Player Matchup

Da Ji
Da Ji
CubanSoviet
Da Ji
Level 23
God Stats
12W - 9L
1,787 SR
Queue Stats
411W - 315L
1,768 Elo+
Party 1
Medusa
Medusa
GracesSecret
Medusa
Level 49
God Stats
17W - 4L
1,775 SR
Queue Stats
383W - 246L
1,659 Elo+
Party 1
King Arthur
King Arthur
NavyAlarm
King Arthur
Level 108
God Stats
44W - 27L
1,710 SR
Queue Stats
548W - 439L
1,714 Elo+
Party 1
Janus
Janus
StrawBeer
Janus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Khepri
Khepri
dragon_flame45
Khepri
Level 108
God Stats
7W - 5L
1,622 SR
Queue Stats
143W - 88L
1,750 Elo+
Party 1
Team Averages
Level 63
1,679 SR
1,678 Elo+

VS

Team Averages
Level 73
1,664 SR
1,585 Elo+
Merlin
Merlin
COMEoverload
Merlin
Level 27
God Stats
8W - 3L
1,500 SR
Queue Stats
107W - 71L
1,591 Elo+
Party 2
Tyr
Tyr
JackalJam
Tyr
Level 123
God Stats
11W - 18L
1,477 SR
Queue Stats
359W - 306L
1,504 Elo+
Party 2
Jing Wei
Jing Wei
Mojoman-56
Jing Wei
Level 147
God Stats
6W - 4L
1,737 SR
Queue Stats
84W - 60L
1,547 Elo+
Party 3
Ares
Ares
Shark_Bait457
Ares
Level 36
God Stats
2W - 3L
1,771 SR
Queue Stats
317W - 294L
1,618 Elo+
Party 3
Loki
Loki
Shots_248
Loki
Level 33
God Stats
11W - 5L
1,833 SR
Queue Stats
280W - 254L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,666
548
7,233
9,910
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
13
2 / 0 / 5
7,867
562
7,825
6,689
2,428
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
NavyAlarm
King Arthur
14
5 / 0 / 1
8,494
607
6,015
7,883
5,949
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
StrawBeer
Janus
11
2 / 1 / 1
6,816
487
2,929
6,321
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 8
7,732
552
3,425
7,444
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 3 / 2
5,290
378
3,816
4,640
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
0 / 2 / 0
6,898
493
1,923
8,872
4,891
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Mojoman-56
Jing Wei
10
0 / 4 / 1
6,241
446
4,255
8,831
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 3 / 0
6,047
432
3,730
8,615
6,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
8
1 / 3 / 1
5,745
410
3,474
7,763
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
15
Kills
3
3
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
2
0.33
W
4
2
2
2.5
W
Medusa
2
0
5
4.5
L
0
2
0
0
L
Jing Wei
Mojoman-56
Jing Wei
0
4
1
0.13
W
King Arthur
NavyAlarm
King Arthur
5
0
1
5.5
L
2
3
0
0.67
L
Loki
1
3
1
0.5
W
Janus
StrawBeer
Janus
2
1
1
2.5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,427
Damage
17,198
38,247
Taken
38,721
19,070
Mitigated
18,340
12,466
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,816
426
0
922
4,640
1,319
0
1,291
3,273
21,015
0
W
7,233
1,859
0
4,559
9,910
3,649
420
1,412
8,220
0
46,126
W
Medusa
7,825
3,777
0
1,929
6,689
2,428
1,326
1,483
5,180
0
45,441
L
1,923
157
0
2,646
8,872
4,891
0
402
8,430
0
41,330
L
Jing Wei
Mojoman-56
Jing Wei
4,255
3,391
0
1,741
8,831
3,287
0
1,763
7,000
0
35,583
W
King Arthur
NavyAlarm
King Arthur
6,015
591
0
1,861
7,883
5,949
0
389
7,454
67
54,353
L
3,730
662
0
1,516
8,615
6,712
0
1,828
6,747
11,513
0
L
Loki
3,474
655
0
2,366
7,763
2,131
0
871
6,866
0
25,826
W
Janus
StrawBeer
Janus
2,929
152
0
718
6,321
1,821
84
1,549
4,548
32,046
0
W
3,425
667
0
3,399
7,444
5,223
68
2,113
5,299
20,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
30,221
369
Minions Killed
248
0
Camps Cleared
0
1,434,743
Distance Traveled
1,188,770
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,290
378
40
3
0
173,405
4
W
Da Ji
7,666
548
83
6
0
290,121
6
W
Medusa
7,867
562
75
5
0
279,956
4
L
Tyr
6,898
493
83
6
0
247,429
2
L
Jing Wei
6,241
446
70
5
0
247,701
2
W
King Arthur
8,494
607
122
9
0
297,570
5
L
Ares
6,047
432
9
1
0
278,291
6
L
Loki
5,745
410
46
3
0
241,944
1
W
Janus
6,816
487
61
4
0
279,803
1
W
Khepri
7,732
552
28
2
0
287,293
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role