Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
UndeadInsurance
Fenrir
Level 104
God Stats
17W - 18L
1,618 SR
Queue Stats
238W - 260L
1,504 Elo+
Party 2
Sol
Sol
iBlump
Sol
Level 124
God Stats
4W - 0L
1,717 SR
Queue Stats
294W - 319L
1,482 Elo+
Party 2
Team Averages
Level 115
1,567 SR
1,497 Elo+

VS

Team Averages
Level 125
1,603 SR
1,579 Elo+
Neith
Neith
Brand0nR0cks37
Neith
Level 134
God Stats
17W - 22L
1,685 SR
Queue Stats
455W - 382L
1,655 Elo+
Party 1
Kuzenbo
Kuzenbo
TheFabulousLeon
Kuzenbo
Level 126
God Stats
0W - 2L
1,302 SR
Queue Stats
287W - 269L
1,581 Elo+
Party 1
Achilles
Achilles
YungLongergo
Achilles
Level 147
God Stats
35W - 31L
1,632 SR
Queue Stats
699W - 624L
1,535 Elo+
Solo
Hera
Hera
coolguy73388
Hera
Level 114
God Stats
2W - 1L
1,823 SR
Queue Stats
61W - 65L
1,536 Elo+
Solo
Horus
Horus
rileyrocks38
Horus
Level 104
God Stats
10W - 10L
1,571 SR
Queue Stats
613W - 529L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 1 / 3
6,543
545
4,688
5,761
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
 
King Arthur
11
1 / 3 / 0
6,241
520
7,144
9,500
4,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
 
Gilgamesh
9
2 / 3 / 3
5,927
494
3,972
7,637
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 4
6,539
545
3,482
7,084
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
iBlump
Sol
11
3 / 4 / 1
6,408
534
6,090
8,071
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
7,346
612
5,034
5,912
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
5,031
419
2,353
7,150
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
YungLongergo
Achilles
13
3 / 1 / 0
7,046
587
8,131
10,512
5,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 3 / 0
6,315
526
5,856
6,119
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 5
5,772
481
4,996
11,302
5,090
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
10
Kills
11
11
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
1
3
2.5
W
King Arthur
 
King Arthur
1
3
0
0.33
W
Gilgamesh
 
Gilgamesh
2
3
3
1.17
L
6
2
1
3.25
L
0
2
0
0
W
3
0
4
5
L
Achilles
YungLongergo
Achilles
3
1
0
3
L
1
3
0
0.33
W
Sol
iBlump
Sol
3
4
1
0.88
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,376
Damage
26,370
38,053
Taken
40,995
13,950
Mitigated
19,635
13,284
Healing
14,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,688
515
0
1,304
5,761
2,013
0
3,820
1,755
42,001
0
W
King Arthur
 
King Arthur
7,144
1,849
0
2,583
9,500
4,447
0
128
9,372
0
39,377
W
Gilgamesh
 
Gilgamesh
3,972
766
0
1,849
7,637
3,632
0
1,712
5,901
0
16,445
L
5,034
2,094
0
2,289
5,912
2,079
205
3,044
2,868
0
46,412
L
2,353
792
0
2,120
7,150
4,661
0
1,916
5,234
18,730
0
W
3,482
248
0
4,280
7,084
2,413
0
2,144
4,850
0
25,891
L
Achilles
YungLongergo
Achilles
8,131
2,089
0
3,950
10,512
5,708
0
0
10,512
0
46,363
L
5,856
1,793
0
978
6,119
2,097
86
1,758
4,361
44,844
0
W
Sol
iBlump
Sol
6,090
1,863
0
3,268
8,071
1,445
69
105
7,966
42,474
0
L
4,996
1,989
529
4,165
11,302
5,090
0
4,060
7,242
0
16,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,658
Gold Earned
31,510
313
Minions Killed
356
0
Camps Cleared
0
1,144,409
Distance Traveled
1,140,485
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,543
545
84
7
0
207,029
3
W
King Arthur
6,241
520
76
6
0
222,399
0
W
Gilgamesh
5,927
494
17
1
0
253,260
3
L
Neith
7,346
612
97
8
0
203,131
2
L
Kuzenbo
5,031
419
44
4
0
225,790
3
W
Fenrir
6,539
545
59
5
0
248,394
2
L
Achilles
7,046
587
96
8
0
254,356
3
L
Hera
6,315
526
95
8
0
199,751
3
W
Sol
6,408
534
77
6
0
213,327
1
L
Horus
5,772
481
24
2
0
257,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role