Player Matchup

Medusa
Medusa
ERECTDOLPHIN
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KHENXI
Gilgamesh
Level 25
God Stats
32W - 7L
1,958 SR
Queue Stats
171W - 66L
1,900 Elo+
Party 1
Tyr
Tyr
MaybeGGmaK26
Tyr
Level 37
God Stats
21W - 15L
1,676 SR
Queue Stats
217W - 161L
1,775 Elo+
Party 1
Tiamat
Tiamat
MaybePaisa
Tiamat
Level 25
God Stats
5W - 4L
1,739 SR
Queue Stats
148W - 72L
1,834 Elo+
Party 1
Arachne
Arachne
MaybeSevnnnn
Arachne
Level 24
God Stats
1W - 1L
1,636 SR
Queue Stats
96W - 26L
1,894 Elo+
Party 1
Team Averages
Level 23
1,702 SR
1,781 Elo+

VS

Team Averages
Level 18
1,707 SR
1,725 Elo+
Mercury
Mercury
Benedictionary
Mercury
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 53L
1,781 Elo+
Party 2
Nemesis
Nemesis
HO7WATERMELON
Nemesis
Level 13
God Stats
2W - 0L
1,715 SR
Queue Stats
35W - 19L
1,687 Elo+
Solo
Scylla
Scylla
ShadowOfAchilles
Scylla
Level 16
God Stats
16W - 6L
1,837 SR
Queue Stats
204W - 92L
1,789 Elo+
Solo
Ymir
Ymir
TEAMDIFFGAP
Ymir
Level 28
God Stats
3W - 1L
1,855 SR
Queue Stats
52W - 38L
1,657 Elo+
Solo
Anhur
Anhur
Xx420X69X420xX
Anhur
Level 16
God Stats
2W - 4L
1,629 SR
Queue Stats
83W - 60L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 9 / 3
8,745
416
3,602
10,746
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
KHENXI
Gilgamesh
17
11 / 5 / 4
11,640
554
18,770
17,234
15,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
3 / 6 / 4
11,354
541
10,477
18,877
18,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
MaybePaisa
Tiamat
18
4 / 5 / 5
11,088
528
17,836
15,101
10,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
MaybeSevnnnn
Arachne
15
2 / 9 / 7
10,788
514
8,009
23,663
16,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 6
13,442
640
11,697
15,505
8,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
17
2 / 6 / 14
11,003
524
7,860
17,302
9,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
11 / 4 / 8
12,821
611
19,855
14,062
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 17
10,648
507
7,943
17,247
14,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
9 / 4 / 6
12,699
605
17,083
18,814
7,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
85
20
Kills
34
34
Deaths
20
23
Assists
51
Player
Kills
Deaths
Assists
KDA
W
10
3
6
4.33
L
Medusa
0
9
3
0.17
W
Nemesis
2
6
14
1.5
L
Gilgamesh
KHENXI
Gilgamesh
11
5
4
2.6
L
3
6
4
0.83
L
Tiamat
MaybePaisa
Tiamat
4
5
5
1.3
L
Arachne
MaybeSevnnnn
Arachne
2
9
7
0.61
W
11
4
8
3.75
W
2
3
17
3.5
W
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,694
Damage
64,438
85,621
Taken
82,930
62,587
Mitigated
45,750
13,912
Healing
27,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,697
4,795
0
4,511
15,505
8,290
978
1,942
13,563
0
81,667
L
Medusa
3,602
2,311
0
35
10,746
2,278
0
1,507
9,239
0
26,056
W
Nemesis
7,860
2,907
0
5,143
17,302
9,897
931
1,624
15,418
0
65,540
L
Gilgamesh
KHENXI
Gilgamesh
18,770
5,051
0
832
17,234
15,642
0
6,055
11,179
0
71,429
L
10,477
675
0
5,194
18,877
18,388
0
6,468
12,409
0
69,272
L
Tiamat
MaybePaisa
Tiamat
17,836
2,686
128
3,734
15,101
10,053
384
8,071
6,826
82,280
0
L
Arachne
MaybeSevnnnn
Arachne
8,009
5,081
0
3,989
23,663
16,226
0
5,493
18,170
0
33,546
W
19,855
3,396
229
4,414
14,062
5,481
515
6,948
7,114
85,492
0
W
7,943
1,463
0
4,664
17,247
14,275
95
2,765
14,482
21,350
0
W
17,083
9,521
0
8,243
18,814
7,807
4,135
4,557
14,257
0
103,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,615
Gold Earned
60,613
501
Minions Killed
591
0
Camps Cleared
0
1,871,542
Distance Traveled
1,880,913
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,442
640
143
7
0
445,637
6
L
Medusa
8,745
416
60
3
0
273,131
3
W
Nemesis
11,003
524
111
5
0
360,122
5
L
Gilgamesh
11,640
554
98
5
0
404,429
5
L
Tyr
11,354
541
132
6
0
404,881
3
L
Tiamat
11,088
528
156
7
0
376,118
6
L
Arachne
10,788
514
55
3
0
412,983
6
W
Scylla
12,821
611
153
7
0
375,676
3
W
Ymir
10,648
507
17
1
0
362,827
4
W
Anhur
12,699
605
167
8
0
336,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role