
129,932
Taken
118,539
93,449
Mitigated
73,384
22,967
Healing
31,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,021
5,808
0
1,822
23,002
19,744
758
7,446
15,209
0
65,904
L
Baron Samedi
Mausmuncher
Baron Samedi
24,421
1,726
651
5,125
27,047
13,385
816
3,402
23,513
69,104
0
W
Chernobog
43,936
26,958
0
16,885
29,656
14,000
4,700
8,674
20,573
0
135,031
L
7,100
3,548
0
2,818
22,785
23,946
544
7,727
14,298
38,750
0
W
Heimdallr
SAP_omega_757
Heimdallr
20,163
9,024
0
3,499
25,412
10,903
2,237
9,331
15,510
0
70,577
L
Xbalanque
24,037
14,173
0
2,492
25,037
10,139
260
4,111
20,845
0
60,132
L
Pele
seph684
Pele
8,817
2,800
0
6,907
25,945
19,284
427
1,942
23,957
0
92,613
W
12,597
1,828
1,282
2,146
14,941
6,208
3,781
6,671
8,084
78,453
0
L
Cthulhu
thing4_smurf
Cthulhu
11,563
433
279
4,695
29,118
26,695
1,588
4,040
25,078
51,140
0
W
Cthulhu
willzent
Cthulhu
9,639
346
373
5,326
25,528
22,529
645
9,023
15,907
44,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,719
Gold Earned
66,552
452
Minions Killed
534
0
Camps Cleared
0
2,186,017
Distance Traveled
2,259,346
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,133
486
86
3
0
498,422
0
L
Baron Samedi
13,174
488
95
4
0
456,923
0
W
Chernobog
17,094
633
170
6
0
477,687
1
L
Fafnir
11,241
416
51
2
0
407,913
1
W
Heimdallr
11,612
430
81
3
0
389,739
1
L
Xbalanque
12,812
475
91
3
0
443,009
5
L
Pele
11,826
438
144
5
0
476,747
0
W
Ra
13,018
482
132
5
0
417,820
0
L
Cthulhu
10,666
395
71
3
0
401,425
2
W
Cthulhu
11,695
433
65
2
0
475,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role